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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 02:48 PM   #81
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by guesswhozbak17
I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?
GREAT POINT!!!! exactly what i was thinkin
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Old 09-02-2011, 02:51 PM   #82
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by guesswhozbak17
I don't think you understand what I mean. If there IS a strategy to crash the offensive boards, that means you're telling your players to crash the boards while your teammate is shooting.

Leaking out is telling your players (guards primarily) to not box out and start to leak out TO start offense (being that you're already playing defense). It would make more sense for that to be on the defensive menu.

I'm just saying that it doesn't make sense to tell an offensive player to "Leak Out" if you already have the ball...where is he supposed to "leak out" to?
I understand perfectly what you mean. Though leak being on the offensive side of a strategy it allows you to leak out and lock the paint at the same time.

Example: D strategy set on lock the paint/O strategy leak out Oponent strategy crash boards.

So against the oponent that mostly drives you are able to lock the paint and when he misses and crashes the board you have a player leaking and u can initiate a fast break. If leak was a D strategy it would prevent you from using the lock the pain options.
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Old 09-02-2011, 02:54 PM   #83
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Like others have said.... If you cant save the playbooks its 2k10 and 11 all over again. But I'm sure Czar had a voice in making sure that uers would be able to save plays. We can only hope.
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Old 09-02-2011, 02:54 PM   #84
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by Self313
in the insight it spoke of an option to key in on key players
as well as defending the paint (going under screens) and much more

cheesing is dead now, at this point its on u to execute
I highly doubt cheesing will come to an end. The advanced cheesers will run money plays instead. That being said, I loved this insight. It seems like they're adding an element of human chess to the game and forcing people to use their minds instead.
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Old 09-02-2011, 02:55 PM   #85
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Your Brons and Melos are always going to be a pain in the *** man...(as they should be to an extent)

but 2k has been making it progressively harder to "cheese" IMO...Think about 2k8-10

Ive never felt more empowered to stop your LeBron types than I have in 2k11....post patch anyway...

I just KNEW the Heat would be ridiculously hard to stop in 2k11 but im honestly like 25+ and 5 against them....alot of those victorys with the Hornets.

if 2k12 is even a small step up well be fine.
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Old 09-02-2011, 02:56 PM   #86
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by guesswhozbak17
What is the counter to it? "Leak Out" pretty much is not crashing the boards in an attempt to get fast break points. I hope I don't have to go into the coaching menu to assign NOT crashing the offensive glass to defend against it.

I like the "Leak Out" adjustment, don't get me wrong. Just want to make sure it's balanced someway.
I'm sure 2K has thought of this....besides there's always a downside to leaking. Offensive rebounds will lead to wide open shots. :-D

This sounds like a dream come true to the sim-heads! I'm especially excited about the inbound plays for some reason. Situational inbounding needed major attention and I'm glad they addressed it. I'm "so anxious" like Ginuwine!!!
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Old 09-02-2011, 02:59 PM   #87
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Re: NBA 2K12 Developer Insight #4 - Playcall System

praying to god that constant pressure affects fatigue for both teams
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Old 09-02-2011, 03:05 PM   #88
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Is it just me or does the floor spacing look great in those pics?

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