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NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Old 08-20-2011, 03:02 PM   #161
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

Da wolf..where there any rookies???????
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Old 08-20-2011, 03:07 PM   #162
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

I dont know any but I only saw well known players subbed in so I guess no.
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Old 08-20-2011, 03:33 PM   #163
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

From watching all these gameplay videos thus far, I'm having trouble seeing any of the gameplay improvements 2k has been talking about. Don't see any difference whatsoever in the ball being more live, don't see much of a difference in player movement/bumping, still don't see the walk up animation back in there. And as far as shoes goes, I MAY have seen 1 new shoe added in that wasn't already in 2k11. Coaches still have the awful looking low res suits from 2k11 on, the worthless/annoying gatorade substitute box still comes up when subs are made (where has 2k ever seen something like that in an NBA game??), and player interactions going into a timeout/after a made shot seem completely untouched. This is what I was afraid of...2k spent the majority of their dev time on the whole "Legend" mode, while the core game modes and gameplay seem virtually untouched.
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Old 08-20-2011, 05:35 PM   #164
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

Quote:
Originally Posted by NealN42
From watching all these gameplay videos thus far, I'm having trouble seeing any of the gameplay improvements 2k has been talking about. Don't see any difference whatsoever in the ball being more live, don't see much of a difference in player movement/bumping, still don't see the walk up animation back in there. And as far as shoes goes, I MAY have seen 1 new shoe added in that wasn't already in 2k11. Coaches still have the awful looking low res suits from 2k11 on, the worthless/annoying gatorade substitute box still comes up when subs are made (where has 2k ever seen something like that in an NBA game??), and player interactions going into a timeout/after a made shot seem completely untouched. This is what I was afraid of...2k spent the majority of their dev time on the whole "Legend" mode, while the core game modes and gameplay seem virtually untouched.
Every post I've seen you post you are complaining.. from here to 2k Forums


The live ball was obvious throughout some of the video, bumping will never go away because it's necessary, the walk-up animation was in the game you just didn't see it often because the person playing it turbo'd up the floor the whole time.

If you look at Jason Kidd and Lebron you can clearly see that there are new animations when they drive into the paint, they protect the ball more when penetrating.

Players have a variety of shots instead of one set shot. Post position looks as if they are fighting for position more, lay-ups look way more fluid.
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Last edited by DurtySoufReppin; 08-20-2011 at 05:38 PM.
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Old 08-20-2011, 05:52 PM   #165
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just 1 gripe. why are we still seeing that animation of the overhead outlet pass...no1 passes the ball like that on a fast break or outlet...that animation is horrible ...who stops completely in their tracks to pass the ball when running a break smh come on 2k...love everything else
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Old 08-20-2011, 05:59 PM   #166
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by SouthBeach
Lol, and if they let you complete a full court pass every time, you'd complain.

But you're right. They should:

- tone down the steals on inbound passes, because that never happens in the NBA
- allow full court passes without getting the ball stolen
- no longer allow the ball to get stolen during passes within 5 feet
- not allow you to pass down low to the 5 sec center key pass...????

I respect your opinion, but I respectfully (and sarcastically) disagree with the gripes you listed.
If someone is playing the passing lane on an inbound, I punish them. Not a problem for me.
Full court passes need to be intercepted or not be very accurate, those passes don't get completed all the time when u play real ball.....
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Old 08-20-2011, 06:04 PM   #167
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

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Originally Posted by womalee23
I didn't know that'
That's the difference between good players and abuser cheeseheads. Good players don't need to turbo all the way down. I just look for the open man and get good looks most of the time.
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Old 08-20-2011, 06:19 PM   #168
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Re: NBA 2K12 Videos - Gameplay From Gamescom (DaWolf)

Quote:
Originally Posted by DurtySoufReppin
Every post I've seen you post you are complaining.. from here to 2k Forums


The live ball was obvious throughout some of the video, bumping will never go away because it's necessary, the walk-up animation was in the game you just didn't see it often because the person playing it turbo'd up the floor the whole time.

If you look at Jason Kidd and Lebron you can clearly see that there are new animations when they drive into the paint, they protect the ball more when penetrating.

Players have a variety of shots instead of one set shot. Post position looks as if they are fighting for position more, lay-ups look way more fluid.
People are blind if they can't see the improvements, the live ball is obvious in most of the videos from steal attempts to lose balls that sort of pin ball around until someone get position. The fact still remains that this was an early build so no one know how the final product will feel, even Da_Czar said the game he played was which was a more advance version was not the final either and they were constantly making advancements and improvements.
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