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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-23-2013, 09:29 PM   #73
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Doesn't bother me, I typically play single team associations. Multiteam takes to long to manage for me although it does suck that i can't be able to play an association with my brother or friends...overall it doesn't take away all the flair from the mode but it does come as a slight disappointment.
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Old 10-23-2013, 09:37 PM   #74
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

at least I hope "league pass"(the option which allows you to play any game in the schedule and control any team you want) isnt gone...

Quote:
Originally Posted by SimBaller
Do you guys really think I would take this feature out of the game? If anything, I've made it more prominent.

When you are on the NBA.com interface, you can move the cursor down to the 'League Pass' logo. Selecting this option takes you into the League Pass menu where can select/deselect any games on that day.

The entire purpose of that League Pass logo is to allow the user to choose any game in the league to watch/play.

You guys should know better than to believe the first rumor you hear.
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Old 10-23-2013, 09:37 PM   #75
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

My only real issue is if we didn't have to create a character for the gm spot then having multiple teams probably wouldn't be an issue, all im saying is I hope for future games we wont have to create 30 characters just to be all the teams.

But I don't have a problem with it because being all the teams was more of a chore then anything else, so hopefully cpu ai is fixed but if not it will be just like any other year I bought 2k so no big deal. Hopefully the "other features" that aren't coming over from current gen aren't big deals to me either.
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Old 10-23-2013, 09:37 PM   #76
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Slightly disappointed by this....... I usually only play with one team in association mode but I always select a 2nd team so I'm able to at least do the trades that happen during the season. I live with the crazy rotations (although I have lowered ratings in the past to make sure guys like Manu or Crawford still come off the bench) but I turn CPU trades off at least for the first year.

Is it enough to stop my purchase? Definitely not but I hope all the nonsense from previous years is fixed.
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Old 10-23-2013, 09:40 PM   #77
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

i rather have a complete, balanced, streamlined game without all those unnecessary extras. what ive read so far sounds great. cant wait to see it in motion/use.
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Old 10-23-2013, 09:42 PM   #78
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Originally Posted by Melbournelad
Oh, I don't know, maybe because the current gen iteration of Association was introduced in 2k9 they didn't fix the logic in 2k10, 2k11, 2k12, 2k13, or 2k14 CG?

Again, I don't think you quite understand how horrible the logic is. It goews beyond just a couple random trades. It's been well documented in the roster sub-forum.

Also the Mehmet Okur signing you mentioned is exactly the type of signing we do want. Lol. That's not the problem.
You have to have that (Okur) in the game. Im sorry, but that is realistic. There are alot of teams with horrible GMs. Shouldnt that be expressed?
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Old 10-23-2013, 09:44 PM   #79
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The CPU would be amazing if it made "real mistakes". Sadly, they are different kind of mistakes, like not being able to handle sixth men properly, or make signings that make sense to what they are trying to accomplish for the following season.
But some real life teams, really dont know how to do this either.
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Old 10-23-2013, 09:45 PM   #80
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by TheRealHST
You have to have that (Okur) in the game. Im sorry, but that is realistic. There are alot of teams with horrible GMs. Shouldnt that be expressed?
No, no. I mean the Okur signing is the exact kind of overpaid signing which happens in real life and SHOULD be in the game. In 2k teams never overpay a player.
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