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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Old 05-22-2013, 02:19 PM   #57
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by Josh Looman
Not this year. To be honest it is not a high priority for me personally. Typically what I do when I am designing stuff is to look at trends around the league or things that are a big deal within the league and try to figure out how to incorporate that into the game. I watch Restricted Free Agency very closely this year and not a single player got signed or even received an offer. If it isn’t being used in the NFL we aren’t spending a lot of time on it for the game. It almost feels like it is a dying part of the league.
This is a bit annoying. I, honestly, don't really care if it feels like a dying part of the league, it's still a part of one of the major events of the offseason. Not to mention the impact it could have on teams. Look at Mike Wallace last year. In Madden, the Steelers would have lost out on him because he would have wanted a huge payday because he's classified as an unrestricted free agent. Instead, they were able to slap a first round tender on him as a restricted free agent, he held out until after the third preseason game, and he ended up playing for them for another year at essentially a discount price. But it's not being used and is a dying part of the league.

And if I wonder if the draft was watched as closely to notice the 32 compensatory picks that get awarded to teams every year. Here's a trend, nine players drafted in the supplemental draft over the last eight years.

[/rant]

Certain things like that just really annoy me. To a certain extent I get it but at the same time, I just don't. It's all good though, because with 32-team control, I'll mock up my own restricted free-agency and compensatory picks!
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Old 05-22-2013, 02:26 PM   #58
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

its kinda crazy this is a response from a professional company

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I have talked to people a lot about that one. I’ve spent a lot of time based on feedback from the community guys making sure that things like OLB and CB goals have more realistic goals. The issue that we have seen when we try to do this is that the CPU teams gain XP and progress too quickly. We are looking at ways that we can scale stats for next year but it will still be based on 15 minute quarters this year. I’m paying a lot of attention to things like how many tackles you can physically get as a LB in the game. It’s impossible to get 15 tackles per game controlling the LB.
we know the goal is impossible to reach and broken but we couldnt figure it out so we'll deal with it next year
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Old 05-22-2013, 03:01 PM   #59
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by Godgers12
Can someone please elaborate on what the new commissioner tools are in the online franchise portion of CCF
I know that the ones that I wanted are not in the game. I specifically asked about the ability to put an owner on auto-pilot through the web and appoint a co-commissioner. When I pressed for an answer on commissioner tools, he mentioned that the restarts stat was something they were looking at but no final decisions had been made.

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Originally Posted by BradyFan12
Do you think you can ask him about CPU vs. CPU in Offline CFM? I've been asking this question and it just goes unanswered.
What is the specific question? You are wanting to just sim a CF?

Quote:
Originally Posted by jpdavis82
For Mike Young, last year on Twitter he asked us after Madden 13 was released, what historic teams or stadiums we would like to see in Madden. I would like to know if this was followed up on and if the historic stadiums we mentioned(Three Rivers, The Vet, Texas Stadium, Fulton County Stadium, Candlestick Park, RFK, etc...) will be in Madden 25.
I'll add that to the list for our discussion with Mike.

Quote:
Originally Posted by roadman
Mr. Bill;

I hope you go into a more gameplay q @ a with Mike Young.

Please ask him if the AI CPU is much better at playcalling.

2 issues last year.

1. The CPU would run alot on first down. Hardly saw any passing from passing teams like the Saints, Packers, etc....

2. Late game playcalling from the CPU was to put it mildy, atrocious. 2:00 minutes left in the half, CPU trailing by less than 10 points and running out the clock.

Thanks.
I think all of us would like to see improved CPU AI. It will be brought up in our discussion with Mike.

Quote:
Originally Posted by N51_rob
It was a very good read. Your question about ball trajectory and the ints by CBs in a trail position was excellent. Please keep hammering away at them until you get an acceptable answer.
Thanks, we are not afraid to press for answers.
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Old 05-22-2013, 03:08 PM   #60
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by MrBill
I know that the ones that I wanted are not in the game. I specifically asked about the ability to put an owner on auto-pilot through the web and appoint a co-commissioner. When I pressed for an answer on commissioner tools, he mentioned that the restarts stat was something they were looking at but no final decisions had been made.



What is the specific question? You are wanting to just sim a CF?



I'll add that to the list for our discussion with Mike.



I think all of us would like to see improved CPU AI. It will be brought up in our discussion with Mike.



Thanks, we are not afraid to press for answers.
Thanks Mr. Bill,
Can you also ask Mike Young about presentation improvements in Madden 25, audio and visual? I know my questions about presentation for this gen and next gen was probably too loaded so I'd simply like to just know about presentation improvements this gen.
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Old 05-22-2013, 03:13 PM   #61
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Does anyone know if we can start our franchise from the 2013 draft? That would be a pretty cool feature to have.
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Old 05-22-2013, 03:13 PM   #62
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by MrBill
What is the specific question? You are wanting to just sim a CF?
I am sure that, for whatever reason, he wants to watch a Madden game "in season" as CPU vs. CPU. If for example his team is on a bye he can watch the Giants play the Eagles instead.
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Old 05-22-2013, 03:20 PM   #63
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by debauchlord
I am sure that, for whatever reason, he wants to watch a Madden game "in season" as CPU vs. CPU. If for example his team is on a bye he can watch the Giants play the Eagles instead.
Yes that's what he's asking. You used to be able to do this in the older years of Franchise Mode. Say it's Monday Night and you want to sit back and watch a sim of the big game, you used to be able to, but in Madden 13 you couldn't.
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Old 05-22-2013, 03:25 PM   #64
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

Quote:
Originally Posted by jpdavis82
Yes that's what he's asking. You used to be able to do this in the older years of Franchise Mode. Say it's Monday Night and you want to sit back and watch a sim of the big game, you used to be able to, but in Madden 13 you couldn't.
This just reminded me about the "spectator mode" built into PS4, I wonder how much Madden Share has to do with that. Was Xbox1 announced to have the same capability or no? I am kind of off topic but to bring this full circle, Mr Bill can you ask Looman does this CFM carry over to the new gen M25 or does it have something different?
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