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MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Old 02-17-2012, 06:13 AM   #49
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by bosnian19
mind if i ask why don't you get the other baseball game? since they have the hitting and the rest of the things you want
I've always preferred 2K games because player ratings and slider adjustments matter. I'll take a game with inferior graphics that I can tweak and improve over another game that looks great but where the gameplay is static and player rating adjustments do very little. That's why I've always preferred PES to FIFA (up until this year, when Konami decided to release rubbish).

Yeah I know I'm crying over the zone hitting thing, it's like being dumped by your first girlfriend. But I'll get over it in 30 years like I did the last time it happened to me, ha!

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Old 02-17-2012, 06:18 AM   #50
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by peigone
I've always preferred 2K games because player ratings and slider adjustments matter. I'll take a game with inferior graphics that I can tweak and improve over another game that looks great but where the gameplay is static and player rating adjustments do very little. That's why I've always preferred PES to FIFA (up until this year, when Konami decided to release rubbish).

Yeah I know I'm crying over the zone hitting thing, it's like being dumped by your first girlfriend. But I'll get over it in 30 years like I did the last time it happened to me, ha!
well i doubt we'll get any big chances to the hitting now i hope that 2k12 is the last one for them and we can get MVP baseball or something back
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Old 02-17-2012, 02:36 PM   #51
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by peigone
My question is why is all of the devs' emphasis on creating a great pitching engine, while none of the focus is directed towards hitting, and creating an equally immersive and complex hitting model? Just another example of the complete lack of balance, focus and direction that has plagued this series since 2K5.
I don't know maybe it's just Harsh and me but I love just the simple one button timing for hitting. I LOVE the interactive pitching but when I hit, I just want to time it and swing and be done with it.
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Old 02-17-2012, 02:51 PM   #52
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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I don't know maybe it's just Harsh and me but I love just the simple one button timing for hitting. I LOVE the interactive pitching but when I hit, I just want to time it and swing and be done with it.
That's fine with me as well, but the Classic one-button hitting option isn't just one swing. It's three different swings (power, contact, defensive), and the game decides which swing to put on for you based on the batter/pitcher match-up, the scenario at hand (count included), the pitch location, etc. I'd rather that it was really just one swing type, or that they had all three swing types mapped to different buttons ala The Show, so that way I could fine-tune sliders to just one swing type and stick with that.
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Old 02-17-2012, 03:34 PM   #53
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At that point, why not just use the stick?

As for zone or cursor hitting, I kind of get why people want them. But it is pretend skill that replicate hitting at all. I never had to try and aim for the ball past first grade. It has been about form and timing ever since.

It doesn't seem like anyone uses it, but using the LS to pull or go the other way based on the location is the most realistic way to think about hitting. and it really does result in more solid contact if use it correctly.

The main reason zone and cursor hitting is left out is overwhelmingly, no one uses it because it feels difficult and unintuitive. I'm glad 2K has worked on hitting without having to patch in a mode no one really uses. The result has been better hitting over the long haul. I hope we see an even even more realistic spread of hits this year. Rudy is right in that the game game is too opposite field centric.

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Old 02-17-2012, 04:00 PM   #54
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

Two things that I hope are addressed.

1. Loading up your swings. You shouldnt be able to hold back on the stick, they should make it that once u pull back it only last a second before pushing you back in place..forcing you to power hit in one fluent motion.

2. Online they should not let you start bullpen guys, and you should not be able to select another starter until your bullpen is used up.
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Old 02-17-2012, 04:05 PM   #55
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Quote:
Originally Posted by Big Jim
At that point, why not just use the stick?

As for zone or cursor hitting, I kind of get why people want them. But it is pretend skill that replicate hitting at all. I never had to try and aim for the ball past first grade. It has been about form and timing ever since.

It doesn't seem like anyone uses it, but using the LS to pull or go the other way based on the location is the most realistic way to think about hitting. and it really does result in more solid contact if use it correctly.

The main reason zone and cursor hitting is left out is overwhelmingly, no one uses it because it feels difficult and unintuitive. I'm glad 2K has worked on hitting without having to patch in a mode no one really uses. The result has been better hitting over the long haul. I hope we see an even even more realistic spread of hits this year. Rudy is right in that the game game is too opposite field centric.

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Great post Jim. Add in the Batters Eye & 2k did a pretty job last year. I thought it worked well with the Player's Batters Eye Rating in the game. For me it was the best Hitting Engine the game has had since 2k5. Here's hoping they refined it even more this year like you said

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Old 02-17-2012, 04:28 PM   #56
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Re: MLB 2K12 Developer Diary #1 - Gameplay (Part 1)

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Originally Posted by DetroitStyle
I don't know maybe it's just Harsh and me but I love just the simple one button timing for hitting. I LOVE the interactive pitching but when I hit, I just want to time it and swing and be done with it.
Me too but I don't have much of a choice either. I am just not good enough to do zone hitting. It's like rubbing your stomach and tapping the top of your head - just can't do it.
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