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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-23-2013, 07:58 PM   #49
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Originally Posted by javicd21
So should he care about something that affects you?

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The point is, why respond to a blog by saying 'you don't care'. If you don't care then move on & let the people that do care make their point so that developers can recognise the impact of their decisions to omit features that have been a staple in their product up to this point.
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Old 10-23-2013, 08:00 PM   #50
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

To me, being able to control other teams would let me do realistic nba transactions during the season and adjust rotations for each team (because cpu adjusted rotation have always been bad and merely rating based). it's a part of freedom that is taken away, i'll be waiting for 2k15
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Old 10-23-2013, 08:00 PM   #51
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Originally Posted by speedbreaker
any word on classic teams?
Wang said late summer classic teams, foreign teams, and classics were in CG and NG.

Its some where on this website. He actually responded to my question. I wonder what Jordan/Pippen/Rodman will look like?

Cant wait for this game!
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Old 10-23-2013, 08:04 PM   #52
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Role playing features for mygm are all well and good, but they better have finally improved the sim engine for results when simming.
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Old 10-23-2013, 08:18 PM   #53
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Originally Posted by juicey79
Wang said late summer classic teams, foreign teams, and classics were in CG and NG.

Its some where on this website. He actually responded to my question. I wonder what Jordan/Pippen/Rodman will look like?

Cant wait for this game!
This exactly, all you guys complaining about a mode will buy the game just for the visuals alone...watch
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Old 10-23-2013, 08:20 PM   #54
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I am a bit disappointed they did this, but I don't have the money for a PS4 anyway. I think 2k12 can hold me over until at least next year.
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Old 10-23-2013, 08:31 PM   #55
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

I agree with others that this took the wind out of my sails. I always run Association with all 30 teams with the main purpose of adjusting rotations and avoiding CPU trades and other personnel decisions. Additionally, I like to play games of interest on the schedule as opposed to just the games with one selected team. It will really suck if we cannot turn off CPU trades, adjust non user controlled rotations and play other games in the season. I planned on the PS4 primarily for this game so I am definitely interested to hear mode detail on the mode.
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Old 10-23-2013, 08:39 PM   #56
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

This is a bad move by 2k and again they show association people no love. I use 30 teams to make all the transactions that happen irl. They are trying to center everything around this my player junk. All I wanted was a sim association not "d23x" as a damn GM..
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