Home

NCAA Football 13 Gameplay Trailer

This is a discussion on NCAA Football 13 Gameplay Trailer within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 04-18-2012, 10:17 AM   #113
Imperator
 
Anaxamander's Arena
 
OVR: 19
Join Date: Mar 2003
Location: Oklahoma City
Posts: 2,795
Re: NCAA Football 13 Gameplay Trailer

I'm not buying NCAA again until they add an in-game save.

Having said that, the improvements in this video look very minor. They did focus on gameplay, but honestly it's hard for me to trust EA's improvements, because a lot of times they just add up to overlaying text on a video. Last year, one of the improvements they touted was that the CPU could run the option successfully. Then I play the game, and the CPU is still getting blown up in the backfield.
Anaxamander is offline  
Reply With Quote
Old 04-18-2012, 10:17 AM   #114
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: NCAA Football 13 Gameplay Trailer



I can see the bait is working great on certain people
Phobia is offline  
Reply With Quote
Old 04-18-2012, 10:20 AM   #115
Pro
 
Cj7298419's Arena
 
OVR: 8
Join Date: Jun 2003
Location: New Orleans
Re: NCAA Football 13 Gameplay Trailer

Man....after reading most of this thread, it's amazing to me just how different this board has changed compared to the "glory days" of NCAA (around 2002).

I remember how pumped up this board would be on release day and how much fun people would have with the game. Back then, you didn't see so many people being so skeptical about this game. For everyone, NCAA used to be a first day must buy game, no questions asked. Now, I notice the vast majority here renting out of skepticism. People are now hip to EA's claim of "vast improvements" each year.

I know this post is a little off subject to the gameplay trailer, but its something that struck me while lurking this thread and I wanted to make note.
__________________
Huge Fan of the New Orleans Saints & New Orleans Pelicans!!!!!!!!!!!!!
Cj7298419 is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-18-2012, 10:27 AM   #116
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: NCAA Football 13 Gameplay Trailer

Quote:
Originally Posted by Cj7298419
Man....after reading most of this thread, it's amazing to me just how different this board has changed compared to the "glory days" of NCAA (around 2002).

I remember how pumped up this board would be on release day and how much fun people would have with the game. Back then, you didn't see so many people being so skeptical about this game. For everyone, NCAA used to be a first day must buy game, no questions asked. Now, I notice the vast majority here renting out of skepticism. People are now hip to EA's claim of "vast improvements" each year.

I know this post is a little off subject to the gameplay trailer, but its something that struck me while lurking this thread and I wanted to make note.
That is what happens when you game remains the same for 5+ years with no large improvements.













Amazing how all of them look so much alike, same animations, same tackles, same weight/momentum, same gameplay

Last edited by Phobia; 04-18-2012 at 10:33 AM.
Phobia is offline  
Reply With Quote
Old 04-18-2012, 10:30 AM   #117
MVP
 
OVR: 0
Join Date: Mar 2011
Quote:
Originally Posted by charter04
Some people on this site crack me up. You complain about stuff EA should do like, passing trajectories and WR's needing to see the ball to catch it, then complain that those things should have already been in the game. If you go watch the webcast and still think this game will be terrible then I don't know how you can be pleased with anything. I have really enjoyed the past two games and 13 looks to be better than either just based on what I've seen. I'm all for giving an opinion but, it seems like some just hate EA and can't even be objective.
got to quote this again.....because its the truth



Sent from my LG-P925 using Tapatalk
ultralow36 is offline  
Reply With Quote
Old 04-18-2012, 10:44 AM   #118
MVP
 
OVR: 0
Join Date: Mar 2011
Quote:
Originally Posted by PioneerRaptor
Everyone needs to watch the Webcast for some more clarification on some of these features, because there is a lot of mis-information going on throughout this thread.

The Dropbacks are new and timed exactly to the routes, it was not like this last year. Last year, the QB didn't drop back on a screen and then tip-toe backwards on his own to give himself space. Last year, the QB didn't take the hike and immediately turn towards the WR screen.

The trajectories are new and if you watch the webcast they show a perfect example with an out route that is turned into a corner route. In years past, you could lead the receiver, but now you can put the ball in different places as well. Also, the moon ball was removed too. Now the default lob is based on the route and distance the receiver is. So if you just tap the button and the guy is running an out, it doesn't go 30 yards in the air first.

As for the icons, you can throw the ball at anytime. If the icons are not lit up, the receiver won't see the ball and most likely not catch it. However, you can take control of the receiver and attempt a USER catch. The icons light up when the receiver makes his cut (or when he should be looking during his route), NOT when they're open. So the icons will always light up when they're supposed to. Receiver's don't look for the ball as soon as the play starts. HOWEVER, if the receiver notices that there is a blitz and they are wide open, they will look early. (Hopefully this is tied to awareness)

The defensive improvements look amazing. Disguised coverages, improved defensive alignments which puts the best on best, instead of a LB on a slot receiver, and a DB on a TE. The read and react looks great as well.

Watching the Webcast though, some Rocket Catches were pretty evident, adding so many catching animations looks like it gave the WR's a huge boost in making some spectacular plays. I saw a lot of balls that shouldn't have been caught so easily.

The throw on the run is vastly different. Last year, if you were running and hit the button, your guy would stop and throw. Now they continue running whilst throwing (thought you can stop and setup if you want). it also penalizes you if you throw back across the field.

Anyways, that's basically what they showed in the Webcast, if you didn't watch it and you are just going off the sizzle.
quoted for all the BS going on....geez



Sent from my LG-P925 using Tapatalk
ultralow36 is offline  
Reply With Quote
Old 04-18-2012, 10:47 AM   #119
MVP
 
OVR: 0
Join Date: Mar 2011
Quote:
Originally Posted by PioneerRaptor
Agreed.

Another thing to, someone earlier in the thread complained that changing the animation for pump fake and the animation for playaction doesn't change anything.

The new Pump-Action is completely different. They built pump-action into the QB's dropback, so he'll do it automatically on double-cut routes. Then, the manual pump-action is quicker and they added new defensive react animations that can pull corners and safeties. You can also pump fake to a specific receiver now, by holding LB + Icon.

The play-action is completely upgraded as well. Last year it was a huge risk to call one, because it was usually a sack. This year, if you see pressure, you hold RT and it cancels the play-action. Also, the play-action fake has been sped up so that the animation isn't so long and you can quickly get into passing.
I was looking at this yesterday looks really good



Sent from my LG-P925 using Tapatalk
ultralow36 is offline  
Reply With Quote
Old 04-18-2012, 10:52 AM   #120
MVP
 
OVR: 0
Join Date: Mar 2011
Quote:
Originally Posted by Phobia


I can see the bait is working great on certain people
now who needs to grow up.....no need to talk down to people because the enjoy playing a GAME ...that's all it is realistic or arcardy it will always be just a game....just like 2k football there is good parts and bad y'all say it looks life like but you fail to say how much control it takes out of your hands....its good to look at but control like a tank...



Sent from my LG-P925 using Tapatalk

Last edited by ultralow36; 04-18-2012 at 10:56 AM.
ultralow36 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:50 AM.
Top -