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MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Old 02-17-2012, 05:45 AM   #41
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by Clarke99
why it wasnt implemented earlier with more emphasis is beyond me.
My question is why is all of the devs' emphasis on creating a great pitching engine, while none of the focus is directed towards hitting, and creating an equally immersive and complex hitting model? Just another example of the complete lack of balance, focus and direction that has plagued this series since 2K5.

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Old 02-17-2012, 05:50 AM   #42
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by peigone
My question is why is all of the devs' emphasis is on creating a great pitching engine, while none of the focus is directed towards hitting and creating an equally complex hitting model? Just another example of the lack of balance, focus and direction this series has always exhibited.
i think they worked on it this time
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Old 02-17-2012, 05:52 AM   #43
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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i think they worked on it this time
He wants zone hitting and it's still a timing only hitting system as far as we know.
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Old 02-17-2012, 05:53 AM   #44
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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He wants zone hitting and it's still a timing only hitting system as far as we know.
well then he can forget that in 2k
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Old 02-17-2012, 05:59 AM   #45
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by rudyjuly2
He wants zone hitting and it's still a timing only hitting system as far as we know.
That's true, but it is more than just wanting zone. Some baseball games *cough cough* offer several different hitting options: timed, zone and various combinations of the two. But the real issue for me is that since 2K5, soft groundballs are about as rare as Haley's comet in this series. And dribblers in front of the plate and up the line? Fuggetaboutit. This hitting engine they've had since 2K5 produces hard liners and fly balls almost exclusively. Observing the hit variety in this series in more akin to what you see in a tennis match than in a real life baseball game.

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Old 02-17-2012, 06:01 AM   #46
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

They did say they worked on hit variety. And the "hard liners" in the game looked a lot more like soft liners really. They said they worked on that too.
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Old 02-17-2012, 06:07 AM   #47
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by rudyjuly2
They did say they worked on hit variety. And the "hard liners" in the game looked a lot more like soft liners really. They said they worked on that too.
Yeah, so they say. Guess we'll find out soon enough. Hard to believe though that after six years of tennis-style hitting, they simply "tweaked" things and now it's all somehow magically baseball-like.
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Old 02-17-2012, 06:08 AM   #48
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by peigone
Yeah, so they say. Guess we'll find out soon enough. Hard to believe though that after six years of tennis rather than baseball, they simply "tweaked" things and now it's all somehow magically improved.
mind if i ask why don't you get the other baseball game? since they have the hitting and the rest of the things you want
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