I don't know what kind of "cursor" passing you are getting at, but if it's anything like the aiming systems that are used in shooters, then I don't support that idea.
Aiming a gun is nothing like throwing a ball. The only similarity that I can think of is picking out a small target when throwing, but the mechanics of how this is all done are obviously competely different. I agree that users should have more control over where the ball goes, but there has to be some way of speeding up where the ball is going generally, the stick should be used to "fine-tune" where the ball ends up.
Passing is too easy, yes, but that's because of the view users get. You don't have to turn your head, or your feet. Maybe just a way of simulating where the feet of the thrower are would be a good way of doing it. But, lets face it, completing a pass isn't the hardest thing in the world to do irl anyway; well more than half of all passes are completed.