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NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Old 09-04-2014, 02:41 PM   #57
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by Jakeness23
Is your MyGM still your MyPlayer character? Just wondering, because it looks a little ridiculous when you have a 20 year old looking dude running a professional sports team.

I'll play MyLeague a lot more because of all of the customization aspects, but MyGM will be a nice mode to play around with some too. I usually don't hold on to my sports games for the full year leading up to the next one... that may change this year. Great job, 2K!
Yes, which is still weird. They should at least have the option to age him or something.
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Old 09-04-2014, 02:42 PM   #58
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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So will physical attributes that are associated with a specific body part be affected during gameplay?

If I have a bad elbow, will my shooting ratings decrease?

If I have a bad ankle, will only my athletic ratings decrease?
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Old 09-04-2014, 02:42 PM   #59
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by CBfromCU32
I cant wait to here about this "robust" CAP... #Ourtimehascome
Well there's a pic in the top right corner of one.


Last edited by lakers24; 09-04-2014 at 02:45 PM.
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Old 09-04-2014, 02:43 PM   #60
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

Very happy to see they changed their direction with the vc in my gm. After playing 14 i thought they would make 15 worse with it. This game will now be a must buy for me. The simulated college season kind of sounds like an end to custom draft classes though, really hope I'm wrong on that.
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Old 09-04-2014, 02:44 PM   #61
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic

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Originally Posted by Colts18
So will physical attributes that are associated with a specific body part be affected during gameplay?

If I have a bad elbow, will my shooting ratings decrease?

If I have a bad ankle, will only my athletic ratings decrease?
No, I think it was explained this is just more to do with durability. Obviously if they get hurt but can still play it'll affect ratings. But for now, what this screen is showing is instead of one particular durability rating there are 16 now for different body parts.
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Old 09-04-2014, 02:45 PM   #62
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Re: NBA 2K15 MyGM Details Revealed

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Originally Posted by the_future420
Super Sim and we can jump in at ANY time?!?!
GI is blocked at my work and perhaps I missed it in what Steve quoted... but where do you see this mentioned?
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Old 09-04-2014, 02:45 PM   #63
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Re: NBA 2K15 MyGM Details Revealed

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Originally Posted by jeremym480
GI is blocked at my work and perhaps I missed it in what Steve quoted... but where do you see this mentioned?
It's in one of the pictures
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Old 09-04-2014, 02:46 PM   #64
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Re: NBA 2K15 MyGM Details Revealed

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Originally Posted by jeremym480
GI is blocked at my work and perhaps I missed it in what Steve quoted... but where do you see this mentioned?

"Strategy-minded players who prefer a hands-off approach should check out SimCast. This new system allows you to manage rotations, strategies, sliders, and points of emphasis before hitting the start button on a sim. Once the sim begins, you can jump into the action at any time or pause to change up your strategies if need be. This is a great alternative for users who just want to sim to critical moments like the last two minutes of a closely contested game."
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