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NBA 2K12 Should Get Redunkulous (IGN)

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Old 02-21-2011, 11:43 AM   #25
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There was some kind of dunk creator in one game cant remember which one but they coul do that for sure and that would improve the dunk contest. they need to bring the 3 point contest in two and even the shooting stars that would be fluff but nice.

TO IMPROVE GREATLY WOULD BE TO SWITCH UP VENUES AND JERSEYS DURING YOUR CAREER SO ITS NOT ALWAYS THE SAME ALL STAR GAME
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Old 02-21-2011, 12:02 PM   #26
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Re: NBA 2K12 Should Get Redunkulous (IGN)

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Originally Posted by kareem434
There was some kind of dunk creator in one game cant remember which one but they coul do that for sure and that would improve the dunk contest. they need to bring the 3 point contest in two and even the shooting stars that would be fluff but nice.

TO IMPROVE GREATLY WOULD BE TO SWITCH UP VENUES AND JERSEYS DURING YOUR CAREER SO ITS NOT ALWAYS THE SAME ALL STAR GAME
I remember there was a dunk creator in NBA Shootout, but it was TERRIBLE!
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Old 02-21-2011, 12:32 PM   #27
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Re: NBA 2K12 Should Get Redunkulous (IGN)

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Originally Posted by manustyle90
you all want 2k to focus only on gameplay but if I remember well you were very excited about the new jordan challenge stuff right? do you think it would be that hard to move 2 (already made) game modes from the useless blacktop mode to the association?

Exactly.
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Old 02-21-2011, 05:22 PM   #28
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Re: NBA 2K12 Should Get Redunkulous (IGN)

I seriously don't understand all the "gameplay first" comments. Would any of you expect a 2K game without Association, Season, NBA Today, My Player and all the other modes that we've come to appreciate? Features are an important part of a video game, and they can work on gameplay realism concomitantly. Realism and game modes aren't two mutually exclusive things, much in the same way that graphics and gameplay aren't mutually exclusive either. Actually, the people in charge of the graphics aren't even the same people who design the gameplay.

Geez, people are acting as if the addition of a simple dunk contest would turn the game into NBA Jam or something. The mode is already there, even, it just needs to be enhanced. They could recycle many animations and just change the way the mode is played.
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Old 02-21-2011, 06:15 PM   #29
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Re: NBA 2K12 Should Get Redunkulous (IGN)

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Originally Posted by CX1329
I seriously don't understand all the "gameplay first" comments. Would any of you expect a 2K game without Association, Season, NBA Today, My Player and all the other modes that we've come to appreciate? Features are an important part of a video game, and they can work on gameplay realism concomitantly. Realism and game modes aren't two mutually exclusive things, much in the same way that graphics and gameplay aren't mutually exclusive either. Actually, the people in charge of the graphics aren't even the same people who design the gameplay.

Geez, people are acting as if the addition of a simple dunk contest would turn the game into NBA Jam or something. The mode is already there, even, it just needs to be enhanced. They could recycle many animations and just change the way the mode is played.
Well said. I fully support an improvement to the dunk contest in 2K11. I used to play 2K's dunk contest until it became unplayable. 2K11's forced split screen, one minute-thirty second race is a disaster (with no practice mode to boot). To be fair, I have to assume the Dunk Contest being shrunk down the way it was in 2K11 was a necessary means to create space on the disk, but I don't know this for sure.

However, I don't really care for the idea of turning the Dunk Contest into a strategy mode. I physically want to be able to execute sweet contest dunks. I want to do this in an NBA arena, in front of a crowd holding score placards, a judges table, a camera guy hovering behind me for the chase angle, wearing a jersey of my choice (or my warmup jacket), with the ability to recreate nearly every NBA dunk contest dunk in history alongside new, unperformed ideas (between both legs). Further, I want my dunker to have a two-foot takeoff and one-foot takeoff rating, so I can carve out which potential dunks to attempt based on who's dunking (ex: Jason Richardson won't be attempting any free throw line dunks for me). I also want height and length to play a role, so I am rewarded for not attemting to have Brandon Jennings dunk three basketballs at once.

That's all I'm looking for.

Last edited by VDusen04; 02-21-2011 at 06:18 PM.
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Old 02-22-2011, 12:02 PM   #30
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"Gameplay first" people are the same ones who will turn around and complain about Madden's lack of features and lame presentation.
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Old 02-22-2011, 01:19 PM   #31
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Re: NBA 2K12 Should Get Redunkulous (IGN)

I love the idea, it would definitely add more to association for that bit of time you are in the all star week...but there are much, much more important things that need to be fixed/added before then.

Association drafting/trading AI still needs to be fixed- to keep it short I want to see busts and such in the draft and see a blockbuster trade every once and a while, all the trades are always small and insignificant and sometimes are head scratchers. Maybe also have a chance for a player to "bust" or breakout on a new team in a trade, like Carter busting and Rashard Lewis breaking out.

My Player is frustrating and needs tuning, I want an offline mode so I can use sliders and the way a player just breaks into the starting line up is annoying as well. I want to see the player work up to the starting line up, not get out of the draft, play one game and end up in the starting line up with a 54 overall and dominate.

Then all of the other stuff can be considered in my mind...I would love to see more in the all star break, especially something so different from the usual play; especially if you are playing an 82 game season in assoc.
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Old 02-22-2011, 02:47 PM   #32
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Re: NBA 2K12 Should Get Redunkulous (IGN)

There are definitely a lot of other things that should be worked on first but if they decide to throw this in there they have to be innovative with it. No button smashing or combinations to pull off dunks. Controls need to feel more natural like they do in the game. Something along the lines of the triggers for L, R, or 2 foot takeoffs with the left stick controlling the body for 180s 360s. Then the right stick controls what you do with the ball using LB and RB as modifiers. I don't know exactly how it would work but controls and scoring are the 2 things they'll need to make it successful.
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