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NBA 2K13 Features Total Sim Control

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Old 09-07-2012, 12:01 PM   #33
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by Gamesradar
...Plus, the new Signature Skills moves (which were unveiled during our prior hands-on) extend into your player. The triple-tiered perk system ranges from having a sharper eye for three-pointers all the way up to a player/coach role that lets you completely dictate the play of the team based on your whims...
So...does this mean we have Gold, Silver and Bronze? Because if so...
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Old 09-07-2012, 12:01 PM   #34
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by youALREADYknow
Question that needs to be answered before the season starts:

Does the ability to have injuries and statistics only apply to the default 2K rosters?
Most important question of them all ... hopefully they give us the option to decide to start from season start or from that point in time ... in other words, the option to use it or not.

If updated stats, standings and such can be had on custom rosters, then, so could/can updated accesories, player models and alike be had too ...

Then again, I doubt it as I am relating this to last year never delivered so called "dynamic updates" ... thus hope is the last thing that we should abandon so, here is hope to them giving us the option to use this feature with custom rosters ...

P.S:
Really interested on the details of total sim control, like the generals but would like to know the real extend and details.

Last edited by ffaacc03; 09-07-2012 at 12:09 PM.
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Old 09-07-2012, 12:16 PM   #35
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Re: NBA 2K13 Features Total Sim Control

I hope this news helps some people understand that after a big announcement is made for casuals (Jay-Z, style closet) that news is immediately followed up by deep gameplay fixes.

I personally like everything that I've seen and heard so far.
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Old 09-07-2012, 12:22 PM   #36
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by mymannemcee
Does this photo confirm that myTEAM is like Madden Ultimate Team?

http://17f0418678386b4e6860-e4f9fcd9...op_upscale.jpg



This looks so ugly, don't even know where to look...



The new assoc features are great though/
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Old 09-07-2012, 12:25 PM   #37
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Re: NBA 2K13 Features Total Sim Control

Living Rosters in association? Kind of sounds that way.... I would like to hear more.
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Old 09-07-2012, 12:33 PM   #38
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by richmo
So...does this mean we have Gold, Silver and Bronze? Because if so...
If so and if it applies to regular players in all modes, then that's a HUGE improvement.
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Old 09-07-2012, 12:34 PM   #39
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by youALREADYknow
If so and if it applies to regular players in all modes, then that's a HUGE improvement.
Yes, yes it would be. Trying so hard not to get my hopes up...but here I was thinking something like this would have to be implemented next year since it's the first year they're doing this but looks like we may not have to wait that long at all.
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Old 09-07-2012, 12:47 PM   #40
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by richmo
So...does this mean we have Gold, Silver and Bronze? Because if so...
That's actually not how I understood that, don't take me wrong I'd love if every SS was broken down into 3 tiers but it actually appears that they are saying there's 3 different levels of importance/power to all SS. First tier being something as simple as being a deadeye shooter and 3rd tier being as high as being able to be the "on the floor" coach with more control over the team.
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