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The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Old 08-20-2013, 10:22 AM   #33
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Originally Posted by mango_prom
That's a thing I never understood about MyPlayer/MyCareer...why do people care so much about this game mode, when it's really just association with controls locked to 1 player? I've created myself in past games, too. But why would I need an extra mode for this? Create player -> Start Association -> Play games with my alter ego.
Honestly, what's the point of MyPlayer/MyCareer as a separate mode? It could be integrated into an improved association mode without any loss of features. The only benefit of having it separate is that you can use it as a marketing gimmick, but what's the big deal really? Why can't they include the MyPlayer part as an option into normal association and focus on improving the mode as a whole instead of focusing on gimmicks?
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.

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Old 08-20-2013, 10:25 AM   #34
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honestly, why don't they go to releasing a 2k every 2 years? the off year they can fix a lot of issues with roster patches. i mean, look at how good beds rosters are vs the default rosters.
How many times must this be answered?


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Old 08-20-2013, 10:25 AM   #35
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by VDusen04
I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
Not every single one, necessarily. Just the ones that the community clearly care a lot about and that have been in previous iterations. If it's been in games prior, it should be possible to keep it in the game, or put it back in.

But I do see and understand your perspective.
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Old 08-20-2013, 10:26 AM   #36
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Boilerbuzz
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.

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I think they are referring to lingering issues they feel ruin the mode. The hyperbole of hasn't been touched get's thrown around way too much. But I believe they are looking for a good remake since the skin of it and the lingering issues have been around for awhile.
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Old 08-20-2013, 10:28 AM   #37
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Goffs
How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....
The fact that 2K removed numerous favored features in 2K13 alone probably gives people the right to voice their skepticism that the same thing won't happen.
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Old 08-20-2013, 10:28 AM   #38
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Re: The Tough Road of Being a Sports Developer, Featuring Mike Wang

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Originally Posted by Boilerbuzz
On point. Under My Player is the franchise code. It has to be right. But what I don't get is the claim they haven't touched it. Then what has Simballer and his group been doing? Picking their noses? I am sure OS has archives of the franchise mode Dev diaries. You guys can't say Association hasn't been touched.

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I'm not sure if people mean "untouched" literally. I'll go and try to find some Association Insight threads after this. I think people were more likely saying "barely touched", as in barely anything being noticeably added or improved. I remember them adding some CBA rules and 10 day contracts (I think). I do not recall the last major improvement though. I'll give it a look.
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Old 08-20-2013, 10:30 AM   #39
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Originally Posted by VDusen04
For you and me personally? Yes. But maybe as a company, they've decided to go in a direction that won't leave them openly admitting their shortcomings for every part of their product. We would like the honesty of, "Sorry, we just dropped the ball on that one, Kyle Singler's face is pretty jacked up" but I feel as though a company would not support such admissions, as honest and forthright as they may be, on a regular basis. I think they'd likely prefer uncertainty and rumors of lackluster aspects, as opposed to flat out telling their potential consumers about every single pock.
But they do that when they announce things like a new blocking system.

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Old 08-20-2013, 10:33 AM   #40
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Originally Posted by Goffs
Wait, wait...you mean there are more than one person other than Wang and Jones working on the game?!

Jeez it must get annoying for those guys.....Mike is pretty much the gameplay guru and I remember when he posted here and a Crewbie came in complaining about the lack of crew in game....now we are going to hear it from ASSociation guys....smh....

How about we wait about association news before saying they did nothing and if it remains the same THEN complain ffs....
Exactly! Everyone here that's older than 12 knows Simballer is the franchise guy. He's been hiding out in the bushes. Wait for him to come out before crying about franchise.

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