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Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Graddy

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Old 10-02-2013, 06:54 PM   #73
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

Just because somebody is Black doesn't mean they are Night Time Africa Dark lmao
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Old 10-02-2013, 07:00 PM   #74
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by EAGLESFAN10
REALLY? so just because their black a person want be able to see tattoos .... I'm black by the way


anyway I think its funny when people say that they don't care about Presentation or Graphics .... Like really .... No need to lie

Basically they will play backyard football with Simulation Elements smh

Thats exactly what Im saying, people won't see it, unless you use a lot of white ink on your tats to cause a stark contrast. Im a titans fan, watch cj no k every sunday. Hes covered in tats, but watching him on tv unless they have a close up of him on the sideline you cant tell hes tatted up at all. so why waste the time on something people wont see unless there is a camera close up on them?


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apples and oranges, different game, different amount of clothing. nfl has jersey sleeves, armbands, arm sleeves, gloves etc. but most importantly the nba game camera is zoomed in much more than the nfl game so its easier to see things like that.
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Old 10-02-2013, 07:08 PM   #75
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by CJ10
Thats exactly what Im saying, people won't see it, unless you use a lot of white ink on your tats to cause a stark contrast. Im a titans fan, watch cj no k every sunday. Hes covered in tats, but watching him on tv unless they have a close up of him on the sideline you cant tell hes tatted up at all. so why waste the time on something people wont see unless there is a camera close up on them?
No offense my dude, but this is one of the mentalities that Tiburon has that has this game so far behind. Why waste time on something we don't think people will notice or care about? Because it makes the game authentic. It's realistic. It's in the game. It's the little things that take sports games over the top.

And honestly if the presentation was done properly, we would see faces and tats on the players, because the close-ups and zooms we see on television during a game would be in the game. Just my perspective.
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Old 10-02-2013, 07:18 PM   #76
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by SageInfinite
No offense my dude, but this is one of the mentalities that Tiburon has that has this game so far behind. Why waste time on something we don't think people will notice or care about? Because it makes the game authentic. It's realistic. It's in the game. It's the little things that take sports games over the top.

And honestly if the presentation was done properly, we would see faces and tats on the players, because the close-ups and zooms we see on television during a game would be in the game. Just my perspective.
with tats I dont think that is true, it would be nice, but falls very low on the list of things they need to with presentation. the accessories need to be done first because every player has accessories, not every player has visible tats. either way the NFL doesnt allow the tats in the game so its not something to worry with.
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Old 10-02-2013, 07:22 PM   #77
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Originally Posted by CJ10
with tats I dont think that is true, it would be nice, but falls very low on the list of things they need to with presentation. the accessories need to be done first because every player has accessories, not every player has visible tats. either way the NFL doesnt allow the tats in the game so its not something to worry with.
I agree. I'm not a huge advocate for tatts, but I am an advocated for getting details into the game.
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Old 10-02-2013, 07:32 PM   #78
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

Let's kill the race talk, please.
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Old 10-02-2013, 07:49 PM   #79
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Re: Next-Gen Madden NFL 25 Twitter Q&A w/ Art Director Jean Adams & Producer Seann Gr

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Let's kill the race talk, please.
You are the only person that brought up race. Its proven fact, dark tat ink on dark skin is hard to see. would be the same as if I got a tattoo that used real light ink. It would be hard to see, especially from a ways away. Take your stir stick out of the pot.
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Old 10-02-2013, 08:00 PM   #80
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You are the only person that brought up race. Its proven fact, dark tat ink on dark skin is hard to see. would be the same as if I got a tattoo that used real light ink. It would be hard to see, especially from a ways away. Take your stir stick out of the pot.
The point is that 2K is able to showcase their basketball players with tattoos without any issues in my opinion. I mean I can see the tattoos just fine on every single player that has them. It's silly how the NFL doesn't want to to display such artwork on their players in madden. I know for a fact we would be able to see the tattoos fine on all players. The proof is in the pudding with all 2k basketball players. Okay we can't have tattoos on any NFL players in madden, but to the individuals who stated that you wouldn't be able to hardly see the tattoos on the players are wrong. The camera pans by the players and zooms in constantly after every play. So the logic the people are using who believe you would hardly be able to see anything, are very wrong.
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