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NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Old 12-14-2011, 03:23 PM   #353
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Re: NBA 2K12 Patch 1.04 Available Now For PS3, 360 - Post Impressions Here

Quote:
Originally Posted by mars5541
Its funny yesterday, There weren't a whole lot of complaints when only ps3 users had the patch. Are you guys playing with the 2k rosters on allstar difficulty level on sim or default? I'm just curious. A lot of complaints about up and unders, dribbling, play breakdown, excessive pump fakes, can be fixed with roster editing.

The main problems i mentioned are speed of cpu recovering and association stat glitches.
Rosters/Sliders don't help for Online Association at all since we are left with 2k doing all of it for us.
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Old 12-14-2011, 03:29 PM   #354
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

NBA2k12, it's like buying furniture from IKEA - you do it yourself.
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Old 12-14-2011, 03:33 PM   #355
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

So I just downloaded a 3mb patch for 360...I thought I read that it was 42 mb for PS3? Hopefully it's the right one!
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Old 12-14-2011, 03:36 PM   #356
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by JWiLL02
So I just downloaded a 3mb patch for 360...I thought I read that it was 42 mb for PS3? Hopefully it's the right one!
It's only 3mb WiLL.
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Old 12-14-2011, 03:48 PM   #357
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

What slider affects the CPU 4th quarter greatness? In my association, the 4th is always a nail biter because the computer will shoot 60% and do whatever it takes to keep the score close. It really makes the game feel scripted.
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Old 12-14-2011, 04:01 PM   #358
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

Wow usually a custom slider guy, switched over to all star default to try the patch, and I was really impressed. Fast breaks are better because of the passing, contesting shots on the CPU actually effects them now, I mean you still have some minor problems but for the most part its better. I wanna jump into my first assoc in 2k12 but first I want to know if that bug is for 360 too, and does everyone have it??
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Old 12-14-2011, 04:08 PM   #359
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Re: NBA 2K12 Patch 1.04 Available Now - Post Impressions Here (PS3, 360)

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Originally Posted by RedmanR
It's only 3mb WiLL.
Yeah, definitely seeing some nice changes.

Played a game online Pacers vs. Suns. Was able to consistently get by Nash off the dribble (he was clearly playing off ball, roaming with Gortat). Passing is much improved, I could hit West and Hibbert in the post much easier.

I noticed far less bobbled receptions...hopefully that holds true through multiple games. I still had some unwanted momentum on a couple passes, but I didn't exactly throw them at the best time so that could be why.

It definitely feels like a true successor to 2k11 now. With cleaner ball movement and tighter control of your dribble, you can really appreciate the new pull up jumpers.

I also didn't experience any input delay on my post moves, which was a nagging issue pre-patch.
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Old 12-14-2011, 04:12 PM   #360
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Re: NBA 2K12 Patch 1.04 Available Now For PS3, 360 - Post Impressions Here

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Originally Posted by chia51
Chia51 Since 2k has still not got the vid up... i took a vid of the vid.

farhannius

Yes, I have the patch.

Morph blocks are where the CPU 'morphs' over to get a block even though they are realistically out of position. User then gets the ball morph through there hand/arms.

Like I said, I will provide proof once the vid gets on the site.

Also, I would like to say that the first play of the game, Dwight gets the ball at the top of the key where he is the ball handler with a Hedo pick (WTF?) then they both crash into the paint, D12 handsoff to Hedo who under the rim kicks to Jameer Nelson.

Who then does a hesitation, then an in and out, where the ball goes through Dwight Howards chest/head w/o collision. The ball then goes to Hedo (whos been standing in the paint for 8 seconds w/o leaving) Hedo catches, goes up, does a contact animation w/o contacting anyone, foul is called, Shawn Marion comes flying over 'morph' (CPU) and blocks the ball at the top of the square. Hmmm....


I didn't know Marion was inspector Gadget. Go go springy legs ! He leaped pretty damn high from the spot he was at.

Or like Bobby Bitto would say, " It must be the shoes !"
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