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NBA 2K12 Developer Insight #10 - Controls

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Old 09-20-2011, 01:24 AM   #177
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by TUSS11
I consulted my high school coach (who's good friends with Mike D'Antoni and is now involved with the Knicks organization) on this issue. He's said it's perfectly legal to pivot after a hop-step if both feet land simultaneously.

When you do a staggered gather, the first foot to land becomes your pivot. When you hop-step and both feet land at the same time, you can essentially choose which foot landed "first", making that your pivot foot.

thankyou.


Pared you're just wrong.
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Old 09-20-2011, 01:41 AM   #178
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Quote:
Originally Posted by blues rocker
awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.
I agree 100%, great acknowledgment of the team's hardwork
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Old 09-20-2011, 01:50 AM   #179
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Re: NBA 2K12 Developer Insight #10 - Controls

are steals fixed this year? how the person who poked the ball loose is suppose to be credited for the steal and not the one who picked up the ball. also sometimes when its a canned block animation, it would count as a steal instead of a block.

speaking of blocks, will recovering blocked shots count as rebounds? it didnt in 2k11

i know it has nothing to do with the insight, sorry
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Old 09-20-2011, 02:05 AM   #180
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by blues rocker
awesome...the reason 2k makes great games is because they have dedicated developers who know what they're doing...and they listen to the gaming community...

It says a lot about the character of the devs that Mike Wang didn't think the "walk up dribble" was that important, but he included anyway because a lot of people wanted it...

i remember last year around this time, we were discussing the addition of a "shot quality grade" feedback system on these forums, Mike Wang commented in the thread and said they might add it...and now it's in 2k12...just another example of the devs being willing to listen to the community.

2k makes great games because they have devs that are willing to go the extra mile, and who WANT to go the extra mile. it's their passion, and it shows.


i'm loving the addition of more "explosiveness" being added to quick ball handlers...in 2k11, it always felt like it took a bit too long for fast players to accelerate into a sprint...they would kind of almost take a couple of slow steps before they could build up their speed...i'm really looking forward to having that explosiveness when using players who have that ability in real life.
Couldn't agree more. The dedication and passion these guys have for basketball is obvious. I really appreciate the hard work these guys put in.

Great insight.
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Old 09-20-2011, 02:13 AM   #181
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Old 09-20-2011, 10:13 AM   #182
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Re: NBA 2K12 Developer Insight #10 - Controls

Quote:
Originally Posted by TUSS11
I consulted my high school coach (who's good friends with Mike D'Antoni and is now involved with the Knicks organization) on this issue. He's said it's perfectly legal to pivot after a hop-step if both feet land simultaneously.

When you do a staggered gather, the first foot to land becomes your pivot. When you hop-step and both feet land at the same time, you can essentially choose which foot landed "first", making that your pivot foot.
Quote:
Originally Posted by bigd916
thankyou.
Pared you're just wrong.
Try that move in any level of basketball and they'll call you for it - there's a reason why. You can't leave your feet and come down in a 1-2 motion with your feet, then start pivoting. It's the same reason they call a travel when you catch the ball, take the steps for a shot, then drive.

What is his name? I have a few friends who work with the Knicks and I'd like to talk to him - I'm sure they can put me in touch. PM it to me if you don't want it on the boards.
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Old 09-20-2011, 10:18 AM   #183
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Re: NBA 2K12 Developer Insight #10 - Controls

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Still there
Yes! This was really a great addition last year, Mike. Glad to hear it is still there. Thanks for the insight on the controls; practice mode is going to be a necessity this year.
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Old 09-20-2011, 10:20 AM   #184
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Re: NBA 2K12 Developer Insight #10 - Controls

Reading this last night....And I was totally blown away by the improvements in the controls.
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