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NBA 2K12 Video - Gameplay with Playstation Move

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Old 06-07-2011, 01:57 PM   #81
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Re: NBA 2K12 Video - Gameplay with Playstation Move

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Originally Posted by RipCity71252
They could be pressure sensitive. They could just have them kick in when you are just gently pushing up on the LS, versus full on. I agree that it shouldn't be like what we've seen in the past where you had to wait for the ani to play out even if you didn't want to walk it up to begin with.
You could break out of the animations in the past by simply pressing the turbo button. I, personally, miss them a lot. It gives the game a nice touch. It also separates the teams as far as tempo goes. Teams that run don't do it as often.
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Old 06-07-2011, 01:58 PM   #82
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Re: NBA 2K12 Video - Gameplay with Playstation Move

Rim physics look unchanged. Hope this and the rest will look more different to 2k11 once its released.
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Old 06-07-2011, 02:00 PM   #83
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Re: NBA 2K12 Video - Gameplay with Playstation Move

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Originally Posted by blues rocker
why do people care so much about the "walk up" animations? i'd rather have full control of my player when bringing the ball up the court than have my player start doing some canned walk up animation as he brings the ball up. they probably got rid of the walk up animations because they would interfere with your ability to do isomotion moves (crossovers, spin moves, etc.) when brining the ball up. having control is better than forcing my player into a walk up animation. the act of bringing the ball up is 2 seconds of the game at most and the walk up issue is purely a cosmetic thing...doesn't affect my enjoyment of the game at all.

i don't have a problem with the CPU-controlled players doing canned walk up animations, but I don't want the game to force my palyer to do it as I'm controlling him.
You would actually have more control if the walk up motion was in there because you'd be starting from a more natural motion when performing a move. How many times do you see guys in the NBA hunched over forward walking up court?
Quote:
Originally Posted by RipCity71252
They could be pressure sensitive. They could just have them kick in when you are just gently pushing up on the LS, versus full on. I agree that it shouldn't be like what we've seen in the past where you had to wait for the ani to play out even if you didn't want to walk it up to begin with.
that is exactly how itd be you can do it on defense. When you're going back on D you slightly move the joystick and the guy will slowly walk backwards and speed up the more you push the joystick.
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Old 06-07-2011, 03:32 PM   #84
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I dont like how D Wade was sliding when he was doing his pumpfake hopefully these small features would be fixed
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Old 06-07-2011, 04:40 PM   #85
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Man, those fans look like they are on coke.
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Old 06-07-2011, 05:24 PM   #86
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Love it how Kobe took a stab at Miami when he said..

"the Heat ain't got 5 of them things."
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Old 06-07-2011, 05:41 PM   #87
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Re: NBA 2K12 Video - Gameplay with Playstation Move

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Originally Posted by Dalsanto0026
The first video/info we get for 2K12 and it's the Move? That's lame.

And I agree with the poster above me the player movement is still too robotic. I know this is an early build but why show it at E3 if it looks exactly the same as 2K11.
When you say movement what specifically are you talking about ? the layups and dunks or the transitional movement's ? In comparison what game this generation has excellent movement ?

Quote:
Originally Posted by blues rocker
to anyone who complains that it looks too similar to 2k11...you just can't expect to see a drastic difference from year to year, especially when there wasn't much wrong with 2k11. 2k11 did so many things right, it's a good thing that they don't change much.

player models and graphics are going to look mostly the same because as long as they're working with the same systems there isn't a lot they can improve with the graphics considering that the current systems have pretty much maxed out what they can do.

and animations are going to be mostly the same year to year because a player is supposed to do a layup a certain way and dribble ball a certain way and 2k already had them doing it correctly in 2k11. other than smoothing out some movements and tweaking some minor things, you really can't expect to see a huge difference in look from 2k11 to 2k12...and that's a good thing!
exceptionally stated !!!

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Hard to see much of an improvement but i'll say this point blank if they don't fix calf sleeves, socks, other accessories to be more realistic looking and add more variety then i won't be buying this game. I doubt the gameplay change is going to be drastic and i don't want to spend money on a new game with drastic accessory issues.

.
Dirty Jerz I can practically guarantee you will buy this game even if they don't fix the accessories. Your a hoop fiend my friend don't fool yourself. By the time the game launches you'll be in line money in hand Just like the rest of us.
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Old 06-07-2011, 05:44 PM   #88
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Re: NBA 2K12 Video - Gameplay with Playstation Move

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Originally Posted by Celtic34
I could understand motion controls if you were actually simulating the feel of playing or coaching a game. But it just seems like you are moving the controller and point and clicking with a mouse or a laser pointer on where you want to pass to. It's like why not just play the game from a pc and point and click with a mouse. I just don't get where the innovation is here. It seems like we are going backwards as far as gameplay is concerned.

I know these companies are pushing move and these motion controls, but come on guys stick with your guns. The consensus is no one even wants this stuff and there are reasons for that. It's not that we aren't open minded either. But I think that is being played on a bit. Is nba 2k12 really going to sell more because you can point and click with a motion controller? Where is the innovation here?

Motion controls are great for presentations. But in the gaming world meh.

I can sort of see if you are a coach and are using nba 2k as a simulator and as a coaching tool. That would be sweet. But these are games.

If you can actually move your defenders to spots and have complete control that's one thing. If you were adding increased depth, it could be a pretty good teaching tool. It would replace the blackboard. But I'm not seeing that here.

These are video games and I don't see where this is to be taken seriously. It's hurting gameplay and isn't in depth enough where it can be used as anything else either.

If you guys are trying to create the ultimate simulator and teaching tool that's one thing. But yeah. Good luck.

I honestly don't see why anyone would play the game this way except as a way to show it off. Now if you can get it so you are doing crossovers between your legs at an angle and then passing left and right and then going over the top for a dunk where it's actually simulating motions of players and gameplay I'd be impressed. Hold a button for certain movements. Let go of the button to pass. Stuff like that. But this is so far off at this point. I don't even know if that's even possible at this point.

The problem is you'd need kinect and move together to pull off all those motions. Right now the technology just isn't there to do anything like that.
I'm with celtic the move control is just not for me. It LOOKED boring.
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