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EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Old 10-04-2010, 01:30 AM   #369
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Originally Posted by Azamien
If it was 20 attempts in a fight I would be OK with that, but it's 20 attempts per round.

There are no FightMetric breakdowns for Shields or Lashley, so instead I took a look at the guys who like to spend the least time on their feet.

St-Pierre: Most takedown attempts in one fight (5 rounds) was 12.

Fitch: Attempted 11 takedowns vs Alves (3 rounds).

Matt Hamill: 12 attempts vs Bisping.

Based on reality wrestlers should be attempting takedowns at a rate of 3-4 per round. In the demo they're trying 3-4 per minute.

I'm not really bashing the demo, because I enjoy it and will probably pick up the game. But the takedown attempts need to be toned down by a lot. I've found myself keeping Lashley or Shields in the face-down position after a sprawl just to stretch out the time and lower the number of takedown attempts.

No, that's a valid point. The problem though, IMO at least, is not exactly the amount of TDs being attempted, the core problem is actually the ground game. It's way too easy to sweep and way too easy to get off of the ground. In real life if Shields get you down you're working for at least a minute or two before you're able to get him off of you. In the game you can sweep Shields pretty easily (which is unrealistic) or you can push him off of you within seconds (also extremely unrealistic).

So because of that we see the AI attempting so many TDs. Once they get it down the AI is unable to keep it there, thus they're forced to attempt such a high number of TDs. If it wasn't so easy to get off the ground, we'd see the AI holding top position for a longer period and that make the flow of the game more realistic and cut down on the TD attempts. If Shields was getting thrown off this quickly in real life there's no doubt he'd have 20 attempts per round. But, that's not the case, so basically they need to improve the ground game and make it harder to stand in order to cut the TDs to a more realistic rate.
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Old 10-04-2010, 10:12 AM   #370
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It's a bit disapointing not seeing any developer involvement to answer a few of the questions regarding the demo game play. Considering that one of the devs was pretty active right when the demo was released and the game was receiving nothing but praise at that time. Now that some issues have been brought up, nothing. The game has potential, but EA's history is to support games that are BIG sellers, not niche type games (Head Coach). Hopefully, at some point, prior to release we'll get some news regarding the final product.
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Old 10-04-2010, 10:17 AM   #371
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Originally Posted by Lakers 24/7
No, that's a valid point. The problem though, IMO at least, is not exactly the amount of TDs being attempted, the core problem is actually the ground game. It's way too easy to sweep and way too easy to get off of the ground. In real life if Shields get you down you're working for at least a minute or two before you're able to get him off of you. In the game you can sweep Shields pretty easily (which is unrealistic) or you can push him off of you within seconds (also extremely unrealistic).

So because of that we see the AI attempting so many TDs. Once they get it down the AI is unable to keep it there, thus they're forced to attempt such a high number of TDs. If it wasn't so easy to get off the ground, we'd see the AI holding top position for a longer period and that make the flow of the game more realistic and cut down on the TD attempts. If Shields was getting thrown off this quickly in real life there's no doubt he'd have 20 attempts per round. But, that's not the case, so basically they need to improve the ground game and make it harder to stand in order to cut the TDs to a more realistic rate.
I disagree because overeem shouldn't be trying so many takedowns or any at all.
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Old 10-04-2010, 10:26 AM   #372
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

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Originally Posted by allBthere
I disagree because overeem shouldn't be trying so many takedowns or any at all.
That too. The first day the demo came out I switched from playing Overeem to Lashley just to get a break from so many takedown attempts, and Overeem shot almost right away.
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Old 10-04-2010, 11:30 AM   #373
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Lashley has topped 60+ takedowns several times over through 3 round fights in my experience with the demo.....Topped 78 in the 1 fight i had that i purposely went 5 rds.....Its Insane and thats isnt a good thing.

Hope the AI was tuned for the retail...This would break career mode for me.....And thats really the reason i am looking to get EA MMA....I have no interest in online....Which is the primary focus of the game overall...Online.
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Old 10-04-2010, 11:42 AM   #374
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Well I have read on EA's website last week that this demo was a early July build and since then they been playing the game every thursday looking for exploits and problems. Therefore the following was changed for the retail version:

Sound effects on punches
Player foot plants
Player movement
Sways and parries
Fighter stances
Punch and kick animations for some fighters
Takedown attempts
Counter window
Stamina drop on takedowns, missing punches, missing kicks, shots to the body
Ring rope interaction

That is all I can rememeber off the top of my head. But it was posted by them in the EA forums. Trust me not like they aren't aware of stuff, their forum on EA website is blowing up 24/7 since the demo came out.
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Old 10-04-2010, 12:21 PM   #375
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Gotmadskillzson
Well I have read on EA's website last week that this demo was a early July build and since then they been playing the game every thursday looking for exploits and problems. Therefore the following was changed for the retail version:

Sound effects on punches
Player foot plants
Player movement
Sways and parries
Fighter stances
Punch and kick animations for some fighters
Takedown attempts
Counter window
Stamina drop on takedowns, missing punches, missing kicks, shots to the body
Ring rope interaction

That is all I can rememeber off the top of my head. But it was posted by them in the EA forums. Trust me not like they aren't aware of stuff, their forum on EA website is blowing up 24/7 since the demo came out.
I'm curious about sways. I find it hard to sway to defend a punch. I'm actually getting better success by using my defend a take down maneuver. It pulls me away from the fighter and then I can head back in with a counter. The swaying seems to find me behind in time.
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Old 10-04-2010, 12:50 PM   #376
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Re: EA Sports MMA Demo Available, Post Impressions Here (360, PS3)

Quote:
Originally Posted by Gotmadskillzson
Well I have read on EA's website last week that this demo was a early July build and since then they been playing the game every thursday looking for exploits and problems. Therefore the following was changed for the retail version:

Sound effects on punches
Player foot plants
Player movement
Sways and parries
Fighter stances
Punch and kick animations for some fighters
Takedown attempts
Counter window
Stamina drop on takedowns, missing punches, missing kicks, shots to the body
Ring rope interaction

That is all I can rememeber off the top of my head. But it was posted by them in the EA forums. Trust me not like they aren't aware of stuff, their forum on EA website is blowing up 24/7 since the demo came out.

Funny how things work. The idea that the demo is an early July build actually originated here at OS from a post made by Simon Sherr, the animation director, and then reposted on the EA forums.


Quote:
Originally Posted by Anim8or
There will be some bugs in the demo that were not ironed out yet when branch it off. The gameplay team was off the demo a long time ago (my last changes went into the demo branch back in early July). It's a long process to get the demo ready to roll out and get through Microsoft and Sony for approval etc... So I would expect some glitches, I am quite sure these were ironed out in the main build though.
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