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NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Old 04-13-2012, 11:13 AM   #97
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

I guess this is their way to get around the non analog nature of the xbox buttons, in a perfect world I would prefer near infinite amount of pass trajectories. Now it seems they're are 25 zones that you can either lob or bullet pass in, and the trajectory will based on what zone you are in. I would have liked it if they used the analog triggers to pass and used the face buttons to simply select receivers. To me this is the primary reason the passing game has been so bad this gen, the old systems did not have this issue because they had analog buttons.
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Old 04-13-2012, 11:14 AM   #98
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Re: NCAA 13 Gameplay preview this Friday (GTTV)

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Originally Posted by SteelerSpartan
Anyone see any glaring horrid DL/OL Play???
Yep. Until they fix this, the game will just not play like a real representation of football.
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Old 04-13-2012, 11:20 AM   #99
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by gogators
I think the where they are still showing the psychic DBs in the video was to show us how it was and then they are showing that they fixed it. That's how I took it anyway. EA still has a long way to go to get me to buy.
Same here. 3 months is gonna drive me crazy.
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Old 04-13-2012, 11:29 AM   #100
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

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Originally Posted by DLev45
Am I the only one that wishes that they would bring back the passer cone of vision? That is the most realistic, sim style of passing that we've had to date, and everyone that I play with loved it. You actually had to be looking where you were going to throw it, and the QB had to "see" the receiver to make an accurate pass. The higher the awareness and accuracy, the bigger the cone. It was perfect.

Then EA took it out completely. Not just made it off by default, which would have been ideal, but took it out completely. There was no reason why they couldn't have left it in the game for hardcore players to turn on.

Anyone else with me on this? Anybody feel that it embodied the nature of the hardcore sim player and got thrown out because the casuals didn't like it and thought it was too hard?

GIVE US THE OPTION TO TURN IT BACK ON, EA! AND JUST LEAVE IT OFF BY DEFAULT!
I HATED the vision cone, not because it was too hard, but because i thought it looked stupid on the field. I do agree it should still be an option for those that liked it though.
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Old 04-13-2012, 11:35 AM   #101
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

instead of acting like. like a 10year old boy.....ill just wait until Tuesday ....
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Old 04-13-2012, 11:35 AM   #102
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Quote:
Originally Posted by jmurphy31
According to the video, it will be controlled by the left stick. Not sure how they will get 25 out of the left stick, but my guess is that it will be a combination of both left stick and situation
Stick and pressure of button press.
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Old 04-13-2012, 11:38 AM   #103
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Now while i do understand that to a certain degree it is abit unfair to make judgements to any additions without actually gathering more info as to how any additions will be implimented into the game/gameplay. my initial reaction is to say that im not 2 thrilled to hear that the qb wont be able to throw it to the wr until the icons show up.

as im trying to understand this correctly, in my minds eye, i see this having a negative effect on any user who actually knows how to read defenses and can pre-snap decipher where the blitz is most likely coming from and get the ball out to the hot wr as quickly as possible.

with the way they have made it much more easier for the user to control a DL as their main defensive guy, i could see getting sacked b4 the icons show up by someone who is proficient usering the DL.

also on crossing routes or any route 4 that matter, sometimes the best window you will get to throw the ball is the first window that pops open. based on the video if you only needed 2yrds to get back to 1st & 10, you could in theory hit the crossing route in the 1st window b4 the mesh takes place. sometimes it is more important to move the chains and live 4 the next play than it is to get the big play or wait for the entire play 2 develope. because depending on if your opponent is excellent at playing defense, you could get sacked b4 the icons pop up or b4 the play fully developes.

while it may sound nice in theory im not 2 interested in whether or not my qbs awr is tied into this or not because quite honestly its all about my awareness 1st and 4most, especially in user vs user games.

i could give more examples but ill stop here because like i said i need more information and i need to see exactly how its going to be implimented.

but just going off the top, its seems very limiting to those of us getting our inner Peyton Manning on.

ps. i also wasnt to thrilled to see the db go what appeared to be brain dead on that long ball and lose all awareness of where he was on the field, but again more info is needed 4 now
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Last edited by TajDeni; 04-13-2012 at 11:47 AM.
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Old 04-13-2012, 11:38 AM   #104
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Re: NCAA Football 13 Video - No More Psychic DB's, 25 Different Pass Trajectory Zones

Geez that juke move play by the sooner player looked terrible.. the progress looks good, but I still have some trust issues. They don't have a good track record when it comes to really fixing things

It's still a no go for me until I see some actual human vs cpu gameplay, none of this zoomed in close up to the player models stuff where you can't see anything
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