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NCAA Football 13 Sights and Sounds Details with Video and Screenshots

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Old 04-03-2012, 07:24 PM   #113
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Re: NCAA Football 13 Sights and Sounds Details with Video and Screenshots

Quote:
Originally Posted by OGKing
Are you guys seriously complaining about the "look"?

Hell, you don't know if it's an older build of the game and they're waiting until the 17th to show off the razzle dazzle.

You're honestly going to let 3 seconds of gameplay decide if you pick up the game or not?

Pathetic. Some of you are damn right pathetic.

Wait until the 17th, then you can judge

Edit: Also, i'd like to point out, NCAA 12 is a BEAUTIFUL game... Graphically. it's top notch..i don't mind the graphics being the same at all to be honest.
We have legitimate right to be this judgemental given that the game has been complete trash for years.

Quote:
Originally Posted by scottyo60
What bothers me most in screenshots is Michigan States jerseys are way too light. Didn't we complain about this last year?
It has been mentioned multiple times that the color is off. Looks wrong again.

Quote:
Originally Posted by jeremym480
Actually, The Show started off with Sounds, screenshot, umpires personalities, fielders closing their gloves and cleats before they started talking about game play

NBA 2K12 did talk about game play early on, but only for the PS Move. Other than that they released their info on the commentary team, intros, Greatest Mode and the soundtrack before getting into game play.

FIFA actually did talk about improved A.I. before almost anything else. So at least they're bucking the trend. It seems like NCAA is par for the course with most all other sports games though.
A huge difference is that all 3 of those games are outstanding compared to NCAA.

Last edited by sportzbro; 04-03-2012 at 07:55 PM.
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Old 04-03-2012, 07:47 PM   #114
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Re: NCAA Football 13 Sights and Sounds Details with Video and Screenshots

So they added new trophies and commentary, but every poster in here is pissed about the gameplay?

GMAFB. This isn't a gameplay blog. Quit jumping off the deep end.
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Old 04-03-2012, 08:31 PM   #115
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Re: NCAA Football 13 Video - Sights and Sounds

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Originally Posted by gator3guy
where do you see this?
In the clip showing UMass and Ohio, you can see the end zone in the background is the "pro generic" end zone (left side of pic), with entrances covered by tarps, boxy-looking buildings above the seating area, and the latticework support structure for the scoreboard.

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Old 04-03-2012, 09:06 PM   #116
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Comments in red.
Just out of curiosity do you know or have you ever worked for EA Sports?
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Old 04-04-2012, 12:24 AM   #117
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lmao people like you lmao
I'd think that's good thing I found only that to really complain about... Wouldn't you?
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Old 04-04-2012, 02:23 AM   #118
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Re: NCAA Football 13 Video - Sights and Sounds

Quote:
Originally Posted by Jeff George
In the clip showing UMass and Ohio, you can see the end zone in the background is the "pro generic" end zone (left side of pic), with entrances covered by tarps, boxy-looking buildings above the seating area, and the latticework support structure for the scoreboard.

Probably right, they probably would have told us if they added their stadium. Don't see how hard it would be to port over Gillette from Madden, but apparently it is.
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Old 04-04-2012, 06:15 AM   #119
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Re: NCAA Football 13 Sights and Sounds Details with Video and Screenshots

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Originally Posted by shanew21
Who says it's the premier feature this year? They've still got tons of stuff to show. This was simply the first thing they showed us this year.
Well let's see, the exact same thing was a premier feature in NCAA 12 and NCAA 11. The big back of the box feature for 12 was "feel the true emotion of college football with new, authentic pre-game traditions." First update we get for NCAA 13; more entrances and now cheerleaders on the field (2 1/2 weeks of dev time). It is very clear where the development team's focus is.

These things are all great, but they are the things you do when all the other things are fixed or improved.
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Old 04-04-2012, 06:27 AM   #120
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Re: NCAA Football 13 Sights and Sounds Details with Video and Screenshots

All of you who continue to add "stop complaining, it's just one video" comments to this and other threads seem to be missing a lot of the points people are making. A lot of the things that were featured in the videos are things that make very little difference in the game and barring incredible improvement, fail to accomplish what EA wants, which is to capture the emotion of college football.

This game doesn't need new cut scenes, it needs to make the cut scenes more streamlined so they flow with the game better. You're lying if you say you didn't reach a point where you X through cut scenes in this game right now.

This game doesn't need cheerleaders dancing on the field, it needs cheerleaders, media, staff and players rendered in 3D and moving on the sideline in a manner consistent with football at ANY level.

Real time lighting and moving clouds is an amazing feature, it will look gorgeous. But every online game is a day game and most OD games never get to night.

3D Menus, are you kidding me? The menus they have already suffer from some of the most horrendous lag I've ever encountered in a video game.

More often than not, EA is working on features that are 10 lines down the checklist before they even finished step 1. Yeah, these things are all unique and cool but not a single one of them is all that effective when they fail to address the basics that are still very much lacking.

Who knows, maybe they have for NCAA 13 and they fixed the basic things and are adding new things into the game to make it more realistic. If so, this could be a downright amazing game. But excuse me if I don't get my hopes up because most of these problems have been in the game for a few cycles now.

Again, these things they are doing all sound and look great so far. I love the new approach to crowd audio and from the sound of it, commentary is really turning a corner. That is truly wonderful. However, it remains very clear that they don't understand the inherent problems that plague the very features they tout. The game needs to be LESS fragmented, not more fragmented.

Last edited by PowerofRed25; 04-04-2012 at 06:50 AM.
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