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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-25-2013, 04:55 PM   #233
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Count me as someone who is worried.

Im an association guy. I play as all 30 teams. I make trades and signings that reflect what is actually happening.

The last thing I wanted is to be forced to import my GTAO character who wears a dress and has dreads into the Mavs GM role and play as him/her. I appreciate this new mode has potential and it will appeal to lots of people, but why they removed the purely SIM aspect of running a league has me very, very concerned.
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Old 10-25-2013, 05:24 PM   #234
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Quote:
Originally Posted by VDusen04
If you're singling out a very small number of posters who are going above and beyond merely citing their displeasure (and their logical reasoning for displeasure) with the apparent direction of the new mode, then I suppose I can see where you're coming from. But I suppose it depends what your definition is of "freaking out". The information released on MyGM suggests a funny direction. People have responded. Some love it. Some do not. Those feelings will either change as more info is released or become re-affirmed.

As for the previous create-a-GM, I must admit I barely remember it because it was hardly at the forefront of Association. Somewhere along the lines, I recall being able to create my own Joe Dumars and selecting a face that looked vaguely like him. Then that was it. The only time I'd see him was if I happened to check some sort of report card sub-menu. So again, in that case, I think our imagination kept us immersed back then. That would be in sharp contrast to being continuously reminded that Joe Dumars would not be running my team in 2K14. Instead, it appears I'd receive very regular reminders that my team is being run by a made-up character.

It may sound weird, but I'm thinking it might feel more realistic to run an Assocation in 2K13 and assume with my imagination that Joe Dumars is running things versus having it hammered into my head over and over that the Detroit Pistons are being manned by a made up schmo looking to level up by selecting correct speech paths.
I think this might be where I'm missing your argument the most. It was always run by a made up character. Real GMs have never been in the game. If you want to have Joe Dumars running your mode, then simply make Joe Dumars when you create the avatar. Like I said before, from what I've seen thus far, most people that are resistant to the changes for that reasoning don't play MyCareer anyway so you aren't handcuffed to making yourself or some other fictional character to use for the on court Career mode.
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Old 10-25-2013, 05:52 PM   #235
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by The 24th Letter
Well that was my point...(and Sundown has a great idea BTW)

That's something that would help YOUR immersion, while 2k could get the Spurs entire FO scanned into the game, and I couldn't care less...

It's really just a matter of preference...my argument is that nobody's is "the right way"
Quote:
Originally Posted by King_B_Mack
I think this might be where I'm missing your argument the most. It was always run by a made up character. Real GMs have never been in the game. If you want to have Joe Dumars running your mode, then simply make Joe Dumars when you create the avatar. Like I said before, from what I've seen thus far, most people that are resistant to the changes for that reasoning don't play MyCareer anyway so you aren't handcuffed to making yourself or some other fictional character to use for the on court Career mode.
I honestly recall creating a GM at some point. Perhaps it was on the PS2. I suppose I could be crazy. But either way, GM's in the past, real or fake, were essentially absent after selection or creation, so the hit to immersion was extremely limited.

And I think it's a broad brush to assume mostly everyone who likes a realistic Association does not play MyPlayer. I've enjoyed a number of aspects about MyPlayer in the past. I think it's great to have that option out there for people. I think even the hardcore Association fellows would agree. I just do not like the "My" aspects overtaking nearly all modes like a virus. If I want to go down the magical wonderland of pretending I'm personally grinding my way to the NBA, it's nice to know that's there. But I'd also like the option to remain to run an Association as realistically (or unrealistically) as I choose.

Would we all be satisfied if our MyPlayer became one of the starting five in any Quick Game we played, no matter what? That's an extreme example to illustrate a simple point. A lot of us would merely prefer the option to run things as realistically as possible (i.e. no leveling up fake GMs). I like variability. I really liked the idea of MyPlayer when it was first introduced in 2K10, but I don't want my entire simulation, authentic NBA gaming experience to revolve around that.

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Old 10-25-2013, 06:34 PM   #236
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Icon5 Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I have a very very important question (...well... In my opinion):
In MyGM is it possible to select the season lenght (14 or 29 or 82 games) ?
I'm a father of 2 lovely kids and I work 10 hours each day... It is impossible for me to play 82 games...
My best fit was association mode with 14 games, that allowed my to play and make draft and try to rebuild team.

I'm writing this question several times, bur nobody from 2k answer me...

(Sorry for my poir english)
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Old 10-25-2013, 07:13 PM   #237
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by charter04
Real teams make stupid trades all the time. If you control every team how is that realistic? It's fine if that's what you want but, why get so worried about what all the CPU teams do?
what if you want to play against real nba teams-
kobe and the lakers, , but the cpu fa kobe has gone to charlotte,

bron/dwade on the heat, but fa bron went to pelicans, and wade re-signed but cpu then traded him to Orlando?

cpu Cleveland trades for cp3 and keeps irving and puts him on the bench?

ginoboli starts for san

every cpu starter plays 34-36 minutes?

12players play every game on cpu teams

cpu team resets rotations constantly

on and on and on...

go back and read the hype last time 2k rob jones was talking assoc improvemnts a few years back,how each team was thinking 2-3-4 steps ahead in rebuilding- sooo improved...

it was a mess, and they haven't fixed it after multiple years of consumers listing out the issues within a couple days release each yr. they at least gave us 30 team control to work around all the bs in the programming





can you see how controlling all 30 teams to keep more realism in the game would be missed?

the assumption is they have not fixed all this until the game comes out and they prove otherwise, based on their history of not addressing them over multiple years.
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Old 10-25-2013, 07:51 PM   #238
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

Quote:
Originally Posted by VDusen04
I honestly recall creating a GM at some point. Perhaps it was on the PS2. I suppose I could be crazy. But either way, GM's in the past, real or fake, were essentially absent after selection or creation, so the hit to immersion was extremely limited.

And I think it's a broad brush to assume mostly everyone who likes a realistic Association does not play MyPlayer. I've enjoyed a number of aspects about MyPlayer in the past. I think it's great to have that option out there for people. I think even the hardcore Association fellows would agree. I just do not like the "My" aspects overtaking nearly all modes like a virus. If I want to go down the magical wonderland of pretending I'm personally grinding my way to the NBA, it's nice to know that's there. But I'd also like the option to remain to run an Association as realistically (or unrealistically) as I choose.

Would we all be satisfied if our MyPlayer became one of the starting five in any Quick Game we played, no matter what? That's an extreme example to illustrate a simple point. A lot of us would merely prefer the option to run things as realistically as possible (i.e. no leveling up fake GMs). I like variability. I really liked the idea of MyPlayer when it was first introduced in 2K10, but I don't want my entire simulation, authentic NBA gaming experience to revolve around that.
Why don't you just do what King B Mack said and create whatever the GM for the team you are running is?
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Old 10-25-2013, 08:52 PM   #239
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I think too many people are getting sucked into what is "real" as it opposed to what is "sim". If you want real than you'll never get that from a videogame. As real isn't the purpose of even the most sim game possible. Now there's level of simulation and adding oneself to the game may be too much for some, however there's nothing "real" about making personnel moves for any team whether it's a virtual you or not.
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Old 10-25-2013, 08:52 PM   #240
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by swiftychampleone
Oh we know that this is the response to something you don't like. Which is always my response. I'm trippin' hard over this because 2K had it in the previous games of 30-team control. Why in the world would you backtrack and remove it? That's stupid. It's the same thing when Madden had Owner Mode in the last-gen days and they took it out, only to bring it back at the end of current-gen. I shouldn't have to buy Live 14 (if they even have 30 team control, no info yet). Like RangersCruz says, that game doesn't look all that hot. This is coming from a person that LOVED Live 10.
Okay my issue with statement is how you guys, whether its 2K or Live dislikers, believe its so easy to create a game. This is their first game of the next gen and according to them was built from the ground up. Splitting a team up that normally works on one ANNUALLY release game to work on two is even more difficult. So guess what, some things will be missing at first but by year two or three(this is when imo when we will see the best next gen 2k game, b/c current gen will have a less prominent role) if these same problems exist i think you have a great point. Like the other user said, you have the option not but as I did with current gen, I did not purchase b/c imo is was not a big of a enough leap. I rather have the next gen version.
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