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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Old 05-22-2013, 12:50 PM   #49
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Quote:
Originally Posted by MrBill
Good discussion guys. I am the person that spoke with Josh yesterday and wrote the original article on VSN. Keep the questions coming as we will be having a follow up in a few weeks with either him or Mike Young.
For Mike Young, last year on Twitter he asked us after Madden 13 was released, what historic teams or stadiums we would like to see in Madden. I would like to know if this was followed up on and if the historic stadiums we mentioned(Three Rivers, The Vet, Texas Stadium, Fulton County Stadium, Candlestick Park, RFK, etc...) will be in Madden 25.
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Old 05-22-2013, 01:04 PM   #50
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by Big FN Deal
I don't get why Looman would choose to focus on a Tycoon mode and leave the basic Franchise elements the same as M13. What it seems he/they did was address some basic design flaws, like adding a transaction log and added some needed editing ability but there should have been a 2.0 element to wholesale porting HC09. It seems he took the premise of HC09 with regard to player management and applied it to Owner Mode but I don't get doing that before actually completing that premise for player management in M25.
My guess is to cast the widest net for their audience while also sticking their supposed new direction.

In theory (if the supposed dedication to a new focus and direction is to be believed), the goal is continually building upon a foundation. It is in this context that Owner Mode and the reimplemented user control options makes the most sense in 14 as it would be a foundational feature for a significant segment of gamers (which is why I was so vehemently opposed to it not being appropriately addressed in 13, the supposed foundation year).

Following this logic further would suggest that such foundational aspects need to be right before further depth could be properly addressed. Time will tell if a) EA holds true to such direction and b) if they are even capable of satisfactory execution (and based on track record, this is the aspect which, frankly, concerns me most), but this is where I think we are based on a combination of EA's history and stated intentions.

Personally, I would have liked just the basic function of "owner" mode (i.e. the user control) and more focus on more micro level team and league management, presentation and overall aspects that impact immersion in a franchise. For now though, I am cautiously optimistic that EA appears to finally be adhering to some formula of progressive development, even if I'm not completely satisfied with it (or feel that some other underlying issues still persist).

I think I said this last year, but we probably won't know how well this is working until 3-5 iterations into this new shift in focus. Not exactly a confidence-inspiring journey, given EA's track record...lol...but this is what years of mismanagement and constant retools has left us.
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Old 05-22-2013, 01:11 PM   #51
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Quote:
Originally Posted by MrBill
Good discussion guys. I am the person that spoke with Josh yesterday and wrote the original article on VSN. Keep the questions coming as we will be having a follow up in a few weeks with either him or Mike Young.
Mr. Bill;

I hope you go into a more gameplay q @ a with Mike Young.

Please ask him if the AI CPU is much better at playcalling.

2 issues last year.

1. The CPU would run alot on first down. Hardly saw any passing from passing teams like the Saints, Packers, etc....

2. Late game playcalling from the CPU was to put it mildy, atrocious. 2:00 minutes left in the half, CPU trailing by less than 10 points and running out the clock.

Thanks.
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Old 05-22-2013, 01:14 PM   #52
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by MrBill
Good discussion guys. I am the person that spoke with Josh yesterday and wrote the original article on VSN. Keep the questions coming as we will be having a follow up in a few weeks with either him or Mike Young.
It was a very good read. Your question about ball trajectory and the ints by CBs in a trail position was excellent. Please keep hammering away at them until you get an acceptable answer.
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Old 05-22-2013, 01:18 PM   #53
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Mr. Bill,

Also for Mike Young, since he's mainly a presentation guy, I'd like to know the following:

Can you ask him about the camera and replay work in Madden 25? I thought the cameras and replays regressed a little in Madden 13.

What can he tell us about studio pre-game, halftime, post game, weekly wrap up shows for Madden 25, and future versions of Madden on current and next gen? Will we ever see these in Madden on current or next gen? We've been asking for 8 years seemingly to no avail. The Xtra Point tried to deliver this in Madden 10, but was a letdown at best.

What improvements in commentary were made with Madden 25 and what can we expect from the commentary as we move to next gen?

On next gen with "Living Worlds", will the sidelines and crowd be capable of interacting with fans,players,coaches? Will we see a Lambeau Leap in real time, what about players running into coaches or towards the bench on the sideline and jumping over it, players moving out of the way to avoid ball carriers? Will the players on the sideline, clap and cheer, high five each other during big plays dynamically?

Last edited by jpdavis82; 05-22-2013 at 01:20 PM.
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Old 05-22-2013, 01:23 PM   #54
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Quote:
Originally Posted by MrBill
Good discussion guys. I am the person that spoke with Josh yesterday and wrote the original article on VSN. Keep the questions coming as we will be having a follow up in a few weeks with either him or Mike Young.
I really appreciated the detail in the interview - thanks for asking such good questions. In this thread I highlighted some concerns about the Josh Looman's take on RFA, and if you have the opportunity to follow up with any questions about that or about more nuanced roster management options in general, that would be awesome.
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Old 05-22-2013, 01:29 PM   #55
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by N51_rob
It was a very good read. Your question about ball trajectory and the ints by CBs in a trail position was excellent. Please keep hammering away at them until you get an acceptable answer.
A lot of that has to do with the way the user QB Accuracy slider is set along with the other side's INT slider. The WR catching slider also comes into play.

If the QBA or WRC catching sliders are very low relative to the other side's INT, a dice roll under the hood may come up with an INT and the ball trajectory animation will reflect this. Likewise, if the INT slider is high relative the the QBA or WRC, you can get these way off target INT's , even if QBA/WRC are pretty normal.

The differences herre get really sensitive: one or two points difference in any of these sliders can turn out to make a HUGE difference. It's really hard to get these just right to get sim results on completion rates, the passing game, turnovers, game scores, etc. And even when you think you have it, because CPU AI is so bad, the user still ends up over powered unless you totally gimp offense in a way that looks totally unrealistic. It's part of a bigger problem with gameplay.

When you get into trying to create sim outcomes with slider changes, you have to play with this stuff and this is what you see. The off the shelf difficulty settings don't do any of this balancing well.

The actual trajectory settings are actually pretty good and varied. But the dice roll feature under the hood can override the physical proximity mechanics between the receiver and the nearest defender, and therefore make the trajectory look way off.

Last edited by LorenzoDC; 05-22-2013 at 01:32 PM.
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Old 05-22-2013, 01:51 PM   #56
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by SoxFan01605
My guess is to cast the widest net for their audience while also sticking their supposed new direction.

In theory (if the supposed dedication to a new focus and direction is to be believed), the goal is continually building upon a foundation. It is in this context that Owner Mode and the reimplemented user control options makes the most sense in 14 as it would be a foundational feature for a significant segment of gamers (which is why I was so vehemently opposed to it not being appropriately addressed in 13, the supposed foundation year).

Following this logic further would suggest that such foundational aspects need to be right before further depth could be properly addressed. Time will tell if a) EA holds true to such direction and b) if they are even capable of satisfactory execution (and based on track record, this is the aspect which, frankly, concerns me most), but this is where I think we are based on a combination of EA's history and stated intentions.

Personally, I would have liked just the basic function of "owner" mode (i.e. the user control) and more focus on more micro level team and league management, presentation and overall aspects that impact immersion in a franchise. For now though, I am cautiously optimistic that EA appears to finally be adhering to some formula of progressive development, even if I'm not completely satisfied with it (or feel that some other underlying issues still persist).

I think I said this last year, but we probably won't know how well this is working until 3-5 iterations into this new shift in focus. Not exactly a confidence-inspiring journey, given EA's track record...lol...but this is what years of mismanagement and constant retools has left us.
The bold is exactly what I am talking about and it makes it seem as if somehow Looman and career modes, are not on the same blue print as game play. I keep thinking back to AJ's tweet about career modes future in Madden and basically that Looman is on some other stuff. This seems like the fruition of that warning and I think itcould get worse. The things he is doing with the career mode just seem scattered and all over the place, like what I stated about going from XP, to real world variables for Owner mode.

I hope I'm wrong and he revisits some of the decisions for player management but right now it seems as if he is beyond reason. Meaning, maybe he has wanted to expand on this stuff for so long, now that he finally has the green light, it's just going to be his way, with very little input or difference of opinion from others.
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