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Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

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Old 12-18-2010, 08:38 PM   #145
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by edaddy
Has anyone noticed any new animations on either side of the ball..tackling, etc?....
I saw no new animations.
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Old 12-19-2010, 02:35 AM   #146
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Played one game Indy at Texans, Franchise week 1 human vs cpu, 360, all star default except for penalties. I have played this matchup many times while tweaking sliders and at default so this is my impression:

CPU pass defense is much better. The middle of the field is still not defended well enough, but overall slightly better. Tight ends just aren't covered well still, but a little better. The outside coverage is much better. Couldn't get to many deep balls like I used to be able to do.

CPU pass rush is better.

CPU run game slightly better it seems, will have to play more games to know this one for sure.

Special teams seems exactly the same to me, too bad. This part of Madden is so lame.

Human run game is easier on default AS in my opinion. Blocking is slightly better and jukes seem more effective.

Don't notice a huge diffence with human pass rush or pass defense, but maybe I need to play more games, I can't say for sure yet.

Overall, on default AS, Madden after this patch plays a better game of football, but I don't think it overcomes the negatives of this game. Don't buy the game expecting new greatness if you are thinking about it. Give it a rent first at least.

I like the game overall, but in some ways Madden 10 was funner, and this year took a step back in some ways. This new announce and the Old Spice Swagger stuff have got to f'ing go! Enough already!
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Old 12-19-2010, 07:44 AM   #147
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by DrUrsus
Played one game Indy at Texans, Franchise week 1 human vs cpu, 360, all star default except for penalties. I have played this matchup many times while tweaking sliders and at default so this is my impression:

CPU pass defense is much better. The middle of the field is still not defended well enough, but overall slightly better. Tight ends just aren't covered well still, but a little better. The outside coverage is much better. Couldn't get to many deep balls like I used to be able to do.

CPU pass rush is better.

CPU run game slightly better it seems, will have to play more games to know this one for sure.

Special teams seems exactly the same to me, too bad. This part of Madden is so lame.

Human run game is easier on default AS in my opinion. Blocking is slightly better and jukes seem more effective.

Don't notice a huge diffence with human pass rush or pass defense, but maybe I need to play more games, I can't say for sure yet.

Overall, on default AS, Madden after this patch plays a better game of football, but I don't think it overcomes the negatives of this game. Don't buy the game expecting new greatness if you are thinking about it. Give it a rent first at least.

I like the game overall, but in some ways Madden 10 was funner, and this year took a step back in some ways. This new announce and the Old Spice Swagger stuff have got to f'ing go! Enough already!
What do you mean by default AS? The only levels I know are Rookie, Pro, All-Pro, All-Madden, My Skill, and Custom.
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Old 12-19-2010, 12:41 PM   #148
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by JVM
What do you mean by default AS? The only levels I know are Rookie, Pro, All-Pro, All-Madden, My Skill, and Custom.
Can't speak for him, but I'm sure he meant AP(All-Pro) instead of AS(All-Star)
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Old 12-19-2010, 03:04 PM   #149
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by falconfansince81
in my last online franchise gm all madden settings i ran for 154 with beanie wells on 26 attempts. when playing zone, i noticed my lb's swatted down a few passes they would normally let sail past em, plus the db's seemed to at least be in a position i could user pick/swat when needed. overall there isn't a night and day difference but thats a good thing, i think overall it's improved the D in regards to online play without breaking anything else.

yeah, All Madden in our online franchise feels like allpro or even rookie online. Somethings not right.... maybe the patch killed online game settings? Gore ran for 247 in niner gm. In my game vs Colts Peyton threw for over 500 and Eli threw for over 300... I play decent defense but my ai was not doing anything vs Colts.
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Old 12-19-2010, 07:09 PM   #150
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

My first match against a human opponent offline multiplayer.

My nephew and I just had a strange match.

Redskins vs Steelers, final score 52-49 in OT.
Settings
All-Pro
7 minutes, 15 seconds run off
Conventional play call

Basically neither of us are defensive gurus, but we could not stop each other at all. Ryan Torain ran like the next coming of Jim Brown with 10+ yards per carry and Chris Cooley was Mike Ditka, Kellen Winslow Sr. and Shannon Sharpe combined. Hines Ward and Mendehall the same.

I am truly hoping this was just a fluke game and not the norm with the new patch adjustments. It is also the first time I have played on non-modified sliders in a long time. I plan on playing 10 matches online to get a feel for how the non-sim community play and see if I can adjust and beat them.
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Old 12-19-2010, 08:43 PM   #151
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Just played my first online game post patch......pretty gd defensive battle....my opponent attempted to lean for extra yardage too much and it cost him 4 fumbles.

My offense was non existant mostly...then I figured out his defensive playcalling tendencies.and voila!...21 pts straight to get the win....I'm impressed with the defense for online. Could have been a fluke, or could have been good playcalling...I'll say the game was good b/c that means it will continue lol

Once my opponent got down you can really see his lack of playcalling ability or playcalling confidence..b/c he went to throw deep mode or throw slot mode, but Ted Ginn cant get off the press lol....good game...looking forward to more.
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Old 12-20-2010, 04:01 PM   #152
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Re: Madden NFL 11 Title Update #5 Available Now, Post Impressions Here (PS3, 360)

Quote:
Originally Posted by Sausage
My first match against a human opponent offline multiplayer.

My nephew and I just had a strange match.

Redskins vs Steelers, final score 52-49 in OT.
Settings
All-Pro
7 minutes, 15 seconds run off
Conventional play call

Basically neither of us are defensive gurus, but we could not stop each other at all. Ryan Torain ran like the next coming of Jim Brown with 10+ yards per carry and Chris Cooley was Mike Ditka, Kellen Winslow Sr. and Shannon Sharpe combined. Hines Ward and Mendehall the same.

I am truly hoping this was just a fluke game and not the norm with the new patch adjustments. It is also the first time I have played on non-modified sliders in a long time. I plan on playing 10 matches online to get a feel for how the non-sim community play and see if I can adjust and beat them.
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