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NBA 2K13 Features Total Sim Control

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Old 09-07-2012, 01:08 PM   #41
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Re: NBA 2K13 Features Total Sim Control

Maybe the Tiers are Offense-, Defense- and Team perks?
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Old 09-07-2012, 01:15 PM   #42
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Re: NBA 2K13 Features Total Sim Control

I could see myself restarting an Association all the time with this feature to implement the real-time data.
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Old 09-07-2012, 02:08 PM   #43
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Re: NBA 2K13 Features Total Sim Control

Does anybody remember that total control simulation thing from 2k5? They need to bring that back cuz that was awesome.
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Old 09-07-2012, 02:11 PM   #44
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by youALREADYknow
If so, then that's great news. The only way we could do that in 2K12 was through REDitor and a LOT of work.
If so, great news indeed.
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Old 09-07-2012, 07:17 PM   #45
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This is so awesome!!!! now I can not wait for the release. 2k keeps doing it man!!!.
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Old 09-07-2012, 10:42 PM   #46
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Re: NBA 2K13 Features Total Sim Control

Quote:
...according to your fanbase and team chemistry, you can have more clout when it comes to demanding coaching changes or getting good teammates more playtime.
We can finally have some influence over the coaching and teammate playing time in My Player. Great! I've been wanting this for years.

Quote:
There's also a new feature called Total Sim Control that gives you far more sway over the games you choose to simulate over the course of a long season.
Great addition to Association. This and the My Player thing are little things that will make a lot of difference.
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Old 09-08-2012, 10:45 AM   #47
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Re: NBA 2K13 Features Total Sim Control

One thing I want to know about is Progression.
Is it still Potential-based? Or is it Production-Based?

If it is Potential-based, I will edit alot of potential of younger players. Last year it didnt matter how well a player was playing, his ratings would go up or stay/down based on his potential.
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Old 09-29-2012, 12:12 AM   #48
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Re: NBA 2K13 Features Total Sim Control

Is there a supersim in game?
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