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EA Sports MMA Available Now, Post Your Impressions Here

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Old 10-28-2010, 05:18 PM   #249
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Re: EA Sports MMA Available Now, Post Your Impressions Here

I played the demo last night and was really impressed. Is there a way to punch harder/softer though? It seemed my guy was not really punching that hard when I had the guy on the mat. I realize stamina plays a part but when I first got him down I had full stamina and the guy was punching him like my kid sister it seemed..
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Old 10-28-2010, 05:24 PM   #250
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Re: EA Sports MMA Available Now, Post Your Impressions Here

The ground 'n pound is actually really bad. You just have to look past it.

Luckily, I'm a submission guy. While it'd be nice to get some real G'n'P, I'm able to look past it because my goal is to submit when it goes down.
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Old 10-28-2010, 05:30 PM   #251
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Re: EA Sports MMA Available Now, Post Your Impressions Here

I really cant figure out choke submissions at all. I am on the PS3. Whenever I get put in one I lose almost right away. I lost my last 2 fights that way. Anyone get on tips?
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Old 10-28-2010, 06:49 PM   #252
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Quote:
Originally Posted by st67
No sports game will ever be a true simulation. It's just impossible.

We can just hope they go for a realistic approach that's fun.

For me, EA's done that.
Why is it impossible? iRacing and NetKar Pro are great simulations. NBA 2k11 is on the right path to being a proper sim. Nothing will ever be perfect, but that doesn't mean that no sports game can be considered a sim.

The first aspect with these type of games IMO is to at least make it whereas you can produce realistic stats. Right now the striking stats are far out of line and won't get into a realistic area unless the pace at which punches are thrown is slowed down and stamina plays a bigger factor.

If they tweaked that the stats would come out to be a lot more realistic and in turn it'll push the game closer to simulation status.
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Old 10-28-2010, 07:02 PM   #253
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Re: EA Sports MMA Available Now, Post Your Impressions Here

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Originally Posted by Lakers 24/7
Why is it impossible? iRacing and NetKar Pro are great simulations. NBA 2k11 is on the right path to being a proper sim. Nothing will ever be perfect, but that doesn't mean that no sports game can be considered a sim.

The first aspect with these type of games IMO is to at least make it whereas you can produce realistic stats. Right now the striking stats are far out of line and won't get into a realistic area unless the pace at which punches are thrown is slowed down and stamina plays a bigger factor.

If they tweaked that the stats would come out to be a lot more realistic and in turn it'll push the game closer to simulation status.
Driving a car isn't a sport.

It can't be simulation because you can't program all the different ways things interact with each other, and you can't really simulate how each person reacts in real life. You can try, but it won't be the same. Also, the second a person steps in, they screw it all up; they do things how they see it, etc, etc.

It's just not plausible to really make a SIM game. That's why I just don't worry about it. It's just not going to happen.
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Old 10-28-2010, 07:23 PM   #254
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Re: EA Sports MMA Available Now, Post Your Impressions Here

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Originally Posted by st67
Driving a car isn't a sport.

It can't be simulation because you can't program all the different ways things interact with each other, and you can't really simulate how each person reacts in real life. You can try, but it won't be the same. Also, the second a person steps in, they screw it all up; they do things how they see it, etc, etc.

It's just not plausible to really make a SIM game. That's why I just don't worry about it. It's just not going to happen.
Racing is a sport as is NBA 2k. But, either way arguing about sim is just semantics. The point I'm trying to make is that the game has room to be a lot more realistic. Those suggestions I mentioned could go a long way in doing that. It doesn't make any sense to me that I have to pick my shots and be smart on the ground (which is great, I love the ground game), but standing is completely different. I can throw 200+ effective strikes in a single round and never gas, but a few strikes on the ground can deplete your bar. The way the stamina works on the ground should be the same as it is standing. By not allowing the user to do such things (100+ strikes in a round for example) pushes the game towards being sim even with a human involved.
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Old 10-28-2010, 08:08 PM   #255
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Re: EA Sports MMA Available Now, Post Your Impressions Here

Currently 9and 0 in my middle weight career as a boxer with good wrestling skills. Wore down my last opponent with takedowns then finished him with combinations to the head during standup. This game is just plain fun.
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Old 10-28-2010, 11:01 PM   #256
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Re: EA Sports MMA Available Now, Post Your Impressions Here

How the heck does the scoring work in this game.

I just played two fights with my fairly mediocre, mid-level LW CAF from my career. I fought one of the lower skilled LWs and we had two good fights that I both lost via decision (neither of us really has much hand power or subs - but his wrestling was good enough to get me down a lot and beat on me. I thought it was cool that in two fights with guys who should have problems finishing one another, we went to a decision both times).

The scores of the second fight?

30-29, 30-27, 30-26...

30-29? What the hell? How does that even happen? Has any judge in the UFC or even Strikeforce ever actually got 10-10 like that? And why are the judges so random? I know it happens in real life, but not all the time (I don't think I've had a decision where the judging was consistent). I mean - one guy thinks we tied two rounds, and another thinks I got my *** kicked so badly in one of them that I lost 10-8?

Just seems a little screwy to me.

Last edited by st67; 10-28-2010 at 11:04 PM.
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