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MLB 2K11 Preview (Destructoid)

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Old 01-21-2011, 06:55 PM   #41
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Re: MLB 2K11 Preview (Destructoid)

Quote:
Originally Posted by jeffy777
Samit: So the pitching is definitely improved, eh? My main complaint with 2k10 was that it was too easy to paint the corners on every pitch, but it sounds like they adressed that, which is great news.
Honestly, I'd probably take just that one fix over every other thing that needed work. If they get that right, it's just going to be frickin' beast of a game.

So far they have addressed my biggest worries. Pitching seems to be fixed. Fielding not only seems fixed, but they also seemed to have enhanced it beyond what we were hoping for.

No word on injuries, or how franchise mode is going to work. No word on allowing us to edit opponents line-ups and pitchers in Play Now games.

But I have to say, if these fixes are contained in MLB 2K10's skin, color me a very happy man.
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Old 01-21-2011, 09:58 PM   #42
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Re: MLB 2K11 Preview (Destructoid)

This question is to SamitSarker:
In your 45min of playing MLB2K11. Did you realize auto-fielding, fielding vaccum assist been removed? Do you now feel you are in complete control of positioning your fielder to make the defensive play?
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Old 01-22-2011, 04:33 AM   #43
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Re: MLB 2K11 Preview (Destructoid)

From what i have been reading around here there seems to have been a big focus on the pitching and fielding but absolutely nothing has been mentioned about any batting improvements.
For me, the batting needs a vast improvement i.e the sound of the ball off the bat and also the speed with which it makes it to the outfield, and also for the love of god get rid of that goddam ARROW that appears every time you hit a HR. It totally kills any suspense.
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Old 01-22-2011, 05:14 AM   #44
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Re: Destructoid preview of MLB 2K11

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Originally Posted by nemesis04
This article was someone's observations playing the game. It did not sound like a marketing piece to me.
Previews aren't entirely objective. They are very heavily influenced by the publisher. After all, the preview writer only gets a short period of time to play. They obviously have to rely on publisher feedback to get the information on what's new out.

Look at the following two quotes. Nearly identical. Just sayin'.

Quote:
Originally Posted by IGN
Say you have Vlad Guerrero, who has a solid arm. Red might just mean he pulls the third basemen off the bag, where Pablo Sandoval would probably launch the ball into the cheap seats.
Quote:
Originally Posted by Destructoid
And even if you overshoot all the way into the small red zone, his throw might only pull Mark Teixeira off the first-base bag. But someone like Luis Castillo will not only have a sizable red zone -- if you end up in it, his throw is likely to sail into the stands.
The writer does add their own personal two cents to it, but every preview just about makes every game sound awesome. It's PR. It's only come review time when real flaws are uncovered. Not to say that'll happen with 2K11, I hope not. It certainly sounds like it's on the right track, at least.
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Old 01-22-2011, 05:57 AM   #45
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Re: MLB 2K11 Preview (Destructoid)

Did they let you play with any options like fielding camera angles or sliders? I'd love to get more info in those areas.
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Old 01-22-2011, 07:09 AM   #46
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man I really enjoyed 2k10 but 2k11 sounds amazing.
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Old 01-22-2011, 08:40 AM   #47
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Re: MLB 2K11 Preview (Destructoid)

Quote:
Originally Posted by rudyjuly2
Did they let you play with any options like fielding camera angles or sliders? I'd love to get more info in those areas.

Yeah I wanna know that too.........It should be an option this year right?
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Old 01-22-2011, 11:14 AM   #48
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Re: MLB 2K11 Preview (Destructoid)

Quote:
Originally Posted by jr86
From what i have been reading around here there seems to have been a big focus on the pitching and fielding but absolutely nothing has been mentioned about any batting improvements.
For me, the batting needs a vast improvement i.e the sound of the ball off the bat and also the speed with which it makes it to the outfield, and also for the love of god get rid of that goddam ARROW that appears every time you hit a HR. It totally kills any suspense.
I thought hitting was nearly perfect last year. but it took some slider work, and a willingness to use the tools 2K provided in a way that made some sense.

I jacked up up the power slider, but used the contact swing 90% of the time. 90% of the times, hitters use a standard swing, and the jacked up power turned the contact swing into a swing that could generate HR's, extra base hits, and singles in surprisingly relaistic fashion.

I did use the power swing if the count went to 2-0 or 3-1. These are counts where the hitter is free to take a chance if he gets the right pitch, because he is taking anything that is not perfect.So this resulted in more power in those hitter's counts, as it should.

I found that this not only resulted in very relaistic results throughout my line-up, but more importantly, it really encouraged me to work the count. So I also generated more walks than I have ever taken in any other baseball game. It cured that tendency to hack away so much.

So they can drop that system right back in, and I will be happy.

I thought the sound was fine. Everybody will complain, becasue the sound of bats are affected by whether you hear them on TV, at the game, and how close you are. So no matter what sound they use, it will always annoy someone.

I didn't care about the arrow, because it was there to put you in position to make a jump if it was close enough. What do you want them to do? Fake a circle in the OF so you don't know? Becasue arrow or not, if there is no circle, you know where it is headed.
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