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Old 11-15-2013, 02:24 PM   #121
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re: NBA 2K14 Impressions (PS4/Xbox One)

Quote:
Originally Posted by Pared
This is going to a strange statement, and I doubt everyone will understand what I mean:

This game is everything that the public thought the first NBA Live for PS3 and Xbox 360 was going to be. I believe it was NBA Live 06.
I know exactly what you are saying....it's a game that is supposed to make you say, "ok, this is next gen"...which is exactly what I said when I played 2k14 for the first time today.
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Old 11-15-2013, 02:28 PM   #122
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re: NBA 2K14 Impressions (PS4/Xbox One)

just need a roster update, this game is unreal
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Old 11-15-2013, 02:37 PM   #123
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i have really been enjoying this...smooth gameplay great graphics
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Old 11-15-2013, 02:38 PM   #124
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re: NBA 2K14 Impressions (PS4/Xbox One)

Having to wait until the 29th sucks! Why the release date was not worldwide i will never know haha. Cannot wait to play this looks amazing.
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Old 11-15-2013, 02:52 PM   #125
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re: NBA 2K14 Impressions (PS4/Xbox One)

The gameplay is there in spades. If this GM Mode is as deep as advertised, it's gonna be hard to pull me off this game.
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Old 11-15-2013, 02:53 PM   #126
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re: NBA 2K14 Impressions (PS4/Xbox One)

I don't have the game (or PS4) yet, but what i find interesting about this thread in a GOOD way is that we are 13 pages deep and all the posts are overwhelmingly positive...for OS, this lets me know that this game is the real deal.

thx for the impressions.
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Old 11-15-2013, 02:55 PM   #127
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re: NBA 2K14 Impressions (PS4/Xbox One)

Quote:
Originally Posted by jonesha2000
I know exactly what you are saying....it's a game that is supposed to make you say, "ok, this is next gen"...which is exactly what I said when I played 2k14 for the first time today.
Quote:
Originally Posted by 23
I understand... some time ago someone posted that 2k6 xbox 360 CGI video and said we're finally at that point. I think you're pretty spot on.
Glad you guys get it.
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Old 11-15-2013, 03:00 PM   #128
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re: NBA 2K14 Impressions (PS4/Xbox One)

Loving the actual game so far but navigating these menus makes me want to off myself.

I have no idea why they assigned the menu design task to Helen Keller.
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