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Madden NFL 11 Title Update #5 Details

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Old 12-12-2010, 09:33 PM   #121
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

First off I wanna say thanks EA for all the things you have fixed so far, but I really don't see how the run blocking hasn't been fixed by now. This is the main reason I don't play this game anymore. I like to play on My Skill level because the game is too easy otherwise. At this level my run skill is ALWAYS at 20 and NEVER goes down, even when I have like 20 attempts for negative yards for the game. The only thing I can do is custom difficulty and put the running on Pro, but the problem with that is the game no longer adjusts the rest of the difficulties. I really want to play this game, but it's very hard to enjoy when it's either too easy or the running game is impossible to do anything with no matter if I throw 10 times in a row or run 10 times in a row or adjust the blocking left/right/pinch/aggressive. Also, it doesn't even matter what RB I use, I have the same results with AP and Chris Johnson as well.
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Old 12-12-2010, 09:42 PM   #122
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

BHunt7 I had the exact same issues, but if you use the custom slider set you can set everything as high as you want except drop running to the number that's good for you. Right now I have it at 11 and I'm hitting anywhere between 3.5 to 4.5 ypc which is right where I want to be
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Old 12-12-2010, 09:44 PM   #123
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Ok this makes me happy. They gave some attention to the defense. Now if done correctly it should come down to play calling.
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Old 12-12-2010, 09:57 PM   #124
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by Tyrant8RDFL
Ok this makes me happy. They gave some attention to the defense. Now if done correctly it should come down to play calling.
Just giving attention to the defense to placate some portion of gamers who were averaging 50 points per game doesn't mean the defense actually plays a more realistic game of football.

I'm still waiting for someone to confirm what impact the changes to play recognition and reaction time have on CPU AI defenders.
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Old 12-12-2010, 10:13 PM   #125
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by youALREADYknow
Just giving attention to the defense to placate some portion of gamers who were averaging 50 points per game doesn't mean the defense actually plays a more realistic game of football.

I'm still waiting for someone to confirm what impact the changes to play recognition and reaction time have on CPU AI defenders.
if you play ncaa, u kno exactly what to expect from the ai after this patch, this is going to be a great patch for user v user games, user v ai is gonna be a real pain, but, i hope/pray that im wrong
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Old 12-13-2010, 10:09 AM   #126
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

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Originally Posted by Tyrant8RDFL
Ok this makes me happy. They gave some attention to the defense. Now if done correctly it should come down to play calling.
Someone has stated CPU Pass Defense has gotten worse, easier! He said run defense improved, harder.
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Old 12-13-2010, 11:22 AM   #127
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

Can anyone with the patch confirm if draws, counters, and play actions work like they're supposed to or do all of those plays get blown up because of the increased reaction times?
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Old 12-13-2010, 11:33 AM   #128
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Re: Madden NFL 11 Title Update #5 Details, Post Impressions Here

if you are an offline non chise gamer edit PRC immediately..... its the number reason the pocket never forms correctly, ......

with a 99 which ea loves to hand out at will.... guys never fight off blocks they IMMEDIATELY win and do the break block animation to slip by the OL

this is why the game cant simulate proper adaptive AI, that animation should kick in after maybe 2 quarters so during the game you see the cpu recognising your scheme.....

but to satisify the rating junkies who will moan if ray lewis has a 40 PRC ea gives him 99 so ray knows everyplay off the snap on all pro and knows it before you leave the huddle on allmadden........ahhhhh

this is done on offense as well, if you pinpoint what ea uses as difficulty multipliers and neuter it the game does not need these "patches" that help some and kill others...........

i am very interested in the DB fix, if they can get the DB's to turn and plant slower instead of the gimmick immediate turn fill speed *&^ the WR/DB matchups should seem more real.......
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