I replied to the "contrasting" article, and this one reinforces my point(s)...
Marketing at EA is driving the creative "bus", just like accounting used to control the creative decisions at music companies in their heyday,,,
It's just the way it is,,,
The game is targeted at casual, online randoms and head to head, NOT the offline sim franchise player for exactly that reason,,,what we want eats up a lot of resourse and man power to please a relatively small portion of their overall market,,,
So where would that motivation come from?
Madden competes with Madden and the "victory" is in the numbers...
So what if they're down a bit...
So is the entire economy...there hit is probably minor compared to other non essential purchase items...
We'd all like them to compete with the 2K Series, The Show, etc. on a creative / inovation in the marketplace level...
But how does that "play" to "The Marketeers"?
No so mucho...
I would just like more customization overall, so I can put in the man hours to get it to play as close as it can to the "sim" ideal...
That would (continue) to be close enough (or in this case, even closer) for me....
Yeah, '11 is flawed, but after putting in a ton of reseach, testing and man hours, I have it playing well enough to really enjoy it...
The other sports titles I enjoy (The Show, NBA2k, NCAA11) don't take nearly as long to drag decent gameplay out of, but after a decade, I hate to say, I'm pretty used to and begrudgingly accepting of...
And, yeah...against my best intentions, I'l keep buying it every year...so it's my fault too...
