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NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

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Old 10-23-2013, 10:05 PM   #89
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Originally Posted by cbpo
This was a dealbreaker for me sadly .

Offline Association/season with friends is all I really do.
I'm sorry man, hope they change that for you guys who play multiple teams next year.
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Old 10-23-2013, 10:18 PM   #90
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Damn was so excited to play an association with my bro on next gen.

Heart breaker

Maybe next year
Sorry man.
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Old 10-23-2013, 10:21 PM   #91
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

Quote:
Originally Posted by TheRealHST
How do you know they didnt fix it? Why do you all panic so fast? lol And lets not act like real life teams dont horrible trades and signing. Happens every year, for example the Jazz giving Mehmet Okur a huge contract like he was one of the greatest players of all time, These things happen...so should it not be expressed in the game? lol... Every trade isnt some perfect masterpiece in real life so why should it be in the game? The 49ers let go of Alex Smith after he took the team to a Championship game for a 3rd string QB from Cal?....Would that have made sense in Madden if you saw it? Would that be horrible logic?...These things do happen
There is a huge difference between the occassional bad signing, and every team in the game making bad signings. By year 2 or 3 players like Lebron or Wade can be signed for league minimum because every team in the league is over the salary cap. That is game breaking.
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Old 10-23-2013, 10:23 PM   #92
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I could live with this, back when I was still living with my parents this was a must. Now I do this online with those same folks I did this offline with.
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Old 10-23-2013, 10:28 PM   #93
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i really donīt care about controlling 30 teams but i feel like some of my best friendships were built off of days and days of multi-team franchieses in nba 2k11 and 2k12... this is a shame
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Old 10-23-2013, 10:32 PM   #94
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http://www.pastapadre.com/2013/10/23/first-nba-2k14-next-gen-gameplay-footage


Not entirely impressed. I don't know. They look like they still slide, and touch each other with out physics playing a part. Looks good but not great. I'm actually looking forward to what love has in store. Still need to see actual game play. Kudos to 2K for showing real gameplay.
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Old 10-23-2013, 10:40 PM   #95
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Do you pay attention to football or no? Cleveland traded Trent for a 1st rd pick b/c the team was struggling and went into a different direction, Josh Freeman has sucked for the last season and a half. This would be like Thomas Robinson getting traded to Houston because he isn't helping the bad team and they just decided to salvage the pick or how Memphis finally gave up on Thabeet b/c they realized that he would never even be a qtr of the player they thought he was.

What's happening in 2k is the total opposite. The CPU would consistently make trades they don't make roster sense for each, like K Love and Budinger for Iguodola and Koufos. Made 0 sense for either team and is pretty lopsided as well. CP3 signing with the Cavs every single off season. We can go on.
But trading Richardson made no sense at all to me. Why does that make sense to you but Love being traded in your example does? Why? because its basketball? The point is, is that if you saw this trade in Madden and it never happened in real life people would scream of failed logic. Everything isnt failed logic. You never know what teams in real life are going to do and the game has to express that.
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Old 10-23-2013, 11:47 PM   #96
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Re: NBA 2K14: No Multi-Team Control in MyGM, Some Features Not Moving Over

this is bull****. all i do is play association mode with me and 2 of my friends and we pour hours and hours into the game. now i cant do that anymore? first madden, now 2k. **** that. if they just put in that one little feature, i would buy it and put 100's of hours into it. now the game is no-buy for me.
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