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NHL 15: Hands-On Impressions

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Old 06-11-2014, 12:12 PM   #25
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Just some quick questions about the controls I'd like to know more about:

- Is the annoying "speed burst" button still in the game?
- Do you still have to press a button AND use the right stick to poke check?

Btw, I've never understood why the put checking on the right stick: The original idea of the right-stick-mechanic was basically sold as "left stick controls the player's feed - right stick controls the stick".

Wouldn't it make more sense to have the right stick on defense act as the manual poke check "button"? That would free up the shoulder button (which is currently used for the poke check) to act as a "engaged in check/body contact" button.
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Old 06-11-2014, 12:16 PM   #26
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Re: NHL 15: Hands-On Impressions

Quote:
Originally Posted by Majingir
Can anyone find out about the penalty situation? That's been a huge problem since NHL12, the lack of penalties called in the game, and most of the time they were called,it was like weak phantom calls.

Penalties drastically impact a hockey game,and for the video games to randomly not have much penalties,even on the max slider setting, ruins it alot.
I feel like the biggest problem is that you (and the CPU) aren't really forced to do much to trigger penalties.

Spamming the poke check button used to mean tripping calls, but they seem to have done away with that. Body checking infractions are rarely called. Hooking and slashing only seems to be called when you press stick lift from behind the player. Holding only gets called if you pin against the boards for too long.

It's really a problem in all EA Sports games. I wouldn't mind seeing some canned penalty/foul animations being triggered through some combination of player ratings and context, but perhaps I'm in the minority there.

Last edited by ianlast; 06-11-2014 at 12:20 PM.
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Old 06-11-2014, 12:19 PM   #27
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Re: NHL 15: Hands-On Impressions

Quote:
Originally Posted by TOMillr
Just some quick questions about the controls I'd like to know more about:

- Is the annoying "speed burst" button still in the game?
- Do you still have to press a button AND use the right stick to poke check?

Btw, I've never understood why the put checking on the right stick: The original idea of the right-stick-mechanic was basically sold as "left stick controls the player's feed - right stick controls the stick".

Wouldn't it make more sense to have the right stick on defense act as the manual poke check "button"? That would free up the shoulder button (which is currently used for the poke check) to act as a "engaged in check/body contact" button.
Yep. I have long wondered this myself, it makes way more sense. They should at least give you the option to toggle between the two configurations.
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Old 06-11-2014, 12:25 PM   #28
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Re: NHL 15: Hands-On Impressions

Sounds awesome. Looking forward to picking up a next gen system this summer and getting my hands on this game. Souding good, looking great.
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Old 06-11-2014, 12:30 PM   #29
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I really can't wait to see this game in action!
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Old 06-11-2014, 12:51 PM   #30
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Re: NHL 15: Hands-On Impressions

I would like to know:

1. Will the hybrid control scheme have all the options available in other control schemes? There is no reason this shouldn't happen.
2. There needs to be some kind of season/GM mode with multiple users.
3. In ranked online games, having guests should be illegal. This annoys the hell out of me when I go to play a game and it's against a team. A game against multiple humans is completely different than a 1 v 1 game and should be in a different category.
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Old 06-11-2014, 01:00 PM   #31
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Can you ask this- can you still edit players' attributes?
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Old 06-11-2014, 01:06 PM   #32
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Re: NHL 15: Hands-On Impressions

Quote:
Originally Posted by Majingir
Can anyone find out about the penalty situation? That's been a huge problem since NHL12, the lack of penalties called in the game, and most of the time they were called,it was like weak phantom calls.

Penalties drastically impact a hockey game,and for the video games to randomly not have much penalties,even on the max slider setting, ruins it alot.
I never noticed a phantom call in NHL, ever. I agree that there is a sever lack of calls, Charging you get away with 7 times out of 10. You can bury anyone you want in the back, as long as it isn't up against the boards. Someone needs to let the dev team know that hitting from behind, is a penalty in the open ice as well. I am actually okay with tripping calls, and some of the missed tripping calls, because tripping actually gets called pretty consitently, and missed calls should happen from time to time. But penalties are a problem.
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