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NBA 2K12 Developer Insight #4 - Playcall System

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Old 09-02-2011, 03:05 PM   #89
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Re: NBA 2K12 Developer Insight #4 - Playcall System

2k already had versions of alot of these settings guys....these settings have never turned your team superhuman...

if the T-Wolves turn up constant defensive pressure, it doesnt mean theyll become the Celtics. Even WITH the Celtics...turning up d pressure left you open to cuts....theres an advantage/disadvantage to everything like it has always been im guessing..
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Old 09-02-2011, 03:05 PM   #90
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by hoodkid205
praying to god that constant pressure affects fatigue for both teams
I feel the same way but I hope if it is, it's adjustable. I want players to look like they've been playing 12 min. quarters even if they're only 5 min. Just some extended realism I guess. I dislike seeing guys full of energy closing out the game.
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Old 09-02-2011, 03:07 PM   #91
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Quote:
Originally Posted by The 24th Letter
Your Brons and Melos are always going to be a pain in the *** man...(as they should be to an extent)

but 2k has been making it progressively harder to "cheese" IMO...Think about 2k8-10

Ive never felt more empowered to stop your LeBron types than I have in 2k11....post patch anyway...

I just KNEW the Heat would be ridiculously hard to stop in 2k11 but im honestly like 25+ and 5 against them....alot of those victorys with the Hornets.

if 2k12 is even a small step up well be fine.
I don't think I've ever lost to the Heat when using the Bucks. Salmons locks DWade down for me and Mbah A Moute does work on LeBron too.

My last game online was with the Nets against the Heat and after losing for the first 3 quarters, I held LeBron and Wade to 5 points in the 4th combined and scored 18 with Deron Williams to win by 14 (the kid literally tried to score with Wade or LeBron every possession).
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Old 09-02-2011, 03:08 PM   #92
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by damaja
Hopefully persistent offense doesnt become another means to abuse using Melo and lebron online...there's already enough users who simply shoot every shot with these guys.

Also I hope 2k implements consequences for the constant pressure defense strategy such as faster fatigue. This is another thing that I foresee the majority of users online employing.

Other than that, playcalling sounds awesome. However, I wished you could choose quick plays where u decide which players post up.
The persistent offense and constant pressure has me somewhat worried about online. I can see someone setting all of their plays to cutters but if the defensive tools that are available make it possible to contain or stop, then it shouldn't be an issue. But something about constant pressure just screams FIFA pressure abuse to me. Hopefully the fatigue will counter someone calling for help every 2 seconds to double.
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Old 09-02-2011, 03:08 PM   #93
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Re: NBA 2K12 Developer Insight #4 - Playcall System

Are we going to have playcalling options in the demo this year?
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Old 09-02-2011, 03:08 PM   #94
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by mreyes930
I feel the same way but I hope if it is, it's adjustable. I want players to look like they've been playing 12 min. quarters even if they're only 5 min. Just some extended realism I guess. I dislike seeing guys full of energy closing out the game.
my point exactly
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Old 09-02-2011, 03:09 PM   #95
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Re: NBA 2K12 Developer Insight #4 - Playcall System

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Originally Posted by The 24th Letter
2k already had versions of alot of these settings guys....these settings have never turned your team superhuman...

if the T-Wolves turn up constant defensive pressure, it doesnt mean theyll become the Celtics. Even WITH the Celtics...turning up d pressure left you open to cuts....theres an advantage/disadvantage to everything like it has always been im guessing..
true statement as in real ball always an advantage/disadvantage to everything
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Old 09-02-2011, 03:10 PM   #96
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this is all good but ill be good if somebody answers the question ARE THERE ROOKIES?
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