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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Old 05-27-2013, 04:57 AM   #121
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by DH523
- Cannot edit player ratings regardless if you are playing single player. "Once the season kicks off you won’t be able to make any additional edits to that player until the following offseason." Not thrilled with this as a big part of my position editing was to cover up for injuries by switching a 3rd string DE to say 2nd string OLB if an injury struck.
That's the one point where his explanation and solution made a lot of sense IMHO. With progression and XP gain depending heavily on position and seasonal goals, I fully understand that switching a position during the season could screw up this system, now it's just like in NCAA, where you can switch players between positions in the offseason and that's fine by me.

If you need a DE to cover for an injured OLB that shouldn't be much of a problem, can't you just have DEs play at OLB and vice versa, anyway?
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Old 05-27-2013, 12:30 PM   #122
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by TheDelta
That's the one point where his explanation and solution made a lot of sense IMHO. With progression and XP gain depending heavily on position and seasonal goals, I fully understand that switching a position during the season could screw up this system, now it's just like in NCAA, where you can switch players between positions in the offseason and that's fine by me.

If you need a DE to cover for an injured OLB that shouldn't be much of a problem, can't you just have DEs play at OLB and vice versa, anyway?
Now see, I hate the XP, goals, progression system, so I just don't care about screwing up goals. Why shouldn't editing be an option to turn on and off. If someone wants to keep the integrity of the goals, set the options to only allow certain editing, such as position changes, during the off season. For those of us who think having to concentrate on meeting goals for player progression and manually progressing is unrealistic and takes away from the real purpose of football, let us have full editing. We really don't care if it breaks a part of the game (goals) that we feel is a horribly unrealistic way to set up progression. If someone doesn't want to edit, then don't edit.

Options, make everybody happier. I would love an option for realistic vs XP/Goal progression.
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Old 05-28-2013, 05:16 AM   #123
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by bucky60
Now see, I hate the XP, goals, progression system, so I just don't care about screwing up goals. Why shouldn't editing be an option to turn on and off. If someone wants to keep the integrity of the goals, set the options to only allow certain editing, such as position changes, during the off season. For those of us who think having to concentrate on meeting goals for player progression and manually progressing is unrealistic and takes away from the real purpose of football, let us have full editing. We really don't care if it breaks a part of the game (goals) that we feel is a horribly unrealistic way to set up progression. If someone doesn't want to edit, then don't edit.

Options, make everybody happier. I would love an option for realistic vs XP/Goal progression.
I asked Josh Looman if there was a way they could allow us to edit ratings in CFM as an offseason only feature, just like they've done with position editing....

His answer: It would mess up "grades"

I have no clue what grades are, since I didn't buy M13; but it seems that as long as there is XP, there will be no ratings editing.

... which, btw......
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Old 05-28-2013, 05:33 AM   #124
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by bucky60
Why shouldn't editing be an option to turn on and off.
Because it would screw up part of the game. Now, it might not be a part you like and that's okay, but you can't seriously expect them to put in options that make a central part of the game not work correctly.
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Old 05-28-2013, 05:36 AM   #125
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Because it would screw up part of the game. Now, it might not be a part you like and that's okay, but you can't seriously expect them to put in options that make a central part of the game not work correctly.
They did find a way to bring back imported draft classes by TURNING OFF storylines... so that goes along the same lines.

Granted, turning off XP would be a much larger scale venture... But I don't think it would be "unrealistic" to expect/hope/ask for it.
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Old 05-28-2013, 05:59 AM   #126
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by msdm27
They did find a way to bring back imported draft classes by TURNING OFF storylines... so that goes along the same lines.

Granted, turning off XP would be a much larger scale venture... But I don't think it would be "unrealistic" to expect/hope/ask for it.
Well, you said it yourself, you're comparing apples to oranges. Storylines are a nice fluff part that doesn't have any effect on the rest of the system or actual gameplay. Asking to just be able to "turn off" XP is completely unrealistic. There has to be SOME kind of player development system in a franchise mode, and they won't include two of them just for fun.
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Old 05-28-2013, 09:24 AM   #127
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by TheDelta
Well, you said it yourself, you're comparing apples to oranges. Storylines are a nice fluff part that doesn't have any effect on the rest of the system or actual gameplay. Asking to just be able to "turn off" XP is completely unrealistic. There has to be SOME kind of player development system in a franchise mode, and they won't include two of them just for fun.
Turning it off is unrealistic? Having it is unrealistic. It's an unrealistic progression model to have in the first place.

And why is it unrealistic to have an option for something that replaces an already unrealistic feature such as XP/Goals progression?
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Old 05-28-2013, 09:41 AM   #128
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Re: Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by bucky60
Turning it off is unrealistic? Having it is unrealistic. It's an unrealistic progression model to have in the first place.

And why is it unrealistic to have an option for something that replaces an already unrealistic feature such as XP/Goals progression?
I think you're misunderstanding me here. Having the XP system can, by the very definition of the word, never be unrealistic, as we actually have it. Expecting the devs to take it out at this point is completely unrealistic.
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