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NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirmed

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Old 09-08-2014, 09:53 PM   #41
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by da ThRONe
Again most aspect of basketball isn't just "me" it basketball. I shouldn't be able to shoot 75% on fadeaway 3pt jumpers, or converting 90% of lay ups. That's not sim ball. That's what the difficulty levels should be for.


I don't see one area that sliders should be able to change that shouldn't be tuned coming in so that it produces an on court performance similar to what you get in real basketball. With things like synergy in the game why should guys be putting up statistical anomaly minus the sliders?


that's the beauty of it . what if he wanted to shoot 90% on layups and 75% on 3 pointers.
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Old 09-08-2014, 09:55 PM   #42
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by da ThRONe
Again most aspect of basketball isn't just "me" it basketball. I shouldn't be able to shoot 75% on fadeaway 3pt jumpers, or converting 90% of lay ups. That's not sim ball. That's what the difficulty levels should be for.
I never liked that difficulty changes shot success. I believe difficulty levels should only affect the CPU AI, but that's another discussion entirely.

Quote:
I don't see one area that sliders should be able to change that shouldn't be tuned coming in so that it produces an on court performance similar to what you get in real basketball. With things like synergy in the game why should guys be putting up statistical anomaly minus the sliders?
No one is saying they shouldn't strive to get the most realistic playing game out of the box. But let's say player A is a basketball guru, and is getting realistic stats because they know the ins and outs of the game. But player B isn't as familiar with basketball, but enjoys playing the game anyway. Sliders can help player B to get realistic stats, while not playing with as much intelligence and basketball IQ as player A.

It all comes down to options. If the game is amazing out of the box, then that's fantastic. But if someone doesn't feel that an aspect is not right, the option to adjust it should be there.
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Old 09-08-2014, 09:59 PM   #43
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by ThreeKing
Just said it in the other thread, but zero chance I purchase this game now with no sliders.

Can't force people to play the game a certain way. This isn't 1988 on the Nintendo.


Yeah I cant believe the game doesn't even have sliders in it. No sports game plays realistic with out sliders not even the great mlb the show games no excuse to not have sliders that already means the games is going to be either to hard or to easy for ever one.
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Old 09-08-2014, 10:01 PM   #44
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by youvalss
da ThRONe, trust me, I'm one of the lazier gamers. I don't mess much with rosters and/or sliders unless I have to. Even when I was playing on the PC I didn't bother much with mods and patches, since I believe that if that's what you're doing all day, eventually the patches become the goal - not the way to reach the goal, and you end up not having time to play...

Anyway, I still find myself tweaking my sliders to me likings, and making some player edits. I'm probably not even half of the sim-head as some (most?) of the guys here, but I did feel the need tweak the game to my likings. Which is the same reason why I don't use a set of sliders provided by one of the good guys here - without tweaking it. I just can't.

A game with no sliders is the way the developer though it should be played. It's an opinion of a person(S) about the representation of the real sport. It still doesn't mean that it represents the sports the way I see it or you see it, even if those developers are geniuses at programming and are NBA-encyclopedia people.

There will be no prefect game. We all know that. There aren't too many "black and white" issues in life. To me having an accurate representation of what I see on my on game day in my videogame is one of those black and white things. There's more than enough data available to have the game as close as possible without sliders IMO.


What does somebody else want in the game that I don't or vice versa that is or isn't SIM?



Bottom line I won't skip a title because it does or doesn't have sliders. Just see them as a luxury not a must and I think they allow designers the option to not finely tune or correct fundamental flaws in the game because they know it can be "mostly" be managed with sliders.


We can all agree to disagree.
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Old 09-08-2014, 10:06 PM   #45
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Will there be roster updates every week?

Sean: Player tendencies updated after every single game through Synergy Sports. Rosters will be kept up-to-date all season

good good. this is important 2me
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Old 09-08-2014, 10:07 PM   #46
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

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Originally Posted by El_Poopador
I never liked that difficulty changes shot success. I believe difficulty levels should only affect the CPU AI, but that's another discussion entirely.



No one is saying they shouldn't strive to get the most realistic playing game out of the box. But let's say player A is a basketball guru, and is getting realistic stats because they know the ins and outs of the game. But player B isn't as familiar with basketball, but enjoys playing the game anyway. Sliders can help player B to get realistic stats, while not playing with as much intelligence and basketball IQ as player A.

It all comes down to options. If the game is amazing out of the box, then that's fantastic. But if someone doesn't feel that an aspect is not right, the option to adjust it should be there.


I guess this makes some sense, but I want low IQ players not to succeed. If they want to have success doing low BBIQ things play at a level lower.
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Old 09-08-2014, 10:08 PM   #47
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Quote:
Originally Posted by El_Poopador
I never liked that difficulty changes shot success. I believe difficulty levels should only affect the CPU AI, but that's another discussion entirely.



No one is saying they shouldn't strive to get the most realistic playing game out of the box. But let's say player A is a basketball guru, and is getting realistic stats because they know the ins and outs of the game. But player B isn't as familiar with basketball, but enjoys playing the game anyway. Sliders can help player B to get realistic stats, while not playing with as much intelligence and basketball IQ as player A.

It all comes down to options. If the game is amazing out of the box, then that's fantastic. But if someone doesn't feel that an aspect is not right, the option to adjust it should be there.
well said. sliders can change the users experience.
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Old 09-08-2014, 10:15 PM   #48
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Re: NBA Live 15 Twitter Chat with Executive Producer Sean O'Brien, No Sliders Confirm

Quote:
Originally Posted by da ThRONe
Bottom line I won't skip a title because it does or doesn't have sliders. Just see them as a luxury not a must and I think they allow designers the option to not finely tune or correct fundamental flaws in the game because they know it can be "mostly" be managed with sliders.


We can all agree to disagree.
I don't think anyone is saying you should skip it. I'm also think some of us 'complainers' here may end up buying the game if it looks good enough according to one's standards.

You're right that there are some numbers that can measure 'simability'. But here is the thing. I don't like bringing the other game here, but this is just an example of why it doesn't always work. 2K8, out of the box, had some issue(?) with too many missed layups, that seemed to many here something that had to be tweaked.
However, I also remember some people saying they had no issue and that they made enough layups and saw real-life numbers/stats (according to them). So, who was right? Answer: They well all right. Even when it was about numbers.
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