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Real Time Physics Just Announced for Madden NFL 13

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Old 06-04-2012, 05:18 PM   #121
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Re: Real Time Physics Just Announced for Madden NFL 13

Finally... Madden NFL 13 is going to have real time physics instead of the animation-based engine that the previous 20+ Maddens ran off of.

With real time physics, this means no more players gliding, teleporting, DBs making phantom interceptions, etc. This also means Pass Interference might actually get called this time... maybe. This is awesome.
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Old 06-04-2012, 05:18 PM   #122
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Old 06-04-2012, 05:18 PM   #123
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Yeah, this is probably going to result in me pre-ordering this game tonight. Only if left is will NCAA get this or not.
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Old 06-04-2012, 05:18 PM   #124
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Re: Real Time Physics Just Announced for Madden NFL 13

Bump and Run will be very interesting this year.
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Old 06-04-2012, 05:20 PM   #125
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Comparison 12 & 13
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Old 06-04-2012, 05:21 PM   #126
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Re: Real Time Physics Just Announced for Madden NFL 13

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Originally Posted by Broncos86
You don't understand. Let me paint a single instance that flushes your point of view down the drain.

Madden 12: WR makes a catch animation, the LB goes for it as well, LB bounces off the WR and the WR catches the ball, then rips off 30 yards.

Madden 13: WR makes a catch animation, LB goes for it as well, LB and WR collide and the ball flies out of the WR hands or at the least stumbles to the ground for a 5 yard gain.


Let's not make inaccurate assumptions about what a new physics engine will do. With what they're putting into place, Oline-Dline play in the next year or so will be completely changed forever.
The BIG question is what will happen once next gen consoles arrive because, we all know what happened the first time it hit next gen?

That is for a different time and thread though....but, yes this is the critical change Madden needed. The fact that the new engine does what is does changes the game completely.
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Old 06-04-2012, 05:24 PM   #127
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Re: Real Time Physics Just Announced for Madden NFL 13

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Now I just need to hear about one more thing, namely, teammate A.I. BFD talks about this alot and I agree. I don't like the fate of the team just to be in my hands. This is a team game and I need my A.I teammates to do and act like the real players do and act. Outside of that this looks like it will hold my attention.
I think upgraded AI maybe the casualty this year which is disappointing but understandable given everything they seem to have added. From a PR and business standpoint, I can understand RTP and huge Career Mode upgrades taking priority over advanced AI. A lot of gamers that will probably come back to Madden this year, will likely be more receptive to something under the hood for M14 than they would have been for M13.

I figure OL/DL and AI will be a major focus for Madden 14, I can deal with that.
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Old 06-04-2012, 05:26 PM   #128
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Re: Real Time Physics Just Announced for Madden NFL 13

It was worked on with EA Guilford, the folks who brought us the Player Impact Engine for Fifa. Hopefully they can work with Tiburon next game on ball physics!
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