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NBA 2K12 Developer Insight #10 - Controls

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Old 09-19-2011, 05:56 PM   #113
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Re: NBA 2K12 Developer Insight #10 - Controls

I'd prefer Training Camp mode to a standard demo. It's going to take some serious lab time to get my mind and fingers in sync. Loving what I'm hearing by the way.
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Old 09-19-2011, 05:56 PM   #114
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Re: NBA 2K12 Developer Insight #10 - Controls

One thing I love about the controls, is you have to follow through on everything. Too many times did I pull of the perfect fake and spin only to not take the damn shot.

I kept getting too excited with the movement that my fingers would ease up off the sticks, assuming I was going to be taking the shot.

Concentration is key this year.
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Old 09-19-2011, 05:58 PM   #115
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by DustinT
One thing I love about the controls, is you have to follow through on everything. Too many times did I pull of the perfect fake and spin only to not take the damn shot.

I kept getting too excited with the movement that my fingers would ease up off the sticks, assuming I was going to be taking the shot.

Concentration is key this year.
Ahh, thanks for the heads up.
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Old 09-19-2011, 06:02 PM   #116
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Beluba
By default, in relation to the hoop. But there's an option to make the shot stick absolute if you want.
Great insight, great work as usual. I'm psyche to try out some of the moves in the demo tomorrow
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Old 09-19-2011, 06:05 PM   #117
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by mreyes930
Should be sometime this week. It appears that they were planning on releasing this Insight before the demo all along so I'd say tomorrow at the earliest but this is purely speculation.
I thought they were releasing the video with the insight. O well, thanks for the info.
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Old 09-19-2011, 06:10 PM   #118
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by jersez
I thought they were releasing the video with the insight. O well, thanks for the info.
They were supposed to but Ronnie is talking some crap about it's less than 20% likely to get approved today smh. I'm not blaming Ronnie, just think it's silly to have to wait so long just to get a video approved for release.

Give it to us today so that by the time the demo drops we will at least have an idea of how to pull off certain moves.
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Old 09-19-2011, 06:13 PM   #119
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Pared
Noiiiiiiiiiiiiiiiiiiice.

B/c you can't really move your feet after a hop step - I understand refs look the other way but it should still be there as a possible result.

Good to read.

see this gets me into a lot of arguments whenever I play pickup games...


this is the rule - If you do a hopstep, which is jumping and then picking up the dribble and landing, you have one more step because the hopstep was 1 step, and then either foot could be a pivot for a step through.

now if you do a PRO HOP, which is when you gather the ball off of one foot and then jump and land on two feet, you cant move your feet because that was two steps. big thing is you MUST land on two feet in a pro hop.
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Old 09-19-2011, 06:33 PM   #120
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Re: NBA 2K12 Developer Insight #10 - Controls

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Originally Posted by SaC_KiNg09
I think you are talking about the drive cam. I love that CAM but like you, I dont play it often due to the lack of view of the other players. 2k has always listened to us b4 so hopefully next year we have some better cams.
yeah...i don't understand why 2k offers so many cameras that have such a limited view of the court...how can i play the game if i can't even see where the other players are because the camera is too zoomed in?...i'm surprised more people don't complain about it...but maybe that's because most people just use the broadcast cam...but i'm under the impression that a lot of people prefer the 2k cam.

one of the most essential parts of playing the game is being able to see where the other players are...yet so may cameras are zoomed in so close to the ball handler that they cut off other players and large portions of the court...thus making those cameras virtually worthless. bottom line...if i can't see all the other players at all times, then the camera isn't doing what it should.

Last edited by blues rocker; 09-19-2011 at 06:42 PM.
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