NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more! - Page 71 - Operation Sports Forums
Home

NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

This is a discussion on NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more! within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 10-25-2013, 12:37 AM   #561
MVP
 
Jet Sufferer's Arena
 
OVR: 12
Join Date: Jul 2008
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Don't know if this has been answered and can't find it anywhere.

Is roster share on PS4?
Jet Sufferer is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-25-2013, 12:42 AM   #562
Rookie
 
OVR: 3
Join Date: Nov 2010
Location: Los Angeles, CA
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

If Wang says there's no sliding due to the new motion engine, how come in the Gamestop clip of the next gen, players were sliding?
Subversion is offline  
Reply With Quote
Old 10-26-2013, 09:13 AM   #563
Banned
 
OVR: 7
Join Date: Jan 2011
Location: Pittsburgh
Blog Entries: 4
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Quote:
Originally Posted by Subversion
If Wang says there's no sliding due to the new motion engine, how come in the Gamestop clip of the next gen, players were sliding?
Sigh...I just want the game. This nauseating
TheRealHST is offline  
Reply With Quote
Old 10-26-2013, 09:33 AM   #564
Pro
 
OVR: 3
Join Date: Sep 2006
Location: Portugal
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

How about a companion app where you could easily call plays and make substitutions?
airjoca is offline  
Reply With Quote
Old 10-26-2013, 12:22 PM   #565
Rookie
 
OVR: 1
Join Date: Jan 2013
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Quote:
Originally Posted by Subversion
If Wang says there's no sliding due to the new motion engine, how come in the Gamestop clip of the next gen, players were sliding?

If Wang says there is no sliding, then there is no sliding.

NvME is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-26-2013, 12:31 PM   #566
MVP
 
strawberryshortcake's Arena
 
OVR: 3
Join Date: Sep 2009
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Quote:
Originally Posted by Subversion
If Wang says there's no sliding due to the new motion engine, how come in the Gamestop clip of the next gen, players were sliding?
Honestly, don't know why that's the case in NBA 2K. Next gen Madden's true step is suppose to eliminate sliding I'm guessing, but in released gameplay videos, sliding is definitely apparent. Even if you look at Backbreaker from a few years back, even though it's suppose to be physics based, sliding also happens.

I wish anyone who has ever coded for any type of video game would chime in on why it's so difficult to eliminate the sliding.
__________________
Fixes
NBA2k Defense AI,Footplant, Gameplay
MLB Show Pitching/throwing
Madden/Live Animations Walking, Throwing
strawberryshortcake is offline  
Reply With Quote
Old 10-26-2013, 01:09 PM   #567
Banned
 
Big FN Deal's Arena
 
OVR: 33
Join Date: Aug 2011
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

Quote:
Originally Posted by strawberryshortcake
Honestly, don't know why that's the case in NBA 2K. Next gen Madden's true step is suppose to eliminate sliding I'm guessing, but in released gameplay videos, sliding is definitely apparent. Even if you look at Backbreaker from a few years back, even though it's suppose to be physics based, sliding also happens.

I wish anyone who has ever coded for any type of video game would chime in on why it's so difficult to eliminate the sliding.
I don't know anything technical about programming or video coding but from what I understand of what has been stated about footage shown, it doesn't display the game at 60fps. Maybe that's what's causing what appears to be sliding due to skipped frames or whatever instead of the true frame rate showing all the transitional animations and steps.

I think that was mentioned or alluded to in this video review from someone that has played the game.

http://www.operationsports.com/forum...edown2012.html
Big FN Deal is offline  
Reply With Quote
Old 10-26-2013, 06:09 PM   #568
MVP
 
Eman5805's Arena
 
OVR: 15
Join Date: Mar 2009
Location: New Orleans
Re: NBA 2K14: Next-Gen Details on Gameplay, AI, New Modes and more!

There's always gonna be sliding because they players aren't actually running like you or I do. They aren't moving by pushing against the ground with their feet. The best they can do is have an engine that dictates where a person's foot needs to go to justify each and every little movement.

Sometimes the engine can't account for everything and they move without their feet appropriating it.

It happens. It's life.


No sliding can read as almost no sliding.
Eman5805 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:48 AM.
Top -