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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Old 05-25-2013, 12:24 PM   #97
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by MrBill
Good discussion guys. I am the person that spoke with Josh yesterday and wrote the original article on VSN. Keep the questions coming as we will be having a follow up in a few weeks with either him or Mike Young.
Kool!

Could you please ask about the sim engine?

The accuracy of the stat engine peaked a few years ago and has been getting "some version of worse" ever since...

Stats influence XP / Progression / Player Value, so both the individual AND team stats in EVERY category kind of need to be tight, do they not?



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Old 05-25-2013, 12:37 PM   #98
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by CurryMan
lol please the financials back then were inconsequential and were never anything more than a gimmick

please stop trying to make it out as if it was as complex as football manager because it wasn't
They have improved it in madden 25, not everyone wants to play a football manager level of detail owner mode. Most people just want a fun, relatively authentic replication of the concept but not so deep that you get frustrated trying to learn everything and stop playing.
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Old 05-25-2013, 01:29 PM   #99
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Madden 05 was one of the best Maddens ever made and owner mode was a big reason why.
No no no. It was because the gameplay actually resembled football. Gameplay over everything else. The hyperbole in your statement is crazy.

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Old 05-25-2013, 01:43 PM   #100
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by N51_rob
No no no. It was because the gameplay actually resembled football. Gameplay over everything else. The hyperbole in your statement is crazy.

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Exactly and that's why I am still scratching my head about how the anecdotal "setting hot dog prices" from last gen, morphed in Looman's mind to "people have been clamoring for a Tycoon Mode", lol. Yes, people wanted 32 team control, import draft classes, stadium upgrading, relocation and things of that ilk but I don't know of any sect that has been harping on Madden having a Tycoon Mode. Looman has been claiming for a few years to been trying to get more of HC09 into Franchise mode, then suddenly this year it's adding a Civilization element to Owner Mode, in addition to the RPG element of player XP for CCM last year.

I just don't get why he seems so heck bent on taking elements from so many other game genres when there is so much of the actual football genre Madden has nothing to rival.
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Old 05-25-2013, 02:23 PM   #101
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by Big FN Deal
Exactly and that's why I am still scratching my head about how the anecdotal "setting hot dog prices" from last gen, morphed in Looman's mind to "people have been clamoring for a Tycoon Mode", lol. Yes, people wanted 32 team control, import draft classes, stadium upgrading, relocation and things of that ilk but I don't know of any sect that has been harping on Madden having a Tycoon Mode. Looman has been claiming for a few years to been trying to get more of HC09 into Franchise mode, then suddenly this year it's adding a Civilization element to Owner Mode, in addition to the RPG element of player XP for CCM last year.

I just don't get why he seems so heck bent on taking elements from so many other game genres when there is so much of the actual football genre Madden has nothing to rival.
I think it's very good to have as many aspects of football as possible in a football game. And that includes financials.
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Old 05-25-2013, 03:20 PM   #102
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

One thing Looman said in the interview that made me start to question Madden 25 was his commits about scouting, the pre created draft classes, the desire of the Madden team to end online guides. I understand how some view these guides as cheating for online players. I’m not an online gamer at all. My concern with Madden 13 right now is the lack of scouting points you earn each week, even with the upgrade you can purchase through XP points. I often find myself in the later rounds, 6th & 7th, without any scouted players at positions of need. They are all undrafted players that are added when the draft starts or it is the large amount of WR’s and CB’s in each drat file. If you have a number of draft picks it can be hard to scout enough players that might have the potential to draft. In real life there is not a single NFL team that makes a draft pick without having information on a player. I use the online draft guides as a guide to the better players so I can scout the players not on the list. With the limited number of scouting points each week I find it really hard to scout players and I only scout the ratings that pertain to their position.

Example: I only scout MCV, ZCV, SPD, ACC, & AWR for CB’s.

For Madden 25 they need to give us more points to scout players or make the “Scouts” in Owner Mode provide scouting reports for you on every player but have the information tied to their ability. If they want us to have to scout players then they need to make it where we can do so without limits. Where is the Draft Combine?
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Old 05-25-2013, 03:35 PM   #103
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by bucky60
I think it's very good to have as many aspects of football as possible in a football game. And that includes financials.
You of all posters should know exactly what I mean. It's not about having the financials, it's about moving on to that element versus fleshing out the player management side they have been piecemealing this entire gen. You have been consistent about your displeasure with XP progression, so I would think you find it just as disappointing as me that they would opt to institute advisers and other real world variables for Owner mode, while leaving player management pretty much the same as last year.
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Old 05-25-2013, 04:23 PM   #104
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I believe personally that the owner mode features everyone wanted back was the relocation, and creating relocated team uniforms, stadiums and such. All that financials and micromanagement were and after thought to those owner mode features
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