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Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

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Old 10-18-2013, 12:46 PM   #129
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

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Originally Posted by Big FN Deal
I want to mention something from the interview after just watching the latest NBA Live 14 trailer and reading some of the support for it. In the Lugo interview, he tells an anecdote where the increased power of the new consoles supped up Force Impact and ball carriers were stiff arming defenders "out of the stadium". No biggie, bugs happen, they fixed it but when he is talking about the issue, he and Grisham both equate that issue to being "fun". WTF?

Now I'm not taking that out of context or trying to make it a bigger deal than what it was, that concept of "fun" before realism is the core philosophy at EA Tiburon. They make their games realistic to a certain extent and claim that anymore than that wouldn't be fun, which is the point of playing video games, right? smh

I'm not even mad, just disappointed not having a NFL game striving for realism to play anymore. I keep going back to what Da_Czar states about "play basketball not video games" and it's clear that EA Tiburon is making video games not football. It's best for me to fade into the background and become an OS lurker again until some other developer can make football games.
You don't have to fade to black. You bring up very valid points. I agree and I think everyone has known for a while that there is a disconnect between the Developers and the Gamers. And I also feel that for too EA has had too man non-football guys around working on and making Madden. Ok fine Vic knows what physics is and is smart as hell. I get it, but does he understand the intricacies of the running back position? Does he understand what it means to run with low pad level and why? You can not create realism without bringing in experts to work on the things like that in more than a consulting capacity. Look at GTA V rockstar brought in gang members who had just gotten out of prison to re-do the entire script they wrote because it wasn't authentic enough in the vernacular they used. The first step is for EA to understand that Real is fun.
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Old 10-18-2013, 01:06 PM   #130
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

I usually write long posts detailing my opines or feelings about a particular topic. I'm finding it harder to muster the strength to put that much effort into talking (writing) about a game that the devs put no effort into making.

I can succinctly sum up my impressions of this podcast with this:
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Old 10-18-2013, 02:01 PM   #131
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

EA is just covering it's *** at this point. They put out trash with next-gen Madden, and they've more recently revealed trash with their NBA Live offering. They lied about the reveal trailers.

Anything they say should be taken with a grain of salt. He basically told us to buy the game and feel it for ourselves. NO THANKS. I'll wait for some reviews or allow some other sucker to purchase it.

How many more lies will people accept before they wake up? Don't get me wrong, I hope that things are different but what have they dont to make me believe in them?

The game I used to love the most is complete garbage now. They never overhauled the last gen version, it was a carry over. They lied about the graphics at the start of last gen. It's GROUNDHOG day folks, wake up! They will never overhaul this game because they don't need to. Why? People will still mindlessly buy it. Reviewers will still give the game good ratings. The cycle will be unbroken.

Last edited by chris luva luva; 10-18-2013 at 02:04 PM.
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Old 10-18-2013, 02:32 PM   #132
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

You can throw out pics of basketball players feeling each other's faces, "sandbox" games and shooter comparisons all you want. All of that is irrelevant when creating the ideal football game.

My point was programming 11 people to work together against another 11 group of guys all in close proximity seems like it'd be much more of a challenge then any other genre or sports game.

I feel in past Maddens and maybe even gen4 devs have cut corners by linking players together rather having them think or execute on their own which results in unrealistic or scripted outcomes.

Just thinking about the calculations our systems have to make in one play of football is insane to me. All that while also looking amazing graphically just seems like a great big challenge that Ea has fell short of consistently recently.

Edit: I loved hearing him talking about mastering the game will increase longevity, but the you have to "feel it" comment made me cringe. So sick of hearing that from EA.
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Old 10-18-2013, 02:33 PM   #133
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

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Originally Posted by Hiro1
You can throw out pics of basketball players feeling each other's faces, "sandbox" games and shooter comparisons all you want. All of that is irrelevant when creating the ideal football game.

My point was programming 11 people to work together against another 11 group of guys all in close proximity seems like it'd be much more of a challenge then any other genre or sports game.

I feel in past Maddens and maybe even gen4 devs have cut corners by linking players together rather having them think or execute on their own which results in unrealistic or scripted outcomes.

Just thinking about the calculations our systems have to make in one play of football is insane to me. All that while also looking amazing graphically just seems like a great big challenge that Ea has fell short of consistently recently.
It didn't seem that challenging for the other company to put out a great game back in 2004...
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Old 10-18-2013, 02:36 PM   #134
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

Quote:
Originally Posted by Hiro1
You can throw out pics of basketball players feeling each other's faces, "sandbox" games and shooter comparisons all you want. All of that is irrelevant when creating the ideal football game.

My point was programming 11 people to work together against another 11 group of guys all in close proximity seems like it'd be much more of a challenge then any other genre or sports game.

I feel in past Maddens and maybe even gen4 devs have cut corners by linking players together rather having them think or execute on their own which results in unrealistic or scripted outcomes.

Just thinking about the calculations our systems have to make in one play of football is insane to me. All that while also looking amazing graphically just seems like a great big challenge that Ea has fell short of consistently recently.

Edit: I loved hearing him talking about mastering the game will increase longevity, but the you have to "feel it" comment made me cringe. So sick of hearing that from EA.
Not to beat a dead horse here, but this has been accomplished on other football games by other company's on inferior hardware. Just saying...
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Old 10-18-2013, 02:41 PM   #135
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

Quote:
Originally Posted by Hiro1
You can throw out pics of basketball players feeling each other's faces, "sandbox" games and shooter comparisons all you want. All of that is irrelevant when creating the ideal football game.

My point was programming 11 people to work together against another 11 group of guys all in close proximity seems like it'd be much more of a challenge then any other genre or sports game.

I feel in past Maddens and maybe even gen4 devs have cut corners by linking players together rather having them think or execute on their own which results in unrealistic or scripted outcomes.

Just thinking about the calculations our systems have to make in one play of football is insane to me. All that while also looking amazing graphically just seems like a great big challenge that Ea has fell short of consistently recently.

Edit: I loved hearing him talking about mastering the game will increase longevity, but the you have to "feel it" comment made me cringe. So sick of hearing that from EA.
There is almost nothing correct in this post. Sorry man, not trying to be a jerk here, just stating facts. Tiburon struggles with things that have nothing to do with 11 players interacting as well. Things like - the salary cap, a real injury system, calling penalties, the challenge system, camera angles, out of context cut scenes, poor running animations and player movement, ball physics, trade logic, roster sizes. Shall I go on?

In life, there are just some folks who are better at some things than others. It's what makes the world go round. In this case, Tiburon doesn't have the horses to pull the carriage.
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Old 10-18-2013, 02:43 PM   #136
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Re: Operation Sports - Press Row Podcast: Madden NFL 25 Next-Gen with Vic Lugo

Quote:
Originally Posted by Hiro1
You can throw out pics of basketball players feeling each other's faces, "sandbox" games and shooter comparisons all you want. All of that is irrelevant when creating the ideal football game.

My point was programming 11 people to work together against another 11 group of guys all in close proximity seems like it'd be much more of a challenge then any other genre or sports game.

I feel in past Maddens and maybe even gen4 devs have cut corners by linking players together rather having them think or execute on their own which results in unrealistic or scripted outcomes.

Just thinking about the calculations our systems have to make in one play of football is insane to me. All that while also looking amazing graphically just seems like a great big challenge that Ea has fell short of consistently recently.

Edit: I loved hearing him talking about mastering the game will increase longevity, but the you have to "feel it" comment made me cringe. So sick of hearing that from EA.
I'm pretty sure it's not as big a deal as you're making it sound. The hardest game to make of any genre? Really?
And feeling each other's faces?
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