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NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectations

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Old 06-10-2011, 08:42 PM   #73
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by kolanji
2k12 this early in the cycle u know am gonna jump on this train alright.

like most of us on here i too play basketball in a league here in central america(and yes we do speak english in belize).i pride my self as a great FT shooter averaging over 85% from the line.why do i pride my self u may ask....answer FT are never constant even though u stand alone at the line undefended, the variables of each FT varies a lot and some of em r


1. fatigue or being tired
2. pressure i.e dependency to make to win or tie, crowd noise, having a timeout just before shooting one or being fouled real hard before shooting FT
3.confidence i.e being a SG in my league playing against good defenders and or shooting poorly from the field sometimes carry over to the FT line and u need more focus
and just for a bit more info based on my experience, the first FT of the two or three is always harder to make the follow up FT u can add adjustments to if so be the case if u missed the first.

so all in all what i am saying is nba 2k12 dev VC team have their hands full trying to mimic such a difficult game. so IMO they should not change the FT in nba 2k at this point but add factors that affect FT% at certain points in time in a game

-like mentioned above first free throws should be harder.
-after hard fouls FT should be harder
-pressure FT should be harder
-players shooting FT that are tired should be harder
and how can they do this u ask? by making perfect release sometimes earlier or longer so player have to be focus and pay more attention to get timing right adding pressure to human elements as well to get realistic misses.now all of a sudden the shake the screen FT distraction can have its effect again like back in the day dreamcast squeezing triggers FT mini game.
sorry for being so lengthy guys but am so darn passionate about basketball and nba 2k series.....been aboard from dreamcast days and havent look back yet i have converted sooo many pll to the greatness of NBA 2k here is to take two for being such great publishers and her is to VC for being the best @ what they do
It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
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Old 06-10-2011, 11:59 PM   #74
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by stillfeelme
It would be cool if they did do something like this. What you are talking about is a modifier of ratings based off what is happening in the game real time, almost like what Dynamic Player Performance should or could be in Madden this year. We do have options already in the game to up the difficulty of the FT with sliders or stick to % based but I wouldn't mind something like what you mentioned because I want to be somewhat in control of everything.

If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
yea u got it exactly right about what i was going for there.....that way shooting FT from memory is a little more off on the difficult side and more focus on a human input that requires just a bit more attention and focus
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Old 06-11-2011, 02:14 AM   #75
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

Not sure if this was posted but Mike Wang said 2k12 will have walk up animation back.

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Random 2K12 info. Since some have asked... I fixed the walk up court dribble today. No more hunchback. Have a nice weekend.
http://twitter.com/#!/Beluba/status/79423841541169152
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Old 06-11-2011, 03:56 AM   #76
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by jerseyballer7
Not sure if this was posted but Mike Wang said 2k12 will have walk up animation back.



http://twitter.com/#!/Beluba/status/79423841541169152

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Old 06-11-2011, 04:01 AM   #77
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by stillfeelme
If they can't do something to what you said I would prefer a combination of shot stick timing and % based. By that I mean even if you have a perfect release you still could miss a few the way it is for shooting a jumper. This way it will be hard to have Dwight Howard as a 90% FT shooter say if he has a FT rating number that makes it hard for him to reach that high.
I actually spent a better part of this morning working on a timing/real % hybrid system very similar to what you're suggesting and I like it a lot. The meter was interesting but I think would've been met with mixed reviews.
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Old 06-11-2011, 06:49 AM   #78
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

Hey Beluba, congrats for all the effort and results you have added to the saga. Can we expect some work and improvement on accessories, team color customizations, and shoe variety and quality for this year?As I said before, thx so much 4 ur work!
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Old 06-11-2011, 06:54 AM   #79
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by seanbarkley
Hey Beluba, congrats for all the effort and results you have added to the saga. Can we expect some work and improvement on accessories, team color customizations, and shoe variety and quality for this year?As I said before, thx so much 4 ur work!
thats not his department....

ey Mike maybe you can have the meter as an option...i have always played with real free throw % as i have no patience to learn everyones release point...
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Old 06-11-2011, 09:54 AM   #80
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Re: NBA 2K12 Video Interview - Dynamic Intros, Huge Presentation Upgrades, Expectatio

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Originally Posted by Beluba
I actually spent a better part of this morning working on a timing/real % hybrid system very similar to what you're suggesting and I like it a lot. The meter was interesting but I think would've been met with mixed reviews.
Beluba,


Cool I hope the hybrid system makes it in the game especially for all the shot stick people like myself. I think it will be the best of both worlds rewards players for knowing the exact release point for each player but still keeps a portion of the success rate in line with the ratings of the player.
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