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Some MLB 2K13 Features Revealed, First Screenshot Included

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Old 01-14-2013, 12:12 PM   #65
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by rudyjuly2
2K baseball does have this great fun factor. I think part of it is you have a lot of control over everything that happens. I enjoyed it quite a bit in 2K10 and 11 but the lack of polish and bugs soured me on the games after awhile.

My biggest pet peeve with 2K11 was the incredibly rigid and unrealistic hitting system IMO. All the outside pitches had to be hit to the opposite field which killed the game for me. Too many opp-bombs. Some guys like Bautista and most medium power hitters pull the vast majority of HRs. You see the opposite in this game pretty much and I couldn't deal with it anymore. I don't know how 2K12 was but if its anything close to what it was in 2k11 I will pass. If its improved significantly I will consider this game.
Could you not use the let stick and "force pull" the hit? I havent played 2k12 in a hot minute for several reasons that EVERYONE already knows so I will spare but I thought you could aim the hit as you pleased and didnt have to hit oppo everytime. I know I could aim it in HR derby just not for sure in game.
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Old 01-14-2013, 12:22 PM   #66
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by BlackBetty15
Could you not use the let stick and "force pull" the hit? I havent played 2k12 in a hot minute for several reasons that EVERYONE already knows so I will spare but I thought you could aim the hit as you pleased and didnt have to hit oppo everytime. I know I could aim it in HR derby just not for sure in game.
Yes you can use the left stick to aim. To me it was over powered because you could manipulate hits on call which is not good. Same with aiming up on a power swing, more often then not it resulted in a home run.
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Old 01-14-2013, 01:24 PM   #67
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

I would like them to add in classic teams, including:

'94 Expos (Pedro, Moises, Grissom)
'95 Indians (Thome, Manny, Belle, Martinez)
'95 Mariners (Griffey, Edgar, Buhner, Randy)
'95 Braves (Glavine, Smoltz, Maddux, Chipper, Justice)
'98 Yankees (Jeter, Bernie, Tino, Pettite, Mo all in their prime)
'99 Braves (Andruw, Chipper, Javy, Glavine, Smoltz, Maddux)
'00 Mets (Piazza, Leiter, Hampton)
'01 Yankees (Last year of the old guard)
'01 Diamondbacks (Schilling, Johnson, Gonzalez)
'02 Athletics (Hatteberg, Hudson, Zito, Mulder, Dye, Tejada, Ellis)
'03 Yankees (Jeter, Pettitte, Clemons, Mo, Posada, Bernie, Boone)
'04 Red Sox (86 years, Damon w/ beard, Manny, Ortiz, Pedro)
'05 White Sox (90 years, Konerko, Dye, Buehrle)
'06 Mets (Delgado, Pedro, Glavine, Wagner)
'06 Cardinals (Edmonds, Pujols, Carpenter, Eckstein)


Any of these teams would be a great addition to the game for enjoyment of the audience this is focused on. Have all of the classic stadiums of those teams in the game, and have starting 9, 3 backup fielders, 5 starting pitchers, 4 relievers, and fill the rest with generics.

If you can't do any of these things, at least have a good CAP system and the ability to export real teams (and jerseys) and load them into rosters.

Also, bring back the classic stadiums and keep Polo Grounds.
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Last edited by ewingandoakley; 01-15-2013 at 03:11 PM.
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Old 01-14-2013, 01:46 PM   #68
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by nemesis04
Yes you can use the left stick to aim. To me it was over powered because you could manipulate hits on call which is not good. Same with aiming up on a power swing, more often then not it resulted in a home run.
I just don't think this is true. I found using LS up to cause a dramatic increase in pop-ups. And I also found using the LS to pull an outside pitch, or go the other way on an inside pitch to decrease the power of the hit.

The LS works best when used in conjunction with pitch location, not to override it. It is the equivalent of keeping your shoulder in vs. opening it up.

It's like the contention that power swings result in more fly balls, when it really doesn't. It just adds power to whatever you happen to hit. I've had too many rocket ground balls to believe otherwise. And since it also decreases your hit window, it is risky to just use as a standard strategy.
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Old 01-14-2013, 02:40 PM   #69
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by Mt Oread
It's like the contention that power swings result in more fly balls, when it really doesn't. It just adds power to whatever you happen to hit. I've had too many rocket ground balls to believe otherwise. And since it also decreases your hit window, it is risky to just use as a standard strategy.
I was with you 'til this part. I remember using power swings and it resulted in so many popups that I quit using it.
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Old 01-14-2013, 02:46 PM   #70
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by ewingandoakley
I would like them to add in classic teams, including:

'94 Expos (Pedro, Moises, Grissom)
'95 Mariners (Griffey, Edgar, Buhner, Randy)
'95 Braves (Glavine, Smoltz, Maddux, Chipper, Justice)
'98 Yankees (Jeter, Bernie, Tino, Pettite, Mo all in their prime)
'99 Braves (Andruw, Chipper, Javy, Glavine, Smoltz, Maddux)
'00 Mets (Piazza, Leiter, Hampton)
'01 Yankees (Last year of the old guard)
'01 Diamondbacks (Schilling, Johnson, Gonzalez)
'02 Athletics (Hatteberg, Hudson, Zito, Mulder, Dye, Tejada, Ellis)
'03 Yankees (Jeter, Pettitte, Clemons, Mo, Posada, Bernie, Boone)
'04 Red Sox (86 years, Damon w/ beard, Manny, Ortiz, Pedro)
'05 White Sox (90 years, Konerko, Dye, Buehrle)
'06 Mets (Delgado, Pedro, Glavine, Wagner)
'06 Cardinals (Edmonds, Pujols, Carpenter, Eckstein)


Any of these teams would be a great addition to the game for enjoyment of the audience this is focused on. Have all of the classic stadiums of those teams in the game, and have starting 9, 3 backup fielders, 5 starting pitchers, 4 relievers, and fill the rest with generics.

If you can't do any of these things, at least have a good CAP system and the ability to export real teams (and jerseys) and load them into rosters.

Also, bring back the classic stadiums and keep Polo Grounds.
'95 Indians as well (100-44 record)... Albert Belle's greatest season, Kenny Lofton, Manny Ramirez, Eddie Murray, Paul Sorrento, Dennis Martinez, Orel Hershiser, Charlie Nagy - amazing team that fell short to the Braves. Lot of pop in those bats!
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Old 01-14-2013, 02:57 PM   #71
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by tonadom
I was with you 'til this part. I remember using power swings and it resulted in so many popups that I quit using it.
Because of the smaller hit window, you absolutely are susceptible to pop-ups and ground balls at a great er frequency. That's why I limit to using it to hitter's counts, and with power hitters with 2 outs, less than 2 strikes, and no one in scoring position. It becomes a good gamble.

The reason hitter's counts are so importnat is because I am comfortable taking anything I don't feel is exactly what I am looking for. So I can sell out for that grooved fastball, but easily take any other strike.
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Old 01-14-2013, 03:03 PM   #72
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Re: Some MLB 2K13 Features Revealed, First Screenshot Included

Quote:
Originally Posted by Mt Oread
I just don't think this is true. I found using LS up to cause a dramatic increase in pop-ups. And I also found using the LS to pull an outside pitch, or go the other way on an inside pitch to decrease the power of the hit.

The LS works best when used in conjunction with pitch location, not to override it. It is the equivalent of keeping your shoulder in vs. opening it up.

It's like the contention that power swings result in more fly balls, when it really doesn't. It just adds power to whatever you happen to hit. I've had too many rocket ground balls to believe otherwise. And since it also decreases your hit window, it is risky to just use as a standard strategy.
The only problem is that a pull swing shouldn't automatically mean a hit to the pull side. Timing should be the most crucial aspect of what direction the ball actually goes.
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