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Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding Wars

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Old 05-15-2011, 06:59 PM   #121
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Hopefully they brought back the newspaper
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Old 05-15-2011, 07:40 PM   #122
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Re: Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding

Quote:
Originally Posted by goravens2052
This. I think there needs to be a way to see Draft Picks in Player Management outside of Franchise Mode where you can edit the picks, and move them even before you go into Franchise Mode.

With EA doing everything they can to replicate what we see on Sunday, I don't see the problem in making sure the Picks are accurate as I think that will help Franchise Mode as well.

I can understand his frustration though but at the same time if a team trades their 1st Round Pick I think Madden should reflect that. I know I was trying my best when I controlled at 32 teams to make sure teams had correct picks, and I'll be doing the same thing again in Madden 12.

Also we should be able to carry as many as 15 picks total not just 10.
A few years ago when the Giants traded Shockey to the Saints, I always moved Vilma to the Giants roster (one of there best players and in final year of deal, so no big cap hits) before I started my franchise and then traded him back for the 2nd and 5th.

Last edited by JayInSaratoga; 05-15-2011 at 07:41 PM. Reason: spelling typo
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Old 05-15-2011, 07:44 PM   #123
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Re: Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding

Awesome news so far for Franchise! One of my favorite things to do in Franchise is rebuild teams and make them playoff contenders year in and year out, though once this is accomplished I usually start a new one because it's kind of easy stack the team through EA's generic draft classes and you end up with a super roster easy.

Going to be fun rebuilding teams and moving on to others. Looks like I'll work on getting the Bronco's back and adding more depth to the Bucs then start some other rebuilding processes. Best part to me though, is I can take a year off a team and relocate another then switch back the next year.

One thing I would really like for them to do is be able to add an expansion team (basically like relocating) to replace a current team in Franchise. Basically, same process as relocating but all your players are put into the FA pool and you go through a supplemental draft to build up your roster. That way you have to start from scratch big time. Also, would be a reason to add supplemental drafts to Madden and a 2nd tier draft class from NCAA (basically a random set of graduates/declared who didn't make the draft cut).
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Old 05-15-2011, 07:52 PM   #124
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this is a step in the right direction, but i just have a feeling that when its all said and down that us hard core guys will still see the flaws in the franchise mode and superstar mode. im not one to really wine about the gameplay but in my eyes when you brag about being around for 20 plus years and u still dont have what happens in football off the field and in the front office. you will still have hard core football fans like me ask myself why is this that way and how come we still have this issue and why do i at 60ovrl still start over ed reed and not beside him at the other safety spot
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Old 05-15-2011, 07:58 PM   #125
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Re: Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding

Quote:
Originally Posted by Thinking Out Loud
I somewhat agree with this but I think this touches on a even bigger potential immersion factor, that can now be added to the game. A while back, Ian and the other Madden devs were doing a podcast in which they said they could add an option to hide OVR or all ratings, easily. However, they said that Madden would need some other system to differentiate players if you couldn't see OVR or ratings.

Now, With the addition of player roles and the other features to differentiate players, I think they can add the option to hide OVR or all ratings. That way, not only would preseason matter but so would potential practice and every game. The only true way to evaluate ALL players, ALL year, would be on the field.
I would love if the ratings were hidden. Heck, I'd prefer if they were scored on a A+ to F bases then 0-100, since it's hard to figure out how much each rating matters (since for some you have to reach a certain # before an animation is used, so a guy 1 point different has a whole new arsenal that another doesn't).

Would be awesome just to have to players, then use roles and maybe even some basic descriptions "Fast burst.... Great route runner with inconsistent hands... Canon of an arm but lacks consistency" and etc, then you base players off how they play and not what all those numbers and OVR rating add up to.

Not only would this add more depth (at least for me it would), but FA bidding and trading would have more impact then it does now. It's too easy to just look for the best OVR player and add them, when instead you can use past season stats, on field performance, and maybe even scout them to see how they would fit in your system. Picking a player based off of how he plays and his strengths and weakness is better then just saying "Oh look, 99 catch and 90 route running, ok your signed."
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Old 05-15-2011, 08:05 PM   #126
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Re: Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding

The list of thing they are finally bringing back in madden 12 is quite
impressive, especially considering they are doing it all in one year.

Madden 12 appears to have more of the missing features returning than
all of the other madden titles combined over this generation of consoles. So, if they can put all this stuff back in, in one year, then what is their
excuse for all the other years and the 3 year plans etc
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Old 05-15-2011, 08:12 PM   #127
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Re: Madden NFL 12 - Switch Teams in Offseason, Scouting Reworked, Free Agent Bidding

Lets starta petition for Josh Looman to get a raise and promotion!
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Old 05-15-2011, 08:26 PM   #128
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Does this mean we can add weight to the players that is to small that plays LB or DE?.Man i hope we can do that this year.
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