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NBA 2K14: MyGM Developer Diary

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Old 11-09-2013, 01:16 PM   #201
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Re: NBA 2K14: MyGM Developer Diary

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Originally Posted by Gosens6
It makes me think that they actually put work into the draft classes, instead of it being completely random like on CG
so does this hint at potential steals in the draft also? (ie. Chandler Parsons, Monta Ellis, Isaiah Thomas etc)
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Old 11-09-2013, 01:25 PM   #202
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Re: NBA 2K14: MyGM Developer Diary

Like this is everything I wanted! I can't wait to see what the future holds for this game!!!! Now I just need to figure out which system to buy it on....


2k seems to be pushing the PS4 version a lot more so is there a huge difference between the xboxone version besides the small exclusive additions....they never really confirmed anything.
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Old 11-09-2013, 01:32 PM   #203
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Leftos, I absolutely love what job you all did on MyGm. Old association mode became too boring for 2013.

My only concerns are draft classes, because in Asssoc. mode they were basically game breaking and were one of reason I did not play assoc. mode more than 3 seasons.
And the second question is about A.I. Will it really give us challenge and will be able to strategically compete as smart as we do in every aspect from trades and free agents and to planning for a future and not letting itself to lose key players and keep all positions balanced? Maybe A.I. will be smart enough not to lose talanted prospects to a veteran players in trades which will drop their ratings quick? This is most intersting questions for me.

Thanks again for your love to this game.
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Old 11-09-2013, 04:31 PM   #204
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Re: NBA 2K14: MyGM Developer Diary

This mode looks great on paper, but 2k has let us too many times to trust them. I'm afraid the AI logic will be still bad, or that the stats will be still messed up (like for example if you look now at the current season rookies, they don't have their current stats) or something else that will break this mode.
I would really like to be proved wrong when the game will come out, but I doubt I will.
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Old 11-09-2013, 04:41 PM   #205
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Re: NBA 2K14: MyGM Developer Diary

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Originally Posted by sniapeko
This mode looks great on paper, but 2k has let us too many times to trust them. I'm afraid the AI logic will be still bad, or that the stats will be still messed up (like for example if you look now at the current season rookies, they don't have their current stats) or something else that will break this mode.
I would really like to be proved wrong when the game will come out, but I doubt I will.
Well at least you have LIVE to fall back on, they definitely keep their promises.


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Old 11-09-2013, 05:02 PM   #206
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Re: NBA 2K14: MyGM Developer Diary

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Originally Posted by jeremym480
Just quickly skimmed over the writeup before leaving work. Everything sounds amazing.

I do have to questions though that I may have missed.

1) Is there real life draft order in? (example will Boston have Brooklyn's 1st round draft picks for the next 3 years)

2) Is the ability to intervene in games in?
I didn't read the rest of the thread so don't know if it's been answered but PLEASE for the love of god PLEASE let this be in. The thought of finishing an 82 game season doesn't seem so daunting when u can jump into a game in the 3rd quarter down by 5 or intervene in the 4th clinging to a 3 point lead
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Old 11-09-2013, 05:59 PM   #207
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I love you 2k... I cannot wait to get this. I am glad I skipped this years current gen... This is how you start a new gen of consoles. If it works they way it reads, then this will be an instant classic.
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Old 11-09-2013, 06:02 PM   #208
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Re: NBA 2K14: MyGM Developer Diary

all that's left to include in this diary are drafts/CAPs. how well do they progress? how many varied personalities will there be? are they editable? will they demand/receive contracts based off performance or rating?
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