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The Golf Club Closed Beta Impressions (Q&A Inside)

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Old 03-14-2014, 03:01 PM   #201
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by bluengold34_OS

I do have a good start, but running into an issue where it is hard to recreate the proper elevations and declines because, if people are not aware, there is a permanent base of water underneath the creation grid. So I am running into the issue of uncovering water as I try to lower certain aspects of certain holes.
Can you make any of the brushes big enough to cover the entire course, and then raise it all at one time? If so, then maybe you could use Google Earth to find the highest point of the property (presumably near the clubhouse) and then raise the entire course to either the highest point or to some point between highest and lowest, making it easier to mold the course that way.

Although even as I type this and think about it, it would suck to do 10 holes and then realize you are too high and have to lower the land way too far at Amen Corner to get any water. So maybe you start with the water holes first and work your way around from there?

I'm just thinking out loud here. In any case, it might be a good idea to use Google Earth and note the elevation of each tee and green on the course. If you can't get replicate those exact elevations, then you might be able to scale the elevations down to a point where Amen Corner starts at zero and all of the elevations are relative to that point.

Does any of this make any sense?
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Old 03-14-2014, 03:08 PM   #202
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by hikwelity
Can you make any of the brushes big enough to cover the entire course, and then raise it all at one time? If so, then maybe you could use Google Earth to find the highest point of the property (presumably near the clubhouse) and then raise the entire course to either the highest point or to some point between highest and lowest, making it easier to mold the course that way.

Although even as I type this and think about it, it would suck to do 10 holes and then realize you are too high and have to lower the land way too far at Amen Corner to get any water. So maybe you start with the water holes first and work your way around from there?

I'm just thinking out loud here. In any case, it might be a good idea to use Google Earth and note the elevation of each tee and green on the course. If you can't get replicate those exact elevations, then you might be able to scale the elevations down to a point where Amen Corner starts at zero and all of the elevations are relative to that point.

Does any of this make any sense?
It actually makes a lot of sense. I was already thinking about ****-canning the whole thing and starting over again with the approach you mentioned.
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Old 03-14-2014, 04:52 PM   #203
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

I just took a quick look on Google Earth, and it looks like no matter what you will have to get creative. Raes Creek at 11 and 12 is the lowest point on the course, but the ponds on 15 and 16, which I assume are man made, are roughly 40 feet higher. Also, on 13, Raes Creek up around the green is probably 10-15 feet higher then it is where it starts back at the beginning of the fairway. I don't know how you could have a creek with water near the green when you have a flat water table to work with... unless you made a canyon in front of the green instead of a creek.

I still think it's worth a shot, just have to get a little creative with it.
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Old 03-14-2014, 06:25 PM   #204
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Man the course look great, but something about the golfer model looks off. Almost like the course grass and sky is next gen graphics while the golfer model looks like something from the PS3.
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Old 03-14-2014, 07:01 PM   #205
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by jgarrett
So, you live near Blountville? I have played Tri-Cities numerous times.
Correct. I love the new gps they got if you haven't played in the last 2 weeks.
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Old 03-15-2014, 03:15 PM   #206
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

Quote:
Originally Posted by hikwelity
I just took a quick look on Google Earth, and it looks like no matter what you will have to get creative. Raes Creek at 11 and 12 is the lowest point on the course, but the ponds on 15 and 16, which I assume are man made, are roughly 40 feet higher. Also, on 13, Raes Creek up around the green is probably 10-15 feet higher then it is where it starts back at the beginning of the fairway. I don't know how you could have a creek with water near the green when you have a flat water table to work with... unless you made a canyon in front of the green instead of a creek.

I still think it's worth a shot, just have to get a little creative with it.
OK I discarded the original course and rebuilt it going 10 feet higher. While I still have some tweaking to do, the base is a lot better. In the pic below you have

1. Real life Augusta(hole 1)
2. Version 1 I created
3. Version 2(with higher elevation)

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Old 03-15-2014, 06:46 PM   #207
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

I need this game in my life now.
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Old 03-15-2014, 07:57 PM   #208
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Re: The Golf Club Closed Beta Impressions (Q&A Inside)

I can see myself spending more time designing courses than playing the game. Seems like 2 games for the price of 1.

I would love to have this by Masters Weekend. Probably won't happen, but I can hope.
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