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NBA 2K12 Developer Insight #13 - Online Assocation

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Old 09-29-2011, 07:25 PM   #41
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by Virix
The two things I am most curious about went unmentioned. Custom rosters and full sliders. I really need to be able to put the rookies on the teams for Association mode. I would love to assume they are included in Online Association, but history has told me to never assume when it comes to game features.
Dont start your association till the lockout is over..Also After that one Op rookie poster said thre are no adjustable sliders available (Been debunked since) I am a lil nervous..
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Old 09-29-2011, 07:28 PM   #42
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

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Originally Posted by elprez98
Someone asked me a question that I couldn't answer.

Is there an web interface for the online association?
I'm thinking this is what SimBaller was trying to get at in the last paragraph of the insight.
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Old 09-29-2011, 07:33 PM   #43
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by rockchisler
Dont start your association till the lockout is over..Also After that one Op rookie poster said thre are no adjustable sliders available (Been debunked since) I am a lil nervous..
Well, thats assuming the locking will end sometime soon and also discourages a purchase until that day comes. It would be much better to just know if custom rosters were able to be used in OA because that would solve the problem.

Last edited by Virix; 09-29-2011 at 07:37 PM.
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Old 09-29-2011, 07:40 PM   #44
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

- No acknowledgement of improving trade logic. (ex: CPU teams acquiring 3-4 starting caliber PF's only for 3 to get low morale)

- No acknowledgement of improving Free Agent logic. (ex: Chris Paul isnt signing with the Suns; Spencer Hawes isnt getting $10 Million per year)

- No acknowledgement of actual coaching contracts to stop all of the constant firings/hirings in 1 season. (ex: Detroit fires Lawrence Frank, Phoenix fires Alvin Gentry, Detroit hires generic coach, Phoenix hires Lawrence Frank, Detroit fires generic coach, Detroit hires Alvin Gentry, etc)

- No acknowledgement of fixing the Team Rebounding issue in which every Team averages 10+ RPG than they do in reality. No team should be pulling down 52 RPG on average.

- No acknowledgement of fully editable D-League. I can accept that they dont have licenses to use actual D-League players, however I see no reason as to why I'm going be seeing Evan Oliver, Doug Martin, Kenny Adams, etc in Association Mode. Why cant we remove these "fakes" and put actual players or even real CAPS on the D-League teams? Its been 3 years now.

- No acknowledgement of custom rotations carrying over into Association. After all of these years, all of these years we still cant put together the actual rotation minutes of real teams and have it carry over to Association without it being reset to 20 minutes for the "6th Man" and 12 minutes for "role players". "Role players" in a rotation on average play 18-22 MPG for a team not 12. I can lower the Stamina of starters and it still doesnt have an effect.

- Is David Stern really going to say "Minnesota selects the 20 Year old Power Forward" instead of Anthony Davis during the future NBA Drafts in Association? I thought having his voice would allow it to be used in terms of the names in the database. Oh wait, thats for My Player only.

- Is it too hard to ask to add a playable "Summer Circuit" & "Training Camp" to Association? You've had both in My Player for the last 2 years. Well now that D-League in My Player doesn't exist, you guys could've made use for both by putting them in Association. Would've added that "real feel" that you decided to strive for with My Player.

Those are just a few improvements I would've thought I'd see by now. I'm not even brainstorming into some good ideas that would've been a nice touch to add to offline Association. Ideas that I dont look at when seeing the "Wishlist for NBA2K12" because usually I'm satisifed with improvements made, except for this year.

Instead, 0 improvements were made to Association, except the NBA 2K11 Association mode is now Online in NBA 2K12. Thanks 2K.

Over/Under 3 weeks before people get bored playing this game?

I guess you 2K guys didnt realize is that Association keeps the game fresh. Do you not think people wont be bored of playing NBA 2K11..errr NBA 2K12 Online? No roster moves, No rookies, & the only way they will be playable thanks to custom rosters/CAPS is through Association. Oh wait, you didnt improve it.

I'll see your improvements once the Lockout is over, and I'll buy my copy used......off of E-Bay because I dont want any of my money to go towards you for ignoring your core fanbase.
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Old 09-29-2011, 07:42 PM   #45
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I'm loving this.... They've done leagues some justice with this mode...
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Old 09-29-2011, 07:46 PM   #46
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Goodbye single-seasoned Online Leagues!

Hello, Online Associations!
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Old 09-29-2011, 07:48 PM   #47
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It sounds good, but they left out a bunch of things for league admins. Are ALL sliders still customizable? Last year there were no foul sliders for online leagues. Can you edit players? ETC ETC
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Old 09-29-2011, 07:52 PM   #48
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Re: NBA 2K12 Developer Insight #13 - Online Assocation

Quote:
Originally Posted by Ricky Rowe Zay
- No acknowledgement of ...
Get with the times. Online is the future. The CPU will never be as smart as a human so stop thinking that the CPU logic should be of higher priority than online, because it's not. This developer insight says online association. Why would you expect it to be about offline association?

Oh yeah on a final note, the core base IS changing.
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