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The Golf Club Closed Beta Impressions (Q&A Inside)

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Old 03-13-2014, 10:42 PM   #193
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by blingballa333
Feel free to share your updates to Tea Olive! And the rest of the holes if you're so inclined
I will get some photos up in the AM - I am working on hole 2 and still tweaking hole 1 - will post both sometime before noon est tomorrow -
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Old 03-14-2014, 09:49 AM   #194
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Hole#1(Tea Olive)

32, SinisterAlex, Perfect Zero and 6 others like this.

Go Blue - Glad to see one of the Beta's making a run at Augusta National. I hope your work is carried over to the release build! Looks like a good start.
You lucky bastard - you've been to Augusta National how many times?
I bet it is breath taking.



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Old 03-14-2014, 11:43 AM   #195
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by southernSNIDELY
Hole#1(Tea Olive)

32, SinisterAlex, Perfect Zero and 6 others like this.

Go Blue - Glad to see one of the Beta's making a run at Augusta National. I hope your work is carried over to the release build! Looks like a good start.
You lucky bastard - you've been to Augusta National how many times?
I bet it is breath taking.




Brother - I was just messing with Lt. Dan about going 7 times because he asked about getting exact elevations, hence the whistling emoticon- sorry about that.

I do have a good start, but running into an issue where it is hard to recreate the proper elevations and declines because, if people are not aware, there is a permanent base of water underneath the creation grid. So I am running into the issue of uncovering water as I try to lower certain aspects of certain holes.
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Old 03-14-2014, 12:16 PM   #196
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

oh, yes that could be a problem since this course has so many elevation changes.

Still look forward to what progress you make - please post more screenies!
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Old 03-14-2014, 12:55 PM   #197
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

OK - so here is hole 1(Tea Olive) and 2(Pink Dogwood) still working on both. Hole 2 I grabbed an overhead shot of the initial shot that floats downwards out into the dogleg left, downhill. I still have to create the double guarded green with sandtraps in front.

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Old 03-14-2014, 01:43 PM   #198
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by bluengold34_OS
OK - so here is hole 1(Tea Olive) and 2(Pink Dogwood) still working on both. Hole 2 I grabbed an overhead shot of the initial shot that floats downwards out into the dogleg left, downhill. I still have to create the double guarded green with sandtraps in front.

nice work impressive
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Old 03-14-2014, 01:52 PM   #199
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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nice work impressive
Much appreciated! - it's taking some time to do it, as I am still learning the true in and outs of the creator. I am hoping to have it done by middle to end of next week, and will upload a full video of me playing it.
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Old 03-14-2014, 02:23 PM   #200
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

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Originally Posted by TheBleedingRed21
Actually got to thinking.. My course has 3 sets of 9 (27 hole course) known as the Lakes, Pines, and Woods.

I guess you could do it this way and make it work... Create a new course per set.

Tri Cities - Lakes & Pines
Tri Cities - Pines & Lakes
Tri Cities - Lakes & Woods
Tri Cities - Woods & Lakes
Tri Cities - Pines & Woods
Tri Cities - Woods & Pines

I usually do not play just one side first so i would like to have option to play any side first and last. With unlimited slots for courses, this would not be an issue and with the naming, it could be organized easily.

I am assuming there will be or is a clone option or duplicate. After creating say lakes and pines, duplicate course, and re-number the holes backwards so it creates pines and lakes, if possible, if not they could add the option to allow this. After that, duplicate and leave the lakes holes but erase the pines holes and replace with woods holes.

Seems like a ton of work, but it would be sweet to have the 27 hole courses and this is a (long) work around I believe. If you cannot clone/duplicate, it would be even more work to make it completely similar.

Just a thought for those that may want to try this (I know I will)
So, you live near Blountville? I have played Tri-Cities numerous times.
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