Home

NBA 2K12 Developer Insight #10 - Controls

This is a discussion on NBA 2K12 Developer Insight #10 - Controls within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-19-2011, 06:37 PM   #121
Banned
 
OVR: 2
Join Date: Jul 2011
Location: Washington D.C.
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by UnbelievablyRAW
I love how a dev is here answering questions. Love the dedication.

The biggest questions that need to be answered are:

1) Are there still animation 'facial' dunks? I can honestly say that Lebron and Wade were overpowered in 2K11 becaue they could constantly force you into an animation of them dunking on you.

2) Did you fix Derrick Rose's layup package? He only does floaters from medium to close range lol
Overpowered ? Really ? It must be a cheat to use them in Real Life.
DisapoinnT is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-19-2011, 06:46 PM   #122
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by DustinT
What about your euro-hop-five-step-bounce-shot?
you and steve... man.

I haven't committed a travel in like a year... then I make one bad move and don't hear the end of it.

In my mind, I saw 3 options on that break: split the defenders with a euro, hop step to the right side, or stutter step into a D-Rose floater. I just ended up combining them all into one. At least I made the shot. lol. That's the kind of innovation you can look forward to in next year's game.
Beluba is offline  
Reply With Quote
Old 09-19-2011, 06:47 PM   #123
NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
 
Da_Czar's Arena
 
OVR: 61
Join Date: Jul 2002
Location: Sim Citi
Posts: 5,413
Blog Entries: 48
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by blues rocker
yeah...i don't understand why 2k offers so many cameras that have such a limited view of the court...how can i play the game if i can't even see where the other players are because the camera is too zoomed in?...i'm surprised more people don't complain about it...but maybe that's because most people just use the broadcast cam...but i'm under the impression that a lot of people prefer the 2k cam.

one of the most essential parts of playing the game is being able to see where the other players are...yet so may cameras are zoomed in so close to the ball handler that they cut off other players and large portions of the court...thus making those cameras virtually worthless. bottom line...if i can't see all the other players at all times, then the camera isn't doing what it should.
Because your supposed to know where the other players are. You can't always see everything when your playing. I love those cam's because of that. I wouldn't be against a slight zoom out but if you need blimp vision use the blimp cam's LOL I know I am in the minority but I love being right in the action. Reminds me of being on the floor and using court sense to know where guys are at.

Beluba has a FAT close off broadcast camera that I will be using for my personal enjoyment.
Da_Czar is offline  
Reply With Quote
Old 09-19-2011, 06:51 PM   #124
MVP
 
fatleg3's Arena
 
OVR: 27
Join Date: Aug 2008
Location: Plant City, Fl
Blog Entries: 1
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by 23
Right, i've been wanting and asking about this for a long time... ID messed me up with the AI doing things to you that you would do to it

That adds a whole different dynamic to trying to stop stars and all stars as opposed to regular role players
This.....
It will make the tougher difficulties more realistic. Hopefully the cpu stars will be pulling off all kinds of moves instead of jacking up contested shot that all go in. It wont seem like the higher difficulties cheat you as much now.

Quote:
Originally Posted by Da_Czar
They can do the moves but there are not as fast or as effective as the other players and their shots out of those moves have a lower ceiling if you will. But test away of course.
Thank you. This was a gripe of mines in 2k11. For example, in 2k11 tyson chandler would be able to pull off the same moves as pau gasol with the same speed and all.

I see i will have to spend some time in training camp. Moves more complicated then in 2k11 but im sure that after some practice i will have them down.

Hopefully someone will make some tutorial vids from the demo. I remember last year like a day after the demo came out there were vids of people pulling off kobe sig moves so smoothly. Cant wait to see some this year from the demo.


This is what i mean. I still cant pull moves off like this. Just think how sweet it looks with this guy pulling moves of with dirk, or lebron, wade, and bosh in the post.
fatleg3 is offline  
Reply With Quote
Old 09-19-2011, 06:52 PM   #125
MVP
 
blues rocker's Arena
 
OVR: 14
Join Date: Sep 2007
Location: Cleveland, OH
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Da_Czar
Because your supposed to know where the other players are. You can't always see everything when your playing. I love those cam's because of that. I wouldn't be against a slight zoom out but if you need blimp vision use the blimp cam's LOL I know I am in the minority but I love being right in the action. Reminds me of being on the floor and using court sense to know where guys are at.

Beluba has a FAT close off broadcast camera that I will be using for my personal enjoyment.
to each his own, my friend....but i personally can't stand not being able to see the other players...i only use icon passing, so it's frustrating when I want to icon pass to teammates, but they're being cut off by the camera and I have to guess which button to press because I can't tell if it's the SG or the SF...

i get what you're saying about remembering where the other players are, but some of the cameras are just zoomed in a bit too much...in real life you have peripheral vision where you can still see people out of the corner of your eye and whatnot...or in real life you are able to turn your head to see other areas of the court...so i still feel that some of those zoomed in cameras are even more limited than your real vision is.


the blimp cam isn't quite right for me either...i like the angle and position of the 2k cam, just want to be able to zoom out more.

Last edited by blues rocker; 09-19-2011 at 07:03 PM.
blues rocker is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-19-2011, 06:54 PM   #126
Gameplay Director, NBA2k
 
OVR: 30
Join Date: Jul 2002
Posts: 1,391
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by UnbelievablyRAW
I love how a dev is here answering questions. Love the dedication.

The biggest questions that need to be answered are:

1) Are there still animation 'facial' dunks? I can honestly say that Lebron and Wade were overpowered in 2K11 becaue they could constantly force you into an animation of them dunking on you.

2) Did you fix Derrick Rose's layup package? He only does floaters from medium to close range lol
1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.

2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
Beluba is offline  
Reply With Quote
Old 09-19-2011, 06:59 PM   #127
MVP
 
EarvGotti's Arena
 
OVR: 5
Join Date: Nov 2009
Location: Charlotte, North Carolina
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Beluba
1. yeah dunk-ons are still in the game. we removed the ones that pull the defenders way out from the side because they felt bad. so the only time they'll trigger now is when the defender is standing underneath the rim, not in position to make a play.

2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
Thanks for the info Beluba. How effective are floaters this year? Last year they rarely seemed to go in. However, in 2K10 they we're pretty effective.
__________________
Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem Olajuwon
EarvGotti is offline  
Reply With Quote
Old 09-19-2011, 07:02 PM   #128
MVP
 
OVR: 18
Join Date: Dec 2003
Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by Beluba
2. yes, D. Rose has a new layup package with 6 different floaters. the standing floaters actually aren't in the manual, they're one of the "hidden" moves in the game. to get them, you have to be standing within about 12 feet of the basket... then hold the Left Stick away from the hoop when you hit the Shot Stick or Shot Button.
AWESOME!!! Can't wait to learn these.
__________________
Quote:
Originally Posted by My Wife
"The Celtics only won because they have a magical elf playing for their team...."
elprez98 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:52 PM.
Top -