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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-25-2013, 11:50 AM   #193
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by RocketTMac1
Ok in a 30 Team Association you can do everything.

1. You can set rotations the way you want them. Manu and Jason Terry not being starters are one of my major things I do. Also having role players start but not log a lot of minutes (Deshawn Stevenson and UD come to mind) is another. You can edit players on every team according to how you view their personal games. If I think Rudy Gay is overrated in one area but can improve over the course of the season then I'll but his Def Awareness down and do various drills to get it up.

2. Prospect Scouting and Drafts: Certain teams shouldn't be looking at multiple point guards when they have guys like Rondo, Kyrie, Westbrook etc. The CPU has always had a tendency to overstock certain positions during the draft.

3. Coaching Staff/Cap/Realistic Simulation in Free Agency: Like the draft things happen where you scratch your head and say that type of team would never get that player or let that coach go. Certain teams don't behave like they should. People may think that consumers that play 30 team Associations do it to make things easier on themselves but for the most part they keep it true to the actual league itself.

4. Simply not being able to choose one team: I for the life of me can never just choose one team. I love being able to see and help direct every team in the league. But I do it realistically. If the Spurs are on the decline and need to make a move to keep Tim in the title race for one more year then I'll make a financial move that the Spurs would make to get a solid player to keep them as contenders.

Those are things that come to my head right away. Things that I for one am afraid of losing the ability to do. MyGM to me simply has to have the option to have a 30 teams usable by the consumer. That gives people this fresh experience coupled with the old feel of being in control of their league.
So you guys basically compensate for the problems the mode has. This means that these issues really need to be taken care of to a reasonable extent or the backlash will be two-fold. People pissed because the mode still has problems and they don't have the means to address the repercussions.

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Old 10-25-2013, 12:01 PM   #194
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

So there are no real GM's in the game, and when you play this mode, you start out as a 20 year old player/GM guy who does both?

Can anyone answer these questions? I thought the game had real owners/gm's listed in the personal/whatever it was called area of your association.
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Old 10-25-2013, 12:03 PM   #195
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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So there are no real GM's in the game, and when you play this mode, you start out as a 20 year old player/GM guy who does both?

Can anyone answer these questions? I thought the game had real owners/gm's listed in the personal/whatever it was called area of your association.
Since it seems to be a seperate mode from MyPlayer, I assume you are just a 20 year old GM in this mode
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Old 10-25-2013, 12:14 PM   #196
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by poster
So there are no real GM's in the game, and when you play this mode, you start out as a 20 year old player/GM guy who does both?

Can anyone answer these questions? I thought the game had real owners/gm's listed in the personal/whatever it was called area of your association.
I really want to know why do we have to create a gm, why couldnt it be optional, I mean I love realism so the whole myplayer movement was never for me, but now that its kind of being forced on me through the only mode I play I feel like my relationship with 2k is growing further apart.

It most likely is a good mode but it still would have been good without the myplayer part being in it, thats all im saying. And the preview picture of the myplayer guy talking to the player with the stars and other designs in his hair didnt make me feel anybetter about this mode from a realism aspect.
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Old 10-25-2013, 12:46 PM   #197
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Quote:
Originally Posted by Slater James
So you guys basically compensate for the problems the mode has. This means that these issues really need to be taken care of to a reasonable extent or the backlash will be two-fold. People pissed because the mode still has problems and they don't have the means to address the repercussions.

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That is true. But at the end of the day I (don't want to speak for others) want to still manage teams. GM Mode to me would be great knowing both ends of a deal. Or getting into the LeBron sweepstakes and seeing how each team pitches to him and seeing the ramifications of not signing him.

GM Mode has a very interesting foundation. But the freedom and customization to me will make it one of the best modes a sports game has seen IMO.
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Old 10-25-2013, 12:56 PM   #198
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Building your MyPLAYER before going into MyGM can be a process that takes 1 second or 5 minutes, depending on whether you want to spend time changing his name and customizing his appearance. We're not forcing something that will take an arbitrarily long amount of time. You can delve right into MyGM.
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Old 10-25-2013, 12:59 PM   #199
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by cthurt
I really want to know why do we have to create a gm, why couldnt it be optional, I mean I love realism so the whole myplayer movement was never for me, but now that its kind of being forced on me through the only mode I play I feel like my relationship with 2k is growing further apart.

It most likely is a good mode but it still would have been good without the myplayer part being in it, thats all im saying. And the preview picture of the myplayer guy talking to the player with the stars and other designs in his hair didnt make me feel anybetter about this mode from a realism aspect.
Ok your MyPlayer being the GM is unrealistic but is it really THAT big a deal?
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Old 10-25-2013, 01:02 PM   #200
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Quote:
Originally Posted by Leftos
Building your MyPLAYER before going into MyGM can be a process that takes 1 second or 5 minutes, depending on whether you want to spend time changing his name and customizing his appearance. We're not forcing something that will take an arbitrarily long amount of time. You can delve right into MyGM.
Its not the time it takes to create a guy thats an issue though, my only issue is that I have to have a myplayer to play the gm mode at all. I think and I could be alone in this way of thinking but in the future having a choice between a myplayer gm or the actual team gm would be a nice feature. But maybe thats not possible idk.
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