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MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

This is a discussion on MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC) within the MLB 2K forums.

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Old 01-20-2011, 03:08 PM   #81
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

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Originally Posted by hitstreak13
If this "dynamic player rating" is what I think it is, it may turn out to be HUGE. Now, in order to alleviate some concerns, this would definitely have to be a feature that you can turn OFF during franchise play.
This is probably asking too much, but it would be nice to be able to keep this off as a default, but be able to turn it on to get the most recent update and then have the ability to turn it off again all in the middle of a franchise.

And within that, it would be nice to be able to update just ratings (and just for certain players, if possible), just rosters, etc.

I may be in the middle of a season and not want the rosters to change, but would want the ratings to update based on player performance (to fix those 25 HR guys that 2K has rated as 5 HR guys).

Not sure if that could all be done, but it'd be nice to have several update options
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Old 01-20-2011, 03:15 PM   #82
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

As someone who plays most of the games in a season and therefore never makes it past 2 seasons(my high in MVP 05) in a franchise I think the Dynamic Rosters will be a great addition for me. Nothing more frustrating than a ROTY candidate whose ratings are in the 60's
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Old 01-20-2011, 03:20 PM   #83
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

if 2k can make 2k11 any where near as good as its nba counterpart we are in for a treat
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Old 01-20-2011, 03:21 PM   #84
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
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Old 01-20-2011, 03:30 PM   #85
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

Quote:
Originally Posted by Blzer
I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
That would be ideal.
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Old 01-20-2011, 03:33 PM   #86
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

Quote:
Originally Posted by Blzer
I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
If they found a way to do it like this, it makes it a near instant purchase...I don't know that that's what they're implying. It takes the idea of "hot and cold" streaks to the next level and allows for breakout seasons.

I'm still skeptical, though... what if everyone had a breakout season, or it wasn't tuned properly , etc.?

I'm also very VERY hopeful!
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Old 01-20-2011, 03:39 PM   #87
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

So, are they sayin' no HR derby on the NG consoles...really?
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Old 01-20-2011, 03:43 PM   #88
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Re: MLB 2K11 Game Features (360, PS3, Wii, PS2, PSP, DS, PC)

Quote:
Originally Posted by Blzer
I'm just spitballing here, but doesn't anyone else think that the dynamic player ratings in franchise mode wouldn't be reflective of online updates, and rather just your own stats within franchise mode? The way I read into it, they simply use the same formula for whatever mode it's implemented in. That doesn't necessarily mean it's an online update for your franchise mode, just like how there is MLB Today commentary in franchise that's reflective of your performance in that mode, not the real life player.
That's possible. But I think that would lead to some pretty severe problems. I think it would result in some snowball effects on the ratings of players, and the middle ground could be lost.

Tom Tippett used to put out some great articles related to their Diamond Mind Baseball game that had a fantastic statistical model based on the ratings of players. Every attempt they made to adjust stats on the fly resulted in problems. As it turned out, the ebb and flow a .300 hitter will experience during a season were modeled much more accurately by letting the numbers fall randomly.

If the ratings mirror real life, then the ebb and flow will be taken care of. But if you use the in-game streaks to increase the ratings, then the ebb and flow lost because the player will be much less likely to suffer a performance drop. And you need that drop, so that every hitter that is on a pace for 80 HR's comes back to earth.

This is an area I think 2K has already gone a little too far in. DMB was also never able to rate batter and pitchers based on past performance against individual players. It also broke the ebb and flow. Ballpark effects and L/R were the most predictive stats.

Another rating that breaks the realism is clutch hitting. It doesn't really exist in a significant level. Good clutch hitters are not consistent from year-to-year. It is largely a phenomenon we think we see because our brains are programmed to see patterns.

Tippett's articles can be found here:
http://www.diamond-mind.com/servlet/...e/library/Page

Last edited by JayhawkerStL; 01-20-2011 at 03:49 PM.
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