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FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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Old 09-21-2011, 03:07 PM   #353
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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Originally Posted by Greene_Flash03
Thank god for passing sliders this year. If the sliders are implemented correctly, we can definitely minimize those accurate passes by CPU.
Oh, okay. I didn't realize those were in the game, thanks for the info. I heard something about sliders a while back but it never registered. I assume those sliders aren't in the demo, because I haven't seen any.

I really like the feel of the game this year, I hope it works out that it's fixable with sliders and such.

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Old 09-21-2011, 03:21 PM   #354
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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Originally Posted by peigone
Oh, okay. I didn't realize those were in the game, thanks for the info. I heard something about sliders a while back but it never registered. I assume those sliders aren't in the demo, because I haven't seen any.

I really like the feel of the game this year, I hope it works out that it's fixable with sliders and such.
Not in the demo unfortunately.

Hey, if there are sliders, there's always hope
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Old 09-21-2011, 03:24 PM   #355
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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I appreciate the tips, that makes sense. What's annoying me is that the CPU sends perfect crosses onto the heads of its teammates every freaking time, even on amateur difficulty.
What crossing assistance do you use? I've long thought that the user's assistance settings somehow affect the CPU as well. I typically use manual crossing, through balls & lobs (and sometimes full manual). I know it sounds like a crackpot internet theory, but I swear it loosens up the CPU's crossing so every one isn't directly to a head.

Or maybe I'm crazy.
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Old 09-21-2011, 03:27 PM   #356
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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What crossing assistance do you use? I've long thought that the user's assistance settings somehow affect the CPU as well. I typically use manual crossing, through balls & lobs (and sometimes full manual). I know it sounds like a crackpot internet theory, but I swear it loosens up the CPU's crossing so every one isn't directly to a head.

Or maybe I'm crazy.
Does that settings affects the CPU at all Qb? If so, I'll try i today.
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Old 09-21-2011, 04:42 PM   #357
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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Originally Posted by Qb
What crossing assistance do you use? I've long thought that the user's assistance settings somehow affect the CPU as well. I typically use manual crossing, through balls & lobs (and sometimes full manual). I know it sounds like a crackpot internet theory, but I swear it loosens up the CPU's crossing so every one isn't directly to a head.

Or maybe I'm crazy.
Interesting theory. I'm using all manual however. I have since the FIFA series first introduced manual. IMO one of the best additions to any sports game ever, and the biggest reason I enjoy FIFA so much.
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Old 09-21-2011, 06:05 PM   #358
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

Then I guess I'm crazy. At least I know where I stand.
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Old 09-21-2011, 06:23 PM   #359
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

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Then I guess I'm crazy. At least I know where I stand.
It could be your theory has some merit. What I notice is the CPU will suddenly jack up the pressure, and that's when I see the perfect crosses and passes and so forth. But I also see errant passes by the CPU in midfield at times when it's not pressuring me. And those passes are as pathetically off-target at times as my passing sometimes is. Which is what I love about manual controls -- I can make really bad plays if I'm not careful.
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Old 09-21-2011, 06:47 PM   #360
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Re: FIFA 12 Demo Available Now, Post Impressions Here (360, PS3, PC)

Tweaking the passing error slider is gonna be a must, IMO. However, I dont think we've gotten confirmation that we'll be able to tweak the CPU sliders. Just like madden 09 when EA decided we didn't need cpu sliders
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